Nov 8, 2013
Brilliant. A Star Wars game. Letâ€™s see if I can avoid using cliched quotes from the films.
So, where to start with Tiny Death Star? Letâ€™s begin by explaining that Tiny Death Star is a reimagining of the already hugely successful and popular Tiny Tower. What this means for Tiny Death Star is that instead of being in charge of the development of a tower-block full of apartments and shops, you are now in charge of developing the Galactic Empireâ€™s ultimate weapon – the Death Star.
Developing the Death Star floor by floor involves deciding on whether to place apartments or shops, like before, but thereâ€™s also the nefarious â€˜Imperialâ€™ floors that need to be built. These floors are concerned with crushing the Rebellion and this involves constructing interrogation chambers, building blast doors and detention centers.
Tiny Death Star really does a good job of building upon the already established Tiny Tower mechanics of placing your inhabitants into suitable jobs on each floor. Youâ€™ll also be tasked with a few missions along the way which helps keep things interesting. These will come in two flavours. Firstly, youâ€™ll get the Emperor asking you to stick to his plan by demanding certain types of floors be constructed. Also, within the â€˜Imperialâ€™ floors, youâ€™ll be asked to meet certain criteria such as â€˜build 3 droidsâ€™.
All of these missions are worth spending time on and for the most part will be completed naturally so donâ€™t require you to go too far out of your way. Youâ€™ll be rewarded, naturally, by the way of credits.
To Tiny Death Starâ€™s credit (no pun intended), thereâ€™s only two currencies in play. Credits are used to build floors and to re-stock shops whilst bux are used to hurry production along and unlock special characters. Bux are the part of the game that are paid for, though in the gameâ€™s defence there is a way to earn bux though it, naturally, takes some time.
Your elevator will require near constant attention as visitors to the Death Star need to be taken to the right floor. These lazy so and soâ€™s that canâ€™t press a button for themselves will tip you some credits and, if the floor theyâ€™re getting off on has a task underway, theyâ€™ll knock some time off the task’s countdown. A welcome distraction for when you’re waiting for a shop to re-stock or a floor to be built.
Thatâ€™s right, this is a mobile game that wants you to keep on coming back to check on the progress of tasks underway, and as a result everything has a timer. For the most part, this works well as youâ€™ve often got plenty of timers on the go at once and every time you load up the game youâ€™ll have plenty of new tasks to set and old tasks to complete.
Boiling down Tiny Death Star to itâ€™s most basic components is the fact that itâ€™s essentially a re-skinned and updated version of Tiny Tower. As cynical as that sounds, itâ€™s something that works incredibly well because thereâ€™s a real attention to detail within the game and just enoughâ€™s been added to the established game design that it feels fresh enough to enjoy all over again.
From the fantastic pixel-art of classic Star Wars characters to the music that we all know and love which has been re-jigged to sound like it belongs in an elevator. Tiny Death Star could have been a lazy update of Tiny Tower but is instead a fantastic piece of fan-service for Star Wars fans and a great update the Tiny Tower game it’s based on.
I did it! No Star Wars quotes!