Jul 22, 2011
Every once in a while, it’d be nice to see a puzzle game that isn’t grid-based, doesn’t have lots of brightly coloured blocks in it and doesn’t reward you for connecting blocks of the same colour. That’s the dream, but until then we’re going to have to keep playing games like Color Link.
Don’t get me wrong, Color Link is a good game, and it offers an interesting spin on a style of game that we’ve all been playing for a good long while. It’s just a shame that the game hasn’t tried to do anything different visually. The game mechanics would have worked equally as well in a monochrome swirl as they do in a multicoloured grid.
Those mechanics are simple. The on-screen blocks, as well as being different colors, also have different shapes emblazoned on their faces. You can swap any block with any other block that has a corresponding symbol, regardless of their colour. There are also blocks that explode, blocks without symbols and blocks without colours thrown into the mix.
Like I said, Color Link isn’t a bad game, but it does occasionally get trapped beneath its own ambitions. Early on in the game you feel like you’re having too many new things thrown at you at once, and they’re never particularly well-explained either.
There are some great ideas on show here, and Silly Cube, the team behind the game, clearly have a lot of talent when it comes to puzzle design and coding. What’s needed though, is a lighter touch, a slightly subtler approach to revealing the different parts and processes of the game.
Color Link is certainly worth a look. It adds a new twist to a genre that’s getting stale fast, and whilst it may look like every other puzzle game out there, it certainly doesn’t play like them. If you can get over the problems, you’ll find a rewarding and entertaining experience. And if Silly Cube can pin down their formula, their next game should be pretty impressive.