Big Action Mega Fight! Review

Big Action Mega Fight! Review

Jun 12, 2014

Beat em up titles represent the golden age of video gaming. What is more glorious than walking down the street and communicating with hordes of thugs via the global language of melee? Big Action Mega Fight! (from Double Stallion Games) takes on the genre in a confident manner.

The action comes in a bit gently at first to allow players get their feet wet. It runs just like beat ’em up games of old with action coming in from both sides, while the lead character rolls from left to right. The initial parts of he game give one an opportunity to learn and use the main controls: punching, hitting, throwing, rolling and more, all of which are useful at points during the game.

The waves of attackers begin to be more frequent and exotic in nature; more baddies with different attack and defense attributes, and actions can be tailored to dispatch each accordingly. Vanquishing human foes generally bamf1yields coins which can be collected. Then, there are dangerous, explosive chickens and other inanimate objects which can be thrown away. Of course, the enemy beings can inflict damage too (they all have life bars), so the idea is to make it to the end of the level with more life juice than the last attacker. Overall, the leveled action gets hectic, with more populated waves and tougher opponents. There are even boss-like characters that appear at junctures.

Coins can be used to increase attributes; real cash can be used as well, but isn’t necessary to enjoy the game.

The game graphics are whimsical, but overly silly; the animations are purposefully stilted, and there is some great use of color throughout the different levels. The pseudo-3D rendering of the playing area, as it gives some depth to the action.

It’s an enjoyable game in a great category, and it’s worth trying.

Farming Simulator 14 Review

Farming Simulator 14 Review

Nov 28, 2013

While games such as Harvest Moon and Pocket Harvest capture the essence of farming and mix it with other gameplay wrinkles, Farming Simulator 14 goes for a very realistic approach. Does it pull it off?

Farming Simulator 14 does a good job of modelling all aspects of farming. The cycle begins with the cultivator. This tills the fields. Next is the sower, the fertilizer spreader and finally the harvester. The only animals on the farm in game are cows. Feeding them requires a whole array of other tools to create hay for them.

Once the bounty is harvested a tractor is used to drive it to a location to sell it. A few different locations are available, such as an inn and a grain mill.

Screenshot_2013-11-26-20-11-27Farming Simulator 14 is a management game at heart, but unlike most management games the player does everything themselves. To harvest a field or see a new one, the player must drive up and down it with the right vehicle. Farm assistants can be hired for players who don’t want to do the work. A farm assistant will automatically work a field, although delivering the harvest is always done by the player.

Farming Simulator 14 lacks any overreaching goal. The point to farming in the game is to make money to buy better tools so farming is more efficient. The gameplay never changes and is very repetitive. Achievements salvage a little bit of replay value since they give something to work towards.

Farming Simulator 14’s graphics look like something from the 90’s. The game’s deserted environments look about as generic as possible. Animation is non-existent. When wheat is harvested it simply disappears as the harvester touches it, for example. Selling produce is equally dull; it just instantly disappears from the trailer without a trace when it is parked in the right spot.

Screenshot_2013-11-26-23-03-12The sound is sparse. About the only thing you hear is the engines of your farm machinery and some generic elevator music. While the engines sound good and each farming tool makes authentic sounds as well, the game lacks any atmospheric sounds. There is no birdsong, sounds of a bustling market or any farmy type sounds you’d expect to hear There are also no animal sounds.

Farming Simulator 14 is rather buggy. Farming assistants get stuck against objects all the time and try to harvest empty parts of fields. Often the pad you use to sell produce just won’t respond at all for no reason.

There are a bunch of farming tools that can ONLY be unlocked with real money. After you pay to unlock a virtual tractor, you also need to pay the price shown in in game money. The microtransaction only unlocks the item.

Farming Simulator 14 is difficult to recommend. While it simulates the method of farming well, which is unheard of on Android and is quite detailed, the gameplay is unexciting and bug ridden and the lack of a concrete goal or story make it hard to want to keep playing.

Elevator Joe Review

Elevator Joe Review

Oct 31, 2013

Elevator Joe is a simple time management simulation game from Kuyi Mobile.

The pacing of the game is, in my mind, a feature. It starts out at a reasonable clip, with four levels. The 2D styling is used effectively here, with the rectangular floors stacked evenly, and the elevator cage, manned by Joe, on the leftmost part of the playing area. The elevator moves from floor to floor, up and down in a straight vertical path. Different people (chibizens) walk to the elevator from the right and when Joe gets the elevator to the floor where a person is waiting, the elevator automatically collects the person or persons waiting. Now each of these people had a floor number attached where they want/need to be dropped off; the key is to get everybody whether they need to go as quickly and efficiently and possible. ej1

Moving people around quickly keeps them happy; inefficiency leads to upset purple and a lack of tips. Good performances allow for nice chobani payment, chobanis being the money off this wacky world.

Stuff like the elevator capacity restriction alter the way the game can be played. Specifically, like real life elevators, the one Joe manages has a set number of people it can carry. Thus, there is some strategy that has to be attached to moving people and calculating the opportunity cost of jumping floors and people on the fly. Additionally, there are special characters that are change things, like red-hued, helicopter transported celebrities that demand even promoter movement than “regular” to be happy, or the yellow-tinged purple who distract and slow Joe down. The gameplay gets faster and more furious, with chibizens darting to the elevator from different floors and forcing quick thinking.

IAP is available to upgrade playing conditions and obtain short term boosts, but are not necessary; it is possible to play through and get chobani during the “natural” run of play.

Looks-wise, expressive colors and whimsically humanoid bodies make up most of the visuals. Yes, it is simple, but not necessarily silly. It could probably do with more definition, but is nice as-is.

Simplicity wins here. Fun game, can appeal to several age categories, is free and makes sense.

Did I say fun?

Tiny Tower Review

Tiny Tower Review

Nov 18, 2011

For several weeks, Tiny Tower on iOS had a rock-solid grip on my life. I couldn’t do anything without checking in on my bitizens, making sure they were getting their work done while I ignored my own. I was simply engrossed in the steady stream of activity — someone is constantly moving in, stocking items, building new floors or just looking to get a ride in the elevator. It never ends, and even the most mundane, insignificant minutia — such as moving the elevator up and down — requires your assistance.

Extremely easy to play, your main job is to fill your building with bitizens who work in the shops to make you money so you can build additional floors for more bitizens to work and live on. That’s it. There’s no real goal in Tiny Tower. You just keep building, higher and higher. That could be a turn-off if you get bored easily, but that’s why the game includes achievements and social features, allowing you to show off and compare your tower with your friends’ towers.

I do have a few complaints about Tiny Tower on Android. For example, this version isn’t as fully-featured as its iOS cousin. While the Android version features nicer menus and sorting options that allow you to quickly move through tasks, it lacks a few social features and the “bitizen builder” feature included in the iOS version. Of course, it also lacks Game Center compatibility. Mobage uses their own social network to keep you connected with friends, but only as long as they are playing the Android version as well. Also, forget transferring your existing game from one platform to another.

My biggest criticism about Tiny Tower is that notifications are either broken or don’t exist. Because tasks can take anywhere from a few minutes to several hours, you’ll want to close the app to use your phone for other tasks while you wait for them to finish. But the game never notifies you when the task is complete like it does in the iOS version. This means your stores are sitting empty while stock waits to be put on the shelf, new additions remain closed until you open them or a store has sold out while no one is there to order more stock. One of the best things Android had going for it was its notification system; it’s a shame to see that Tiny Tower, apparently, makes no use of it.

Like the iOS version, Tiny Tower on Android requires a network connection in order to play. This is fine if you’re at home on WiFi or your phone has a data plan, but you’re out of luck if you don’t.

I could easily see myself getting drawn right back into Tiny Tower, if I’m not careful. The cute graphics, smooth music and constant activity easily make this game range from fun to tedious to overwhelming, depending on how into it you get. But otherwise, it’s just a good game that can keep you occupied for hours, if not weeks.

G5 Releases “Games Navigator” App and Announces Supermarket Management Release

G5 Releases “Games Navigator” App and Announces Supermarket Management Release

Aug 9, 2011

G5 Games have been steadily releasing their slate of time management and casual games on to Android. To help fans of G5 Games keep track of the latest releases on Android, Games Navigator is here. This allows users to see the latest news on G5 releases and upcoming games, such as release dates for new Android releases. The app also offers screens and videos for current games, with links to go download them from the Android Market. It also offers the ability to subscribe to their newsletter, and links to follow them on Facebook, Twitter, and YouTube. Games Navigator is now available from the Android Market for free. Here’s a little bit of scoop not available in the app about an upcoming title: Supermarket Management releases this Thursday. This game, where players must try to manage a grocery store, will be available as a free download with content available to be unlocked via Android Market billing.