KickStarter Spotlight: HabitRPG

KickStarter Spotlight: HabitRPG

Jan 16, 2013

I just wrote an app review about an app that really helps me keep my life organized called Catch Notes. In that post I talk about the struggles I – like millions of other people – have with remembering events and to-do items. Apps in this space are generally very similar and are just slightly different iterations of the same thing; the idea stays consistent and there is very little motivation to pay attention to them. This is most apparent when trying to work on bad habits or trying to start new good ones. This is not going to be a cheesy New Year’s post, but the best way to change for the better is to work on the small things instead of trying to make large drastic changes. Since the biggest problem with existing apps is that there is a lack of motivation to continue checking them, and the medium that has most mastered this addictive motivation are video games, it was only a matter of time before there was a hybrid love-child of the two. This chimera is one of the more creative KickStarter projects we have done here, and it is called HabitRPG.

For all those who are confused, do not worry, for it is a very strange concept at first. But after thinking about it for a while the concept is startlingly simple: give the user a RPG avatar who levels up and earns new gear based on how successful set habits or reminders are completed. My first reaction upon hearing this, however, was that it is kind of strange that people would be needing this. HabitRPG is like playing an objective based video game of real life but through an avatar.

This concept would probably lead many people to shake their heads and declare the end of the civilized world entirely, but I can really see a set of people that this project would work. In fact, HabitRPG has been a fully working website for quite some time now, but the bugs are starting to mount and demands for a mobile app are rising. To fulfill these needs, developer Tyler Renelle needs to make HabitRPG his full time job which means a steady source of income. That is why he is seeking out KickStarter like so many others to help offset the cost of making these apps. While I do not think that I need this much motivation, those who are having trouble making those small lifestyle adjustments might want to give Tyler and his very inventive app the funding it needs.

Regularly Review

Regularly Review

Sep 11, 2012

Sooo many to do list manager apps are out there for Android devices. Figuring out which one will work well for an individual is not the easiest thing to do (bad pun intended). One of the common complaints I hear (other than about my bad old man puns) is how task managers and to-do list managers aren’t so flexible in how the reminders operate. Regularly is a slightly different kind of task to-do list manager for Android.

The reason Regularly is different than the other to-do list managers is how the reminders work. For starters, when the app is first opened, Regularly asks which of the pre-made tasks should be added. Some of the pre-made tasks are clean out the car, mop the floor, change toothbrush and the most important one… call mom.

Sure these can be added to any of the large number of to-do list apps out there. What’s cool about Regularly is the intervals available. Most apps let a reoccurring reminder be set for a day, a week, a month or a year later, Regularly has an option for a custom time period in days is available along with an irregular reminder setting. The irregular setting just puts the task in the list with no actual reminder.

An additional feature of Regularly is the log built into each to-do item. Since the tasks are reoccurring, there needs to be some sort of record when the task is completed. Say for example the Change car oil reminder, one of the pre-made tasks, goes off. Once the task is complete, perhaps the mileage from the odometer can be listed in the notes as a reminder of when it was last changed.

In the end, any to-do list app needs to be easy to use and fit into the daily routine of the user or it will not feel like a useful tool; it will feel like a chore.