Civil War Arrives on Campus of Marvel Avengers Academy

Civil War Arrives on Campus of Marvel Avengers Academy

May 5, 2016

As we continue to take in the alternate superhero experience that is MARVEL Avengers Academy, we get to add in current-ish projects into the mix.

Civil War has come to campus. Via update no less.

The new build brings the latest Avengers major motion picture to the fore, with a plot especially aligned with the Marvel Avengers Academy universe.

Per the press release:

Following MARVEL Avengers Academy’s Guardians of the Galaxy update last month, the Avengers Academy finds itself in a vulnerable state as the threat of incoming enemies heightens the need for campus safety. Captain America and Iron Man take leadership as the two opposing pillars with vastly different opinions on how to best defend the Avengers Academy, albeit this isn’t merely a campus election at stake – lives are on the line!

Captain America, ever responsible and traditional in his methods, is determined to set up a training facility in order to better train the students. Meanwhile, Iron Man, the self-proclaimed genius with a supply of everlasting ego and charm, believes in building an army of robots to protect Avengers Academy.

These two very different takes on solving the same dilemma force students to choose teams: Captain America vs Iron Man. Lines will be divided between former friends as teams are recruited. Each week, players will unlock a new piece of the Civil War story and different quests and prizes will be available depending on the Super Hero players choose. Foes who were once friends will battle it out in combat and in school-wide activities, such as arm-wrestling, aimed to test students at their very best skills. Who will receive a passing score and be most prepared when Hydra and their band of misfit Super Villains pay a menacing visit on-campus all leading up to one final showdown?

New students enrolling in this brand new update for MARVEL Avengers Academy include Captain America’s long-lost friend, Bucky Barnes, aka the dangerous Winter Soldier, who isn’t quite looking to fondly reminisce about the old times. This update also sees the long-awaited introduction of Black Panther, donning a slick outfit, incredible moves, and a mysterious agenda that may just change the Academy forever.

School will officially be out of session if Hydra takes over and it’s up to the players to save it!

We certainly enjoyed checking the game out; it remains free (with in-app purchases) on Google Play.


[Our MARVEL Avengers Academy Review]

MARVEL Avengers Academy Review

MARVEL Avengers Academy Review

Feb 16, 2016

MARVEL has done great things with its stable of superheroes in recent times, and few have enjoyed the success that the Avengers have had. Movies, games and elsewhere, the Avengers are the group to get with.

With MARVEL Avengers Academy, the streak is looking to be continued.

It’s an expressive game, with lots of color and schematic animations. The artwork does a good job of presenting the game in the unique universe it exists in, and merges the logical with the fantastical quite seamlessly.

To enjoy this game, one will want to suspend one’s supposed knowledge of the Marvel Universe; in this alternate timeline, the heroes are teens, and are recruited by an optimistically eye-patched Nick Fury to collectively hone their skills and get the better of Hydra hoodlums, all the while dealing with teenage issues like “otherlies” and social networking.

It starts off with Tony Stark. Even as a young adult, he clearly has the swagger and lip that make him lovable and exasperating at the same time. He takes the lead, and is tasked with recruiting other students to the unusual school. To do so usually entails doing something as laid out by the game… interesting stuff like, say, showing off or building a facility. When a new character has been brought into the fold, he/she might be used to recruit others. Heroes, buildings and other stuff can (and should) all be improved as the game goes on.


The game flow is controlled by time. Tasks are instantaneously completed, and so getting things accomplish plods on at points. There are special pieces that expedite this, but these need to be managed carefully. It boils down to an interconnected series of quests and challenges that help our heroes to overcome the Hydra crew.

There are some components that feel a bit superfluous, and the actions tend to be repetitious; one might want a bit more action and less complex activity sequences. Still, with a little patience, it is a game that can be enjoyed, probably not as a simple time-waster, but more as an unfolding, semi-involved saga.

MARVEL Avengers Academy Launches on Google Play

MARVEL Avengers Academy Launches on Google Play

Feb 5, 2016

TinyCo and Marvel have a brand spanking new game out called MARVEL Avengers Academy; this one brings the Marvel universe to bear in the manifestation of young adults. It’s a re-imagining of sorts, with the player guiding said characters through an academy.

– Experience your favorite MARVEL Avengers heroes and villains as young adults
– Play as Iron Man, Thor, Black Widow, Hulk, Loki, Captain America and more!
– Develop their iconic powers at Super Hero academy

– Live true campus life as a MARVEL student
– Go on dates and confront rival cliques
– Navigate the social ups and downs of your characters’ lives

– Create the ultimate Super Hero campus
– Construct dorms, classrooms and labs for your MARVEL Avengers
– Fill your campus with training facilities, sports stadiums and more

– Strengthen your MARVEL Avengers team and upgrade their powers!
– Send them to activities, sporting events, class and training sessions

– Go on exciting missions and battle epic foes
– Interact with other characters from the MARVEL universe
– Participate in events and updates that introduce thrilling new storylines and quests

The game is free (with in-app purchasing) on the Play Store.


TinyCo Shows Why Cross-Platform and the Amazon Appstore Could Be The Key to Making Big Bucks on Android

TinyCo Shows Why Cross-Platform and the Amazon Appstore Could Be The Key to Making Big Bucks on Android

Apr 20, 2012

I’ve been writing a lot about the ways that the Amazon Appstore has been outperforming Google Play in terms of making money for developers. TinyCo, makers of a bunch of social games with the word “Tiny” in their title, such as provide some interesting evidence as to what these revenue splits mean – and why it may just be possible to make money on Android by actually focusing on it as a platform.

In particular with their title Tiny Village, TinyCo is outperforming the average on Google Play, with revenues on there representing 65% of their total on the iOS App Store. Compared to Flurry’s quoted 23% number, this is a marked improvement. But the real stunner comes from TinyCo’s revenues on the Amazon Appstore: 180% of the revenue that they get on the App Store. As a more apples-to-apples comparison, the game makes 143% of the revenue on the Kindle Fire as it does on the iPad.

So what does TinyCo credit their dramatically above-average success on Android to? They actually focused on Android as a release platform. They claimed that at one point in time, “80-90% of our time and resource was focused on iOS leaving little for Android, our games worked perfectly on iOS but crashed on Android, and our Android version lacked many of the features found on iOS.”

However, they have begun to equalize the time they spend on each platform. In particular, they’ve build a cross-platform engine named Griffin that they claim “that enables us to write code once, then deploy and make content updates on iOS and Android simultaneously.” They also claim that as it runs natively on each device, they get “top-notch performance on both platforms.”

The ability to deliver content simultaneously to each OS is a huge boon – even now, games like Death Rally release long after their iOS counterparts and ship with fewer features on Android, meaning the platform’s players get second-class experiences.

Now, remember that TinyCo is a well-funded developer, and not a smaller studio that can’t ship content and support multiple platforms because they just don’t make the revenue to have the manpower to support it. However, with the rise of the Amazon Appstore and with many more cross-platform tools coming out, it may just be getting easier to actually make money on Android. The end of its time as a second-class citizen for gaming may just be on the horizon.

TinyCo Announces $5 Million TinyFund for Independent Game Development, Including for Android Games

TinyCo Announces $5 Million TinyFund for Independent Game Development, Including for Android Games

May 31, 2011

TinyCo, a mobile game developer largely known for their free-to-play titles on iOS, have announced the TinyFund, consisting of $5 million that will go toward “game developers creating any type of game played on iPhone, iPad or Android including paid and free titles.” As their blog post about the TinyFund explains, developers who are selected will receive up to $500,000 per title, along with “marketing, development and business support.” They also claim that these games will get “access to TinyCo’s large and rapidly growing user base,” with over 20 million downloads to TinyCo’s credit. Developers can apply now with TinyCo to receive funding for their titles.

While Android development is not the sole focus of the prize, companies that are willing to put money toward the development of more Android games is only good for the Android gaming market. There is a quandary in making games for Android, with a lack of original titles for the platform. A company willing to throw money around to start to make this a realistic possibility is only a good thing, if it can help out those independent developers looking to exploit Android’s growing userbase, but without the resources to undergo potentially risky projects.

Of course, the TinyFund does include iOS as well, so this likely won’t lead to a dozen new original Android games suddenly popping up. However, iOS is a very crowded platform as it is for gaming, and that’s because it can be very lucrative, and Android hasn’t shown to be worth the risk yet. For the sake of the fledgling gaming market on Android, I can only hope that interested Android developers take advantage of the TinyFund’s possiblities, and that TinyCo takes a risk on Android development. While they obviously have people to answer to, having received $18 million in funding earlier this year, the Android gaming nut could definitely be cracked by them if interesting projects are selected.

Source: The Android Site