Crazy Snowboard Pro Review

Crazy Snowboard Pro Review

May 9, 2011

It must be difficult enough trying to capture the sheer, unadulterated thrill of sliding down a mountain on a board, without then trying to fit that thrill into a device that’s small enough to fit into the average person’s pocket. Still, that’s what have tried with Crazy Snowboarding, and they’ve nearly pulled it off as well.

You control your boarder by tilting your phone left and right, with context sensitive on-screen buttons letting you perform jumps, flips and grabs. The system works well and means anyone picking up the game can be performing ridiculous tricks in a matter of minutes.

Rather than try and create a free roaming snowboarding experience, Crazy Snowboarding is split up into different trials, with completion of one unlocking the next. These trials range from collecting letters and knocking over snowmen, to slalom courses and racking up high scores.

For those who prefer a little less restriction, there’s a free ride option. You’re still constrained to a pretty narrow downhill run, but instead of completing tasks, you can pull off tricks and slide around to your heart’s content. It’s a decent place to practice your skills, as well as try out some more ridiculous trick combinations before trying them out on a proper run.

The overall ambiance can be a little overpowering, full of terminology and visuals that are about ten years out of date, but the game’s still decent looking and it plays well enough to forgive most of its faults. There’s plenty to unlock as well, including new boarders and boards, meaning there’s always a reason for one more go.

Crazy Snowboarding is a fine try at capturing the essence of a sport that, quite possibly, can’t be captured. It’s by no means a sim, but it finds the right balance between bombastic, gravity defying leaps and the simple joy of sliding down a mountain. If you’re looking for some arcadey, snow bound thrills, then this is the game for you.

Space Bunnies Review

Space Bunnies Review

May 3, 2011

Space is huge, full of wonders and miracles and billions of things that we as a species haven’t even been able to imagine yet. If Space Bunnies, the new Android title from ShockPanda Games, is to be believed, it’s also full of bubbles and strange leeches that steal fuel from the engines of space ships. Oh, and bunnies. Lots and lots of bunnies.

Space Bunnies is a wonderfully presented game, a mixture of simple puzzle mechanics, tilt controls and a charming graphic style that’s both endearing and easy on the eye. You play a spaceship full of adventuring rabbits who have decided that it’s time to head back home, dodging obstacles and picking up their rabbity friends along the way.

You start each level on a planet, then blast yourself off with a slide of a finger. Tilting your phone moves the spaceship around the screen, enabling you to swerve around oncoming attackers, meteorites and, perhaps more importantly, turn corners. Scattered throughout each level are other worlds and you’ll have to visit all of them if you want to get full marks. Your spaceship also has defenses against threats, including a limited number of explosives on its hull.

There are currently three different adventures for you to undertake, each comprising of ten levels, with another one on the way soon, so there’s plenty of game for you to get your teeth into. Unfortunately though, there are some problems with the game. For starters, sometimes the touch screen menus aren’t sensitive enough, and you’re left ineffectually jabbing the screen to try and select what you want to do next.

The biggest problem though, is that Space Bunnies’ control mechanism isn’t suited to this sort of game. Tilt controls don’t really work from a top down perspective, especially if you’re trying to dodge and weave your way through a tightly packed asteroid field or avoid the attentions of a hungry space leech.

It’s a shame that a really great game is sullied by clumsy, muddy controls. Space Bunnies could be a must have app, and if something is done with the control system, then it’s likely to become just that. It wouldn’t take much, even a slight increase in sensitivity would make the game eminently more playable. As it stands, it’s a good game, with a bit of work, it could be a great one.