Orion’s Forge Review

Orion’s Forge Review

Sep 3, 2013

Orion’s Forge lets the imagination run wild, and makes star-making a co-op affair.

All the intricate tale-building comes together to cloak an interestingly conceived puzzle adventure. To help Orion craft his stars, it is necessary to use unique tools to guide star energy to a specially labeled “star launcher” that shoots the starts into space, signalling that puzzle is done. For every puzzle, another piece of the constellation is completed, as well as the corresponding tale.

The playing area is mostly made up of an intricate area which is Orion’s manufacturing plot. In each, there is a orion1source portal that generates the star energy, which appears as a golden smattering of light energy. At another point on the floor, there is a a target area which is the star launcher. In most levels, there are other towers available; some pull the energy stream, and others push it. Not all the of these polar towers are movable, and the trick is positioning the movable ones in such a manner that they enhance (or diminish) the forces necessary to get them to the source portal.

To make things more challenging, there are black holes in some levels hat swallow the energy. Using the polar towers help minimize their force. There are also things like wormholes, which “jump” the star energy across invisible space and out a corresponding hole. In some levels, there were more than one or one set of these special elements. Working the towers against themselves and the holes could be especially challenging. There is a level or two where the solution is to direct multiple streams to a single launcher to get the star up and going.

The games packs decent graphics, and animations at every turn, and good bit of intro dialogue. The artwork is warm and welcoming, and the in-game visuals are effective at getting the story across.

The biggest gripe is the scope of the puzzles. I still think a bit more activity could be slipped into the gameplay. Fun as the puzzles were, I suspect a twinge of monotony can creep in at times. It is a testament to the game that I was able to get through so quickly, though.

It’s a cool game in small morsels.

Color Sheep Adds Insane Difficulty To The Gameplay

Color Sheep Adds Insane Difficulty To The Gameplay

Apr 26, 2013

Color Sheep receives an insane update by adding Junior, Normal and Insanity difficult levels, giving players three options to challenge themselves with. Junior mode moves at a much slower pace while Insanity moves much quicker with faster wolves and colors.


Color Sheep Review

Color Sheep Review

Apr 16, 2013

Sheep… whad does the word make you think of? Cuddly animal? Something to count when insomnia makes an appearance? Source of good clothing for the colder months?

How about a color-morphing defender that blasts lasers at oncoming belligerents in colored wolf’s clothing? Ha. I knew I’d make you look.

Color Sheep is a simple game that has general tower defense principles in addition to color mixing and matching. There was my sheep, Woolfson, who made home on the left of the screen. Approaching from the right were wolves of different colors and shades. The wolves wanted to eat me, and my goal was to repel them.

But colors played played a big part in this game. I had three colors controls on the screen (red, green and blue), as well as one each for brightness and darkness. As noted, the wolves came in different colors and in one of two shades, like bright green or dark green. My laser only worked on wolves that matched my current color. So, if a bright red color5wolf was coming, I had to switch to bright red by using the color buttons referenced to switch to red. Then I could blast the attacker.

Now, if we were only dealing with single color sets, the game would be fun enough. Uniquely colored wolves started appearing, and to deal with them, I had to swipe colors. For example, if a purple wolf appeared, I had to swipe through red and blue to change Woolfson to purple. All the variations led to flurries of activities that were challenging and mind-engrossing.

Since it was a color-based game, I expected the colors to stand out, and they did. The developer did a pretty nice job of making the background utilitarian enough to fit the atmosphere and yet not wreak havoc on the eyes.

I would have loved having fewer controls, but they were easy to handle, but the layout worked, even though I though the playing area was a bit cramped. I did like the Facebook sharing and leaderboard system.

Color Sheep is a fun title with more than a little potential.