Instead of tiresome, soulless towers, Epic Dragons presents the winged lizards as the protectors of the player’s base. The player is to strategically place the eggs, hatch, and upgrade the dragons of different kinds so they destroy the waves of enemies. The game looks really great, and even has a level editor for infinite fun. It’ll be available on Google Play, soon. For now, here’s the game’s Facebook page: Epic Dragons on Facebook. And here are the latest screenshots and a trailer.
For anyone who has ever been to the game room at a restaurant or movie theater recently those block stacking prize games should be familiar. Typically in those games any piece that is not stacked onto a block below it is lost and the game continues until there are no blocks remaining. Coming from the fine people at The Grey Studios is Pixel Towers, a game that is fundamentally unchanged from those arcade standards albeit with a clever new coat of paint. Even thought it is made kind of obvious by its name, the art design in Pixel Towers is pixel art and, even though there isnâ€™t much time to take it all in, the detail in each block is quite extraordinary. Each block is a new level for an office building and they are bustling with workers and the floors are surprisingly varied keeping things fresh and interesting.
As expected, the higher the office gets, the faster the blocks fly by, but Pixel Towers throws in a sly wrinkle by slowing things down randomly; on paper, this seems like a hanging curve but in reality the dramatic change of speed is the equivalent of a change up in baseball. Another smart addition is that every so often the game will give back a lost square. For example, if there are two squares remaining, it will turn into three at random moments giving the player a second chance after a mistake. This mechanic helps make a very unforgiving game a little easier.
Unfortunately, even with these two additions the game remains just too simple to really captivate anyone for more than 5 to 10 minutes because it is essentially the TicTac of the gaming world. After playing two or three games, the Pixel Towers really loses its charm right up until about the next time five free minutes become available.
Pushing people down the stairs is an activity that will likely get you in hot water. Eventually, someone will find out that you did the pushing and you’ll end up in jail, or the recipient of a dastardly and terminal counter-push. Here at Android Rundown, we frown upon stair pushing in all of its forms. Well, all of its forms except one.
Stair Dismount is a game of physics, pain, broken bones and stair-pushing. You control a floating finger, and your task is to push a rag-doll down some stairs, through a crowd, off a tower or any number of other precarious positions.
As your doll falls, he’ll break his bones, crack his skull, dislocate his joints and bruise tender, tender parts of his body. The more pain and discomfort you cause your little avatar, the more points you get. The more points you get, the more impressed people will be at your mad people-pushing skills. Go you.
There are a decent amount of different pushing places, and more are available through an in-app purchasing system. You can even buy new rag-dolls, if you get bored of hurting the two you start the game with.
The game is a lot of fun in short bursts, and there’s something pretty addictive about trying to beat your high score that will keep you coming back for more. Unfortunately, there’s no real way of measuring your success or failure on a level, except by comparing your score with the worldwide leader boards.
Stair Dismount is fun in small doses, but you can’t help but think there needs to be more content on offer. Some challenges, for example, would be a nice change of pace. Still, if you’re looking for a game that lets you push people down the stairs, then you won’t go far wrong with this one. Just remember, what goes on in the game, stays in the game.
Without the laws of physics, we’d be bouncing off the walls at remarkable angles, dropping glasses of water upwards and balancing enormous towers of balls further than the eye can see or comprehend. Even if you deny causality, you’ve got to admit that the world would be pretty rubbish without physics. Not that that actually means anything, but you get the point. Modern video games agree with this analysis, and so any game that doesn’t have realistic, or at the very least believable, physics is shunned like a pariah, thrown onto the scrap heap of immature and inaccurate nonsense. Luckily for ShakyTower, the game is chock full of all of them physics. It’s so full of physics, it may as well be physics.
ShakyTower tasks you with building a shaky tower out of smiley, anthropomorphic bricks. You have to hold your phone parallel to the ground and use the accelerometer to keep the tower balanced, or, in some cases, to knock the tower over in order to reach goals, kill your blocks or unlock secret bounties. There are also a vast swathes of other physics based puzzles and games that you get to play.
In an odd way, ShakyTower is a game designed to be played when you’re stood up, which might not be that appealing to some people. If you’re sat down, then hunching over, making sure the seat you’re sat on is flat and not moving very much all become essential parts of the game. After longer play sessions, it’s entirely possible to have warped your posture permanently whilst trying to make sure your tower doesn’t collapse into the red spaces of oblivion that signal instant death.
Spinal problems aside, ShakyTower is an impressive puzzle game. It’s not the most original idea, but it’s remarkably well implemented, and it has a cheeky sense of fun that’s most endearing. The physics could do with a little tweak here and there, but ShakyTower is an enjoyable, if sometimes uncomfortable, diversion, although its debatable whether the tower building skills you develop in game will be any use in the real world.