Jan 25, 2016
From the onset, Bouncing Tank looks simple — and that isn’t a bad thing.
As we have said before, there will always be a place for simple games that are easy to navigate but nonetheless provide a worthy challenge to players. Yep, we crave such.
The artwork is basic; if the developer’s goal is to not distract from the gameplay to come, that feels mostly achieved. It occurs in landscape orientation, with subdues pastels marking the background, and utilitarian artwork alongside smooth animations. Our protagonist tank is enjoyably rudimentary, and even from the main menu page, shows of the, uh, bounceability that lends itself to the games title. Sound-wise, the cheery tunes makes one think of arcades, and as actual play shows, this isn’t too far off.
Upon starting the game proper, our bouncing take takes center stage, bouncing “forwards” from left to right. Coming towards it are fired weapons looking to stop it cold. Thankfully, one gets five shells to take out the incoming weaponry.
Tapping causes the tank to fire; the trick is in the timing. That cute bouncing creates the challenge, as it ain’t that easy to line up on the obstacles while going up and down and up again; it’s probably why sharpshooters don’t use trampolines in training.
And then, there are “safe” pieces one is prohibited from shooting, and of course, these tend to fly in the path of the “bad” pieces. Yay. Hitting them decreases one’s bullet count, which brings us to that aforementioned element: the player’s shells. Yes, there are five, and as long as one hits the the baddies, they don’t deplete. Hitting a friendly or missing a target reduces one’s stash, and running out is tantamount to eventually getting struck, which ends the run.
Success is measured by the number of hits one accumulates before succumbing to contact.
It’s a compelling adventure that veers on the side of quick reflexes; the strength of this game lays in the sum of its cohesive parts: bouncing firing pieces, objects to avoid, objects to hit, and a deliciously limited supply of ammunition to make things happen. The biggest challenge is oneself, and the ability to stay alive.
The game can be played among friends locally, and also has leaderboards via Play Games, it’s ad-supported, and ads can be disabled via in-app purchase.
All in all, it’s another case of “simple does it.” Quite well, even.