Iron Man 3 Review

Iron Man 3 Review

May 9, 2013

Quick question: who’s the best butler in fictional history?

Did someone say Geoffrey from Fresh Prince? Phenomenal pick. Wadsworth from Clue? You can almost NEVER go wrong with Tim Curry. Benson from Soap/Benson? He practically created a comic foil. Alfred? Spartacus? Lurch?

Well, I take all those and raise you one J.A.R.V.I.S.

Even if you’ve been living under a rock, you know of the media sensation known as Iron Man 3, the third installment in the Marvel Cinematic Universe series about the famous comic book billionaire playboy superhero. The cool thing that mobile gamers are beginning to see are tie-in games. Disney has gone that route a few times, and we see the same with the Gameloft-designed Iron Man 3.iron1

As expected, the game is nice to look at. I know I expect that from Gameloft, but I was still impressed by the graphics. from the opening cutscenes, the game boasted animations and slick transitions designed to invoke triple takes. I had a hard time playing as Iron Man, because I wanted to root for him. the cityscapes were realistic looking, as were the beach scenes. Iron Man and his foes enhanced the game in all their conflicted glory.

The gameplay was a mix of elements. It was an endless flying type affair, with tilting the device employed to avoid objects or to collect goodies. I could also tap to shoot enemies and found some enemies were tougher to destroy than others, and I generally got red coins as awards for taking them out. I liked the tasks that were given to me; they helped track progress.

One of the best parts of the game, in my opinion, was the incorporation of Stark industries into the gameplay. Upgrades, repair and mission planning could be done there with JARVIS’s help. Game currency could be used for this, or I could buy my way to a tougher Iron Man with real cash.

All in all, it was a fun excursion into the virtual world of a 21st century hero. Gameloft: you did well. A.I.M never stood a chance.