Aug 19, 2013
Dropchord is an arcade game, developed by Double Fine Productions â€“ a very famous team, which is lead by Tim Schafer, of Grim Fandango, Psychonauts and BrÃ¼tal Legend fame. This is their second mobile game, after Middle Manager of Justice, but it contains gameplay mechanics, quite different from the other projects of the studio. And while it’s really fresh and I’d even say innovative, it’s quite a limited experience.
Dropchord doesn’t have any story or setting, starting and ending with core gameplay. In the game, which has neon-like graphical style, and truly amazing soundtrack, the player needs to hit special buttons in several different ways. The most common one makes the player to hit the buttons inside a circle, while avoiding red crosses that spoil score, and deal damage. The hitting part is very different from simple touching of the screen. The player needs to put his fingers on two opposing sides outside of the circle that is the play area. Then, a line appears between them. This line is moving between the player’s fingers, and it has to cross the buttons in order to remove them.
Dropchord consists of tons of very short â€œlevelsâ€, which last for a couple of seconds, packed in ten unique songs, in which the player needs to hit all of the buttons in time to get a score multiplier. Missing a single button breaks the multiplier, just as hitting a cross does. As the levels move on, more crosses start appearing, and they also start moving across the level, meaning that the line should move according to their movement, so as not to touch them. Sometimes, it’s useful to lift the fingers off the screen, so line would disappear and reappear someplace else. When a song ends, signifying the end of the level pack, player gets a score, a rating, and some sort of boost, from bonus health to some helpful power-ups. This goes on and on, until the player loses his health, breaking too many crosses, or missing on too many buttons.
I don’t know how to feel about Dropchord, because it’s very interesting and has unique gameplay â€“ just what I’ve come to expect from Double Fine â€“ but it really lacks features. Outside of amazing soundtrack, it barely has any actual content. More so, it was quite slow on my device, despite not featuring anything more complex than colored buttons and lines. I’d say that it would be most interesting for the people who like unusual games, music junkies, and of course, fans of Double Fine Productions. Anyway, it’s a very fresh rhythm game overall, and I personally had a blast with it, so there’s that.