Color Link Review

Color Link Review

Jul 22, 2011

Every once in a while, it’d be nice to see a puzzle game that isn’t grid-based, doesn’t have lots of brightly coloured blocks in it and doesn’t reward you for connecting blocks of the same colour. That’s the dream, but until then we’re going to have to keep playing games like Color Link.

Don’t get me wrong, Color Link is a good game, and it offers an interesting spin on a style of game that we’ve all been playing for a good long while. It’s just a shame that the game hasn’t tried to do anything different visually. The game mechanics would have worked equally as well in a monochrome swirl as they do in a multicoloured grid.

Those mechanics are simple. The on-screen blocks, as well as being different colors, also have different shapes emblazoned on their faces. You can swap any block with any other block that has a corresponding symbol, regardless of their colour. There are also blocks that explode, blocks without symbols and blocks without colours thrown into the mix.

Like I said, Color Link isn’t a bad game, but it does occasionally get trapped beneath its own ambitions. Early on in the game you feel like you’re having too many new things thrown at you at once, and they’re never particularly well-explained either.

There are some great ideas on show here, and Silly Cube, the team behind the game, clearly have a lot of talent when it comes to puzzle design and coding. What’s needed though, is a lighter touch, a slightly subtler approach to revealing the different parts and processes of the game.

Color Link is certainly worth a look. It adds a new twist to a genre that’s getting stale fast, and whilst it may look like every other puzzle game out there, it certainly doesn’t play like them. If you can get over the problems, you’ll find a rewarding and entertaining experience. And if Silly Cube can pin down their formula, their next game should be pretty impressive.

Hexxagon Review

Hexxagon Review

Jul 18, 2011

Shapes are quite often a spectacular source of gaming fun. Where would we be without triangles, squares, oblongs and other space sealing two dimensional objects? Nothing would make sense, we’d be left flailing around in the dark, the simple pleasures of gaming stripped cruelly away from us. The latest shape set to rock our worlds, albeit this time for the second time round, is the hexagon. Or rather, the Hexxagon. Even though that’s not actually a thing.

Hexxagon is an Android re-envisioning of the old PC classic. A mixture of puzzle and board game, it’s sort of draughts meets bejewelled, with a splash of strategy thrown in for good measure. The aim of the game is to cover a grid in hexagonal tiles of your colour.

You can move one tile each round, either by jumping it two spaces, or sliding it into an empty, adjacent space to make a new tile. Any counters of the opposing colour that are adjacent to your piece when it stops moving are converted to your colour. The game ends when you or your opponent are in such a position that the other has no chance of turning the game back into their favour.

There are plenty of differently shaped grids to play through, and the AI whilst not rampnatly intelligent is certainly smart enough to put up a decent fight. The game is a little bit old fashioned in its presentation, with outdated menus and a graphical style which, whilst not offensive, could do with a bit of spit and polish.

Hexxagon is a fun and interesting puzzle game that offers something a little bit different to the usual connect-three model that’s so popular at the moment. It requires a bit more thought and a bit less action, but that’s no bad thing. Sometimes the oldies are the best, and this is a fine example of a retro-remake done right.