Finger Driver Review

Finger Driver Review

Jan 24, 2018

Ketchapp’s Finger Drive is one of those games that gets right to it.

Yes, take it in. Portrait orientation, simple graphics with roving solid backgrounds. Smooth animations, and a singular control: using your finger to control a singular steering wheel.

Which controls a singular car that needs to be guided along a very windy road.

Bam. That’s it.fd3

Wait a sec… this is quite a serious challenge. The steering while isn’t as sharp as one would hopefully want, in that the car doesn’t react instantly to turns. Now add in the exceptionally and evilly curvy roads, and you can see why it ain’t an easy ride. Go off the road — even by a teeny bit — and the level is failed. Back to the starting board.

And as if to tease you even further, the game tosses in an extra arcade element: collectible diamonds, that can be accumulated by contact. No, these are not placed in the easiest spots… but why would they be? Steer quick, but don’t oversteer, on and on and on.

This is a very “touchy” game, one that demands a positively twitchy finger. The name of the game is to as far as you can. Going far yields diamonds, and there are other arcade-y touches, such as the ability to extend the run by watching ads. The game is broken down into missions (thresholds), and finishing the one opens the next. For folks having a tough time, you can always skip a mission by buying your way through with collected diamonds.

Now, there are plenty of ads, but you can kill these with a one-time purchase of $1.99.

When it comes to games that are easy to pick up and get into, few will be able to complain about Finger Drive. It’s a tough game, yes, but has enough side roads to make is palatable for even the most impatient casual gamers out there.

Bouncing Tank Review

Bouncing Tank Review

Jan 25, 2016

From the onset, Bouncing Tank looks simple — and that isn’t a bad thing.

As we have said before, there will always be a place for simple games that are easy to navigate but nonetheless provide a worthy challenge to players. Yep, we crave such.

The artwork is basic; if the developer’s goal is to not distract from the gameplay to come, that feels mostly achieved. It occurs in landscape orientation, with subdues pastels marking the background, and utilitarian artwork alongside smooth animations. Our protagonist tank is enjoyably rudimentary, and even from the main menu page, shows of the, uh, bounceability that lends itself to the games title. Sound-wise, the cheery tunes makes one think of arcades, and as actual play shows, this isn’t too far off.

Upon starting the game proper, our bouncing take takes center stage, bouncing “forwards” from left to right. Coming towards it are fired weapons looking to stop it cold. Thankfully, one gets five shells to take out the incoming weaponry.


Tapping causes the tank to fire; the trick is in the timing. That cute bouncing creates the challenge, as it ain’t that easy to line up on the obstacles while going up and down and up again; it’s probably why sharpshooters don’t use trampolines in training.

And then, there are “safe” pieces one is prohibited from shooting, and of course, these tend to fly in the path of the “bad” pieces. Yay. Hitting them decreases one’s bullet count, which brings us to that aforementioned element: the player’s shells. Yes, there are five, and as long as one hits the the baddies, they don’t deplete. Hitting a friendly or missing a target reduces one’s stash, and running out is tantamount to eventually getting struck, which ends the run.

Success is measured by the number of hits one accumulates before succumbing to contact.

It’s a compelling adventure that veers on the side of quick reflexes; the strength of this game lays in the sum of its cohesive parts: bouncing firing pieces, objects to avoid, objects to hit, and a deliciously limited supply of ammunition to make things happen. The biggest challenge is oneself, and the ability to stay alive.

The game can be played among friends locally, and also has leaderboards via Play Games, it’s ad-supported, and ads can be disabled via in-app purchase.

All in all, it’s another case of “simple does it.” Quite well, even.

No Limit Racer Review

No Limit Racer Review

Aug 3, 2015

Handheld adrenaline junkies just might be in for a treat with No Limit Racer.

It’s about intuitive as they come; the basic idea is to guide a spacecraft as far as possible. “As far as possible” generally means avoiding as many obstacles as possible, and boy, the visual manifestations of the obstacles do make the game.

The game plays in landscape, and the host device’s accelerometer is the key control, as the ship is controlled by tilt. The flying area is widely set, obviously, and looks somewhat futuristic and even dystopian, with skyscraper like structures emanating from the ground. The player’s vehicle flies continuously (unless, well, blocked), and the idea is to navigate around the structures while avoiding a catastrophic and run-ending smash. Because of how tightly packed the structures are, some quick reflexes are needed to keep on going. The visual aspect is interesting, with newer structures gradually taking shape in the distance.

To add to the challenge, the game incorporates colored rings; going through them gives the player a cash bonus, so it is good idea to pick as many as possible. However, there’s an opportunity cost to collecting them, as one might have a tougher row to hoe by going out of one’s way to get to one of them.


If one goes on long enough, one will find that the obstacles evolve: moving ones (sideways, up and down, etc) and then there are ones of different shapes. The visuals play tricks on the player’s mind delightfully. As noted, a collision ends the run, and success is measured in distance traveled and cash bonuses gained (at $500 a pop). Gained cash can be used to purchase snazzier ships, or bonus multipliers. Simple, and enjoyably to the point.

It feels like an arcade game — and nicely so — but there almost isn’t enough gratification. I think the gameplay could be greatly served by more performance based awards, and simple stuff like earned/defined invulnerability would make it even more addictive than it already is. In the same vein, better use of the run continues could also enhance the experience.

Still, No Limit Racer is a great time-waster, and is the perfect small group bragging rights tool… worth a glance, and a session, if one dares.

Join Wargaming on Twitch to Receive Giveaways in Celebration of World of Tanks Blitz’ First Anniversary

Join Wargaming on Twitch to Receive Giveaways in Celebration of World of Tanks Blitz’ First Anniversary

Jun 26, 2015

World of Tanks Blitz launched this very day last year and Wargaming is giving away a free tank to all players as a gift to celebrate.

A Twitch livestream will be held today during which viewers will receive giveaways. For a chance at even more prizes you can join in on the daily challenges.

World of Tanks Blitz launched on iOS and Android on June 26th last year and is the mobile version of the PC tank battling simulator, World of Tanks.

You’ll fight against opposing players in nippy light tanks, well-rounded medium tanks, and deadly heavy tanks that are all based on real-life tanks.

The controls may have been simplified for the mobile version – you can play World of Tanks Blitz using only two thumbs – but all the depth of the PC original remains.

You can carry all of your in-game progress and achievements onto multiple devices even on different platforms as well as play against players on both iOS and Android simultaneously with cross-platform play.

World of Tanks Blitz is out right now in the App Store [download] and Google Play [download].

This article is sponsored as part of Steel Media Preferred Partners.

WOTB_Assets_One_Year_Anniversary_Artwork (2)

Entwined Challenge Review

Entwined Challenge Review

Oct 16, 2014

Twitch games are an addiction of mine now, so checking out Entwined Challenge was destined to be.

The visuals rely on simulated distance perspective; to start, the two flying beings are colored red and blue. In the distance is a circle with colored segments; the colors of the segments are generally red, blue and green. the flying beings can be controlled by thumb gestures on either side to move along the axis of the circle, so that each flying being is guided through a matching color segment.

As progress is made, the game adjusts too; for example, where the color segments were stationary, they begin to move, forcing the player to make adjustments and quicker decisions on the fly. While the concept remains simple, the developer does a good job of delicately layering levels of difficulty upon the easy-to-understand premise, and it flows well, with no major deviations to distract from the chase of excellence.entwined3

Success in matching yields points and more playing time, and there is only a set number of misses allowed before the run ends, so accuracy is key. Dexterity is also an asset, as is the ability to react quickly. There are combos that can be attained, and high scores are recorded; the high score mechanism making it easy for folks to find an excuse to beat the previous score.

The game is split into five levels, with the threshold of a preceding one needing to be met for the next to be unlocked. The graphics of each level have subtle characteristics that highlight the Asian elements the developer based them upon.

I liked the way the game flows; the console roots show, and that is a good thing. While I think the controls can be tweaked a little to account for shifts in gameplay, I like that the sensitivity of said controls can be tweaked for sensitivity. Big ups for the upfront payment model.

It’s the perfect time waster, and is easy to get into. What more can we ask for while we test our reflexes?

Amazon Acquires Twitch — For a Lot

Amazon Acquires Twitch — For a Lot

Aug 25, 2014

Yes, gaming is a spectator event!

Proving once and for all that televising Madden Football tournaments wasn’t that weird, online behemoth Amazon has added another feather to its acquisitions cap in picking up streaming gaming portal Twitch. Twitch is a service that allows gamers to stream live gaming sessions to watchers online.

Amazon thinks highly of the service, so much so that it is willing to drop a reported $970 million for the rights to call it and it’s 55 million monthly visitors (according to CNN Money) its own.

Twitch Chief Emmett Shear hints at speed when talking about the deal. “Being part of Amazon will let us do even more for our community,” he says. “We will be able to create tools and services faster than we could have independently.”

It should be interesting to see Amazon’s strategy with Twitch. With its deliberate foray into mobility, it is definitely a development to keep an eye on.

[Source: CNN Money]

Jupiter Jump Review

Jupiter Jump Review

Jul 7, 2014

Nowadays, it’s all about the difficulty. Twitch gaming rules the roost, and it feels that reflex-driven games like Jupiter Jump shamelessly looks to move in on the throne.

As already noted, it’s all about the reflexes. The 2D environment unfurls just like a runner, with several graphical odes to a generic space motif. The color works well within the the design of the game, and does a good job of proffering a story line, which has to do with a space traveler of sorts ejecting from a crash-landing space vehicle.

The action ostensibly starts with the eject button being tapped; the game action moves from right to left, and it’s the movement controls that are somewhat unique. As the pilot is ejected, he/she naturally bounces off the ground injj1 wide arcs that continue unabated unless obstructed by something unsavory. To avoid these type of objects, a tap to the screen forces the leaping protagonist to dart straight down. This adjusts the natural path of the arc, and as such, alters the direction either above or below the dangerous object. It takes a bit of timing and quick reflexes to master the avoidance technique, and that is part of the games charge.

To add to the challenge, there are good, green channel gates that are beneficial to pass through; thus, the gameplay has elements to avoid and elements to collect in one continual, non-ending sequence. Hitting one of the baddies ends the run. Additionally, there are some cool arcade-type enhancements, like encouraging players to get as close to the bad bombs without touching them to get valuable score multipliers.

The simple, old-school feel and simple gameplay make it an interesting diversion, but I do think some more play modes could add to the overall experience.

Simplicity is always welcome though, and as such, this game mostly delivers.

Wave Wave Review

Wave Wave Review

Jul 3, 2014

Life is sweeter when it’s easy. When everything moves the way it should for as long as it should, one can’t complain. There isn’t any shame in appreciating that. With video games, we like reasonable levels of difficulty, but I think that deep down, we all really want an epic battle… something seemingly impossible to conquer.

Basically, we love torture by pixel. Why else would games like Wave Wave be so addictive?

We’ve known about this game for a while, and finally had a chance to take it for a spin. It is a twitch/reaction games, so it makes sense to go into it with a soothed state of mind. Simplistically explained, the playing area is an insane, jazzy splash of altering colors. A lined arrow travels through this playing area, and the base idea is to use the controls to avoid the quick-appearing obstacles that appear.wave1

It’s the controls — along with said obstacles — that really make the game what it is. The line travels on its own, initially in a straight line; tapping (and holding) anywhere on the screen causes the arrow to dart upwards at an angle for as long as the the screen is pressed on. Releasing it makes it the arrowed line dart downwards at a similar angle. With the thin travel-way, the controlled darting must be on point, or the line will hit a lethal obstacle. As more gameplay is consumed, one finds rapidly changing color schemes and some major changes in viewing perspective, and these do affect success a great deal. The game success is generally measured in time one is able to stay alive, and the game has leaderboards and marks records.

The game serves up versions under the “Endless” tag (Random, Rotator, Repeater and Galaxy) as well as scripted levels.

For a twitch game, it is easy to pick up and play. I love he infuriating nature, and the way the developer incorporates simple concepts like perspective to make things happen. On the flip side, I think a few more mode challenges would be well received.

It’s another fine game under the Noodlecake banner, and should be great at ensuring those blood pressure cuffs don’t fall out of use.

Gameloft Shows Off New Screens of Modern Combat 5: Blackout, and Streams Game on Their Twitch Channel (Live Right Now!)

Gameloft Shows Off New Screens of Modern Combat 5: Blackout, and Streams Game on Their Twitch Channel (Live Right Now!)

May 22, 2014

Gameloft’s continuing the slow drip of Modern Combat 5: Blackout reveals, with a pair of new screens revealed, showing that the game will once more be a great-looking mobile game, and that’s it’s not suddenly becoming a card battler. As well, Gameloft is demoing the game on their Twitch channel, showing off video of the upcoming game. Watch right now at this link.

Android Rundown on Twitch Recap: Wind-Up Knight 2, Block Legend, Smash Hit, and Deadlings!

Android Rundown on Twitch Recap: Wind-Up Knight 2, Block Legend, Smash Hit, and Deadlings!

Mar 11, 2014

Get a case of the Mondays and missed our streams of some recent releases and one big upcoming one? Click here to watch Monday’s broadcast, and catch the highlights below.

Wind-Up Knight 2: Over on the 148Apps Twitch channel, Robot Invader joined up to chat about the upcoming auto-runner platformer. Watch the whole broadcast here, or check out this highlight of some of the bonus challenges:

Block Legend: This goofy puzzle-RPG features retro looks and gameplay that isn’t just another match-3 game:

Smash Hit: The oddly-named Mediocre has a new game about smashing glass by launching metal balls at the oncoming panes. It’s surprisingly gorgeous.

Deadlings: The grim reaper is lonely! So use zombies to solve puzzles! It makes sense, I think!

As always, follow us on Twitch to find out when we go live next!

Android Rundown Live on Twitch Recap: Card Wars – Adventure Time, Mikey Shorts, and Cubed Snowboarding

Android Rundown Live on Twitch Recap: Card Wars – Adventure Time, Mikey Shorts, and Cubed Snowboarding

Mar 7, 2014

We streamed some recent releases on the Android Rundown Twitch channel, including the much-anticipated Adventure Time game based on “Card Wars.” Miss the show? Click here to watch the whole archived episode, or catch the highlights of individual games below:

Card Wars – Adventure Time: This card game based on the popular episode of the Cartoon Network show holds its own as a fun card game. But as a $3.99 game, discussion of its energy mechanic cannot be avoided.

Mikey Shorts: The popular iOS speedrunner finally makes it to Android, and some of the art of fast times is revealed.

Cubed Snowboarding: No Can Win’s snowboarding game had a rocky launch out of the gate, but with a revamped control scheme, the game plays better: but it’s still really hard.

Follow us on our Twitch channel to find out when we go live next!

Android Rundown Live: Catch the Recap of Out There, Paragon Infinite, and Another Case Solved

Android Rundown Live: Catch the Recap of Out There, Paragon Infinite, and Another Case Solved

Mar 4, 2014

We’re kicking our Twitch streaming up and off again, so here’s a few recent releases that we’ve shown off!

Out There: Mi-Clos’ beautiful space exploration game is about managing resources and tackling the unknown, learning more as time goes on. It’s well worth watching:

Paragon Infinite: This endless take on Bipolar Design’s Paragon is one of the more interesting Flappy Bird-esque games I’ve played recently:

Another Case Solved: Noodlecake Games brings the new game from the creators of Puzzle Craft to Android. Its tutorial is a bit lengthy, but its goal becomes clear eventually:

As always, follow us on Twitch to find out when we go live next!