Tiny Tower Vegas Review

Tiny Tower Vegas Review

Sep 4, 2014

Tiny Tower Vegas might have a different name but it feels very similar to the first Tiny Tower. In the original Tiny Tower the player slowly built a huge tower with dozens of floors. Each floor could be either a business or a residential floor.

Residential floors held the tower’s population and businesses made the player money. Staffing each business with employees with matching skills boosted profits and restocking floors and selling items worked on a familiar freemium basis.

Screenshot_2014-09-03-19-31-42Tiny Tower Vegas is pretty much the same gameplay, except with a cool Vegas theme, added minigames and other tweaks. Some floors, like slot machines, feature neat minigames that can be played to earn a large amount of extra bux. This is a great feature. The games are fun and the player wins often. TTV is very generous indeed with its bux to the point where they barely even feel like premium currency. Besides the coins and bux from the first game, a new currency, “chips” makes an appearance. These are mostly used to play casino games, although players get free spins now and then as well.

Other than that TTV is still Tiny Tower. The core gameplay is very similar and just as addictive and satisfying.

Tiny Tower Vegas has a few changes that fans might not be happy with. It costs money now to place bitizens in jobs. High skilled bitizens cost 1000 coins or more to place, which is just as annoying as it sounds. At the start of the game much time is spent just waiting for cash to tick up to place bitizens in useful businesses. This is not fun and was not the case in the original and slows down money gain. Floors earn a lot of coins though so it’s easy enough to make this money back rather fast.

Screenshot_2014-09-03-18-03-46New floors also cost an insane amount of coins. In the original game it took quite a while before building floors became expensive. In Tiny Tower Vegas floor three costs 10,000 coins, rather than the 1,350 it cost in the original game. Floor eight costs 48,000 and these costs balloon very quickly until it takes days to build new floors, which will happen sooner rather than later.

The game also has a lot of ways to drain the player’s bux to balance out how much it hands over. For example, floor upgrades which are required so floors don’t run out of stock in minutes get over 200 bux very quickly.

It is also just as annoying as ever to place bitizens in hotel floors. Unless the player ponies up bux, the only way is with the inching, creeping slow elevator. Still, the game supplies plenty of bux so this isn’t really a problem.

Tiny Tower Vegas, with its high floor costs and irritating money sinks isn’t quite as good as its predecessor. While the new casino games are fun and the game certainly looks and sounds good it still pales somewhat to the excellent original. Worth a look though.

NimbleBit to Debut New Game Tiny Tower Vegas on August 28th

NimbleBit to Debut New Game Tiny Tower Vegas on August 28th

Aug 26, 2014

NimbleBit is bringing a new flavor of its hit title Tiny Tower to Android; Tiny Tower Vegas is primed for release.

This follows reports we made regarding NimbleBit’s Ian Marsh tweeting pics of the game back in April.

Tiny Tower is a fun game that has players monitor the lives of virtual people (bitizens) as they go about life and commerce in a 2D building; the overriding goal is to guide and facilitate the accumulation of game cash that can be used to build more floors and gain more bitizens. We had an opportunity to review the Android version of the original way back in 2011, and were mostly impressed by the gameplay and deliciously retro graphics. The new game is clearly based in Sin City, so the action should have a fun furtive feel to it.

No word yet on whether or not any more Tiny Tower-themed titles are on the way to Android.

The new title will be available on the Play Store on August 28th, 2014. The game trailer is below.

Disco Zoo from the Creators of Tiny Tower and Trainyard Now on Android

NimbleBit has published Disco Zoo on Android after its iOS launch. This free-to-play zoo simulation game is developed by Milkbag Games, comprised of the creator of Trainyard, Matt Rix, and Owen Goss, known for projects such as Baby’s Musical Hands. Players will rescue animals from the wilds by playing a memory game that costs coins for each excursion, with the rescued animals raising money for the zoo to go and rescue more animals, until players have themselves the biggest, funkiest zoo on Earth. The game is available now from Google Play.

NimbleBit’s New Game Pocket Planes is Coming to Android Soon

NimbleBit’s New Game Pocket Planes is Coming to Android Soon

May 23, 2012

NimbleBit’s followup to the smash hit Tiny Tower is coming very soon – and it’s coming to Android very soon to boot. Pocket Planes, which has a new trailer available, shares a pixel art style with Tiny Tower, but is a more invovled game. The goal is to grow an airline, flying customers from airport to airport, managing the various routes to make money. New destinations can be unlocked as the game progresses, allowing players to fly routes around the world in over 250 cities. There are a wide variety of planes that can be unlocked, each with different stats and customization schemes. As well, NimbleBit is promising more social features will be involved in the game, with the ability to trade plane parts and compete in events with players around the world.

This is the first NimbleBit social game to be announced for iOS and Android; both Pocket Frogs and Tiny Tower’s announcements came at a period of time after the iOS launches. According to NimbleBit’s Dave Marsh, Mobage will be publishing the Android version of Pocket Planes, similar to Tiny Tower. It’s unknown if the game will be a simultaneous iOS and Android launch, but it does appear to be a possibility. Pocket Planes is coming soon, and we’ll have more on this game as it nears release.

Tiny Tower Review

Tiny Tower Review

Nov 18, 2011

For several weeks, Tiny Tower on iOS had a rock-solid grip on my life. I couldn’t do anything without checking in on my bitizens, making sure they were getting their work done while I ignored my own. I was simply engrossed in the steady stream of activity — someone is constantly moving in, stocking items, building new floors or just looking to get a ride in the elevator. It never ends, and even the most mundane, insignificant minutia — such as moving the elevator up and down — requires your assistance.

Extremely easy to play, your main job is to fill your building with bitizens who work in the shops to make you money so you can build additional floors for more bitizens to work and live on. That’s it. There’s no real goal in Tiny Tower. You just keep building, higher and higher. That could be a turn-off if you get bored easily, but that’s why the game includes achievements and social features, allowing you to show off and compare your tower with your friends’ towers.

I do have a few complaints about Tiny Tower on Android. For example, this version isn’t as fully-featured as its iOS cousin. While the Android version features nicer menus and sorting options that allow you to quickly move through tasks, it lacks a few social features and the “bitizen builder” feature included in the iOS version. Of course, it also lacks Game Center compatibility. Mobage uses their own social network to keep you connected with friends, but only as long as they are playing the Android version as well. Also, forget transferring your existing game from one platform to another.

My biggest criticism about Tiny Tower is that notifications are either broken or don’t exist. Because tasks can take anywhere from a few minutes to several hours, you’ll want to close the app to use your phone for other tasks while you wait for them to finish. But the game never notifies you when the task is complete like it does in the iOS version. This means your stores are sitting empty while stock waits to be put on the shelf, new additions remain closed until you open them or a store has sold out while no one is there to order more stock. One of the best things Android had going for it was its notification system; it’s a shame to see that Tiny Tower, apparently, makes no use of it.

Like the iOS version, Tiny Tower on Android requires a network connection in order to play. This is fine if you’re at home on WiFi or your phone has a data plan, but you’re out of luck if you don’t.

I could easily see myself getting drawn right back into Tiny Tower, if I’m not careful. The cute graphics, smooth music and constant activity easily make this game range from fun to tedious to overwhelming, depending on how into it you get. But otherwise, it’s just a good game that can keep you occupied for hours, if not weeks.