Ubisoft Launches Movie-Based ‘Trolls: Crazy Party Forest!’ on Google Play

Ubisoft Launches Movie-Based ‘Trolls: Crazy Party Forest!’ on Google Play

Oct 20, 2016

Trolls is an upcoming DreamWorks animated movie, and now — as is becoming commonplace — we get to play with a companion game based on the movie. This one is called Trolls: Crazy Party Forest! and is being brought to market by Ubisoft.

This one allows players to create their own individual Troll villages, with interesting food crops and the like. There are movie elements to interact with and stuff to unlock.

One can also throw parties so as to recruit more creatures to one’s village; it also allows for play between friends.

Ubisoft Mobile Executive Director Michel Detoc doesn’t hide the team’s excitement with regards to working with DreamWorks.“Our team has been incredibly enthused to work with DreamWorks Animation on such an entertaining property,” he says. “We wanted to create a gaming experience that would immerse audiences into a colorful vibrant world where Troll happiness keeps the village alive, and feels entirely authentic to the IP. Each aspect of the game has been designed for players to enjoy ‘Trolltastic’ elements from crazy hair, amazing Troll talents and many possibilities to host unique themed-parties!”

Trolls: Crazy Party Forest! is available for free (with in-app purchases); check out the trailer:

Don’t be all by your selfie thanks to the new social media game by Ubisoft entitled FaceUp

Selfies have become a staple in social media activity in recent years. But while they have been integrated into people’s lives, they haven’t been used effectively in a game before.

That’s set to change with the release of Ubisoft’s FaceUp though – a social quiz game that allows users to do friendly battle in a charades inspired format.


Integration with social media makes FaceUp a social gaming experience like no other – allowing players to post results to the latter while teaming up to break records on the former.

The game tasks players with guessing moods and expressions of their friend’s selfies, rewarding players for correctly identifying the images.Rewards come in the form of stickers and extra game modes.

FaceUp is an ingenious way of giving your pictures some added depth – as well as providing the ultimate party experience for those who wish to play offline as well as online.

There’s a deceptive level of depth to the game too, demonstrated by the range of modes. The combo mode tasks you with combining expressions for maximum points for example – offering a welcome twist on the standard gameplay.

Ultimately it’s the expressions that will keep you coming back for more however, from pouting like a fish to imitating an assassin – there’s enough variations to always keep you guessing.

You can pick this one up for your selfie on Android and iOS for free.

This article is sponsored as part of Steel Media Preferred Partner’s.

NCIS: Hidden Crimes Review

NCIS: Hidden Crimes Review

Sep 23, 2016

Make no mistake: NCIS is a cultural icon. I remember picking it up all the way back… you know, when that intense agent from the “Navy NCIS” (ha!) who first tried to put JAG darling Harmon Rabb behind bars — but the helping clear his name. With that simple beginning, that CBS spin-off has gone big, creating its own offshoots, and, for folks like us, companion games that help beget mindshare.

NCIS: Hidden Crimes is just that.

The action gets going almost immediately, with animated cutscenes allowing one to catch a glimpse of something nefarious. Then, just like on the show, Gibbs’ likeness pops up, letting us (the players/viewers) know about an untimely ncis3death somewhere in the city.

In this one, the crime has been committed, and the player, being a special agent, gets his/her “gear” on heads to the crime scene. At this point, the main foil of the adventure becomes clear: find objects. The trick, which is obvious to anyone who plays this type of game, is to pick out a list of objects that are placed in a larger scene. In this particular game, the objects are key to solving the crime at hand, starting by going into each visual puzzle and tap on the objects to “collect” them.

After objects are found, generally a secondary process begins. Evidence is analyzed and such, and eventually, a hypothesis might be formed, and, if one picks right, one might just get the person responsible.

So, the finding mechanism is enough to understand; the difficulty of the surveying task is mostly a function of the artwork in any level. It feels as though it gets tougher as one goes on, but the developer does an enviable job of using depth and simulated light to make targets less obvious to the eye. The crime-solving piece is a nice addition too.

The game feels a bit grindy in parts; the energy requirement isn’t too bothersome, and the artwork does make it feel somewhat familiar. On the other hand, it’s tough to make a hidden object game stand out, because the core element is so well known.

In the end, its hit show affiliation only helps, and the gameplay does well.

Assassin’s Creed Identity Review

Assassin’s Creed Identity Review

May 31, 2016

Assassin’s Creed Identity. Need we say more?

Hey, it’s only one of the more popular game franchises across the board. A new title on Android has a lot to live up to, and rightfully so.

Based on the game pedigree, we do expect topnotch graphics; fortunately, the game mostly delivers, with rich, descriptive looks buttressed with smooth animations and time-appropriate scenery. The game comes to life on screen in landscape, and along with the sounds, the media presentation is fantastic indeed.

Play-wise, the action gets right into it. After a few perfunctory pointers, one is presented with a hands on tutorial which gives an idea of how to use the controls. Movement is performed via virtual joystick (by default), and attacks are selected from a wheel selector. One learns to fight and become comfortable with the tasking and waypoint system, as well as how to use mapping system to figure out how to get to where one wants to go. It feels intuitive, and plays as such.

The control system provides options, which is always a good thing.


As soon as this intro portion is done (as in the missions completed), one is welcomed to the game proper. The whole experience comes to life as an RPG adventure, what with the ability to pick a character, and customize him to a degree. There are different type of assassins with different skill sets, and more that can be unlocked. There are missions to complete, and goodies to attain, and XP helps one progress up the ranks. The game incorporates several elements to make it feel more authentic… stealth mode? Yep.

One great thing is the depth of content. There is a boatload of missions, and the diversity of action does a good job of keeping one engaged. It does get a tad busy at times, and even a bit formulaic, but the overall game is net positive.

Hungry Shark World Review

Hungry Shark World Review

May 24, 2016

The ravenous sharks are back… in Hungry Shark World.

The game retains the visual charm of its predecessor, with fun 3d color use that clearly underscores the underwater/seaside environment. The developer does a pretty good job of simulating a natural aquatic environment, with dark hues and plenty of marine life wandering around in the three provided worlds.

The corresponding life and air scenes are believable as well, and the both scenes complement each other well. The animations are pretty slick, and, as an element to help convey aspects of the gameplay, are quite proficient.

Sounds? Appropriately gruesome when needed, and help frame the experience in a positive manner. The game is able to be played silently for those who need or want to, which is another testament to the graphics.

The core gameplay is fairly easy to understand, especially for those who played the original; one gets to start out with shark… basic, maybe a bit entry-level. Said sea beast is controlled via two main virtual buttons: one serves as a joystick, and the other is a boost button, which gives the shark temporary vitality. The shark has a life-bar that is continually consumed by just swimming around. If the bar is completely depleted, the shark dies.

There’s one way to keep the life-bar up. Consume food.


As such, one roams around, looking to eat smaller fish and a few other morsels. The schools of fish are smart enough to avoid the shark though, so one has to be crafty, quick of hand and willing to use that boost ability periodically.

Easy? Not so fast.

See, it’s not all marine goodness for the shark; some creatures bite (and sting back). Some things are toxic, and some things are just bigger. Some edibles can only be overcome by bigger sharks, and one has to do all this stayin’ alive while completing tasks like looking for gold. The game incorporates leveling, and one can procure better sharks (up to the famed Great White), but it takes a bit of time and patience.

All in, it’s a fun going, with easy-to-understand progressions and the ability to be challenging and creative.

Rayman Adventures Review

Rayman Adventures Review

Dec 24, 2015

Rayman is back… in Rayman Adventures.

As to be expected from folks who’ve gazed upon the earlier titles in the series, this game is quite easy on the eyes. It incorporates a platform style that is presented in landscape, and the developer uses color liberally in a way that works. The visuals merge the fantastic and the ethereal, with quick, pinpoint animations that border on the delightfully whimsical. The sounds match everything quite reasonably, and graphically, the gameplay is framed well.

The gameplay starts out with the player being prompted to pick a character; the game uses a hands-on tutorial to help one learn the basics of control, which mostly boil down to gestures and taps to invoke running/dashing in either direction plus jumping. Additionally, one learns how to effect attacks and even how to dart downwards through obstacles.

One learns how to use the protagonist to do tasks while running; one cool feature is the aforementioned ability to run in either direction, as this is useful when it comes to picking up something missed and even when performing the wall jumps that are instrumental in getting to high points. There are collectibles (get those Incrediball eggs), and levered puzzles to solve along the way. Thorough exploration is a major part of successful gameplay, as some important pieces are not readily apparent.


So, beyond being one’s run-of-the-mill platformer, this one progresses to being a fast paced affair with puzzle-solving capabilities that encourage the player to think often and think fast, performing jumps, attacks and freeing actions on the fly. It is a frenzied going, but not overly hectic, and there are enough tweaks to the core gameplay to avoid boredom, if even for a bit. It comes together fairly well, and is familiar with regards to its source content, but thankfully not overly reliant on it.

All in all, easy to enjoy, and a great addition to the Rayman stable.

Trials Frontier Review

Trials Frontier Review

Jun 2, 2014

Trials Frontier is a fun motorbike trials game from Ubisoft.

The game graphics are well done. A lot of attention is paid to the racing backgrounds, with glossy objects and a great use of color. The gameplay is fairly structured, if a bit involved. The player takes on the persona of the hero rider, who, well, rides into our frontier town full of energy. This town is plagued by a character Butch, the town bully that looks, acts and talks like, well, the town bully. There is a lot of interaction with the townsfolk, all of whom seem to have it out for Butch, and to be fair, it’s easy to see why when the player interacts with Butch for the first time. In any case, the developer does an enviable job of framing the gameplay with the dialogue, and even incorporating a long-running tutorial.

After the first few toss-one-in -the-deep end races, the game really begins to take shape. At it heart, it’s all about trials and challenges. Eventually, the player acquires a really old bike, which can run, but can do better tf1when upgraded with gear from the in-app store. Completing the challenges generally gives the payouts that make upgrades possible, so there is a bit of symbiosis going on. The challenges are mostly made up of stuff like a request to find something, or to do a trick like a front flip, or to race Butch, and it becomes quickly apparent that the starter bike doesn’t really have a chance of beating our baddie, and Butch crows about this fact incessantly.

The tracks escalate in difficulty as progress is made; what really sets it apart is the degree of realism. It takes a bit of doing to get good at traversing the ramp-laden raceways. levels can be re-done, and the engine is not too evil with regards to scoring. As hinted at earlier, success yields valuable payouts. The player can als level up, which is yet another element to enjoy, as are the leaderboards and cloud component.

All in all, it is a fun and infuriating game. I didn’t like te energy requirement, but it wasn’t too evil. The upgrade process is logical, but almost too thought out, but there are bigger complaints one could have. Suffice to say, the positives outweigh any perceived negatives.

By far.

Watch Dogs ctOS Companion App Now Available for Android, but not Quite Working Due to Uplay Downtime

Watch Dogs ctOS Companion App Now Available for Android, but not Quite Working Due to Uplay Downtime

May 27, 2014

The official app for Watch Dogs is out today on Android, but good luck using it quite yet. cTOS Mobile is designed to let mobile players interact with console and PC players of Watch Dogs by helping to wreak havoc on their world, commanding helicopters and sending in hacks. By logging in with Uplay, players can matchmake with random players or their friends. However, there lies the problem: with the game’s launch, Uplay servers are down as of midday, so it may take some time before it’s actually possible to use the app to its fullest. For now, the tutorials on how it all works are accessible.

The app is available now on Google Play.

Trials Frontier from Ubisoft Coming Soon to Android

Trials Frontier from Ubisoft Coming Soon to Android

May 16, 2014

Trials Frontier, Ubisoft’s free-to-play take on the famous Trials franchise of physics-centered motorbike racing games, is coming to Android. The game is currently soft-launched in Finland and India, and with the game having already undergone a lengthy soft-launch process on iOS, it’s likely this one will be seen soon worldwide on Android. Read our review on 148Apps for our take on the game on iOS.

Source: Droid Gamers

Rabbids Big Bang Review

Rabbids Big Bang Review

Apr 24, 2014

If you don’t know what the heck rabbids are, you just might after Rabbids Big Bang.

Rabbids themselves are adrenaline junkie rabbits that were originally part of the Rayman world and have been spun off mainly on the strength of their zany characters. That crazy attitude is the signature value this game, which has the crazy creatures doing their crazy thing in space.

The game is leveled and task oriented, with the set up being similar to Angry Birds with the 3-star reward system. Our heroes (and I shudder to use the term) are suspended in space, in which abbreviated and whimsical laws of physics apply. The play starts easy; the first is to make contact with three coins that are suspended in a very direct, soft orbital path. Using a tap/point system, it is possible to launch a rabbid to makerab4 contact with said objects. The trick is to guide the launched rabbid in a trajectory that gains all the collectibles. When the inevitable jetpack becomes part of the gameplay, the skill lies in knowing to hit the gas and when to lay-off; with a little bit of technique, it’s possible to coast along and do most of the things that need to be done while space-born. The levels increase in difficulty and creativity as progress is made.

The accumulated gold coins can be used to upgrade a host of things: gear and outfits can all be improved on and/or purchased, with some helping out with potential success. real cash can be used to expedite stuff but isn’t necessary.

Yes, the game does feel a bit like the Angry Birds Space, and that is a blessing and a curse; it does retain enough singularity to be its own rabbid, and while that may not be the best advert, the freemium nature makes it delightfully low-risk.

Motoheroz Review

Motoheroz Review

Feb 14, 2014

Motoheroz has made its way to Android.

The gameplay comes in two generalized versions: One Shot, which exists to perpetuate leaderboard bragging rights, and Career, that highlights prowess over extended levels. In the latter version, finishing a level with a star (more on this later) opens up future levels. There are eleven environments (with another “coming soon”) and each environment is broken down into said levels. Social network sign-up is necessary to take part in the One Shot series.

Racing starts off in familiar 2D platform style, with vehicles going left to right in a time trial of sorts. In Career Mode, the car “races” against a blue shadow vehicle that more or less paces the “real vehicle.” Now, an interesting wrinkle in this gameplay is that, in addition to left-right racing, in some levels, it is necessary to actually double back and complete the time trial zipping along back towards where the trial started from.

The control mechanism is extremely important, and almost equally atypical. It uses a bank of virtual controls. On themoto1 right are a pair of buttons that control direction to the left or right; as such, if using the one to accelerate the vehicle in any direction, the opposite button slows it down, stops it and eventually makes it go the other way. To the left are a couple of balance buttons. The one dips the vehicle forward by raising the back wheels, and the other lifts the hood/bonnet up by dipping the back wheels. These buttons are especially useful when the vehicle is airborne. Going up a steep hill too fast, for example, launches the vehicle much it might look in real life, with the vehicle struggling to land evenly. These balance buttons help adjust the car to prevent bad landings.

At the end of the day, speed is the name of the game. performance earns coins which can be used to upgrade vehicle attributes. Gold can be collected on the track, but the best hauls occur when starts are earned. Every level is rated thus, and stars mark achievement. For example, making specific time thresholds or beating the pace car earns some nice payouts and unlock the the next level.

There is an in-app purchase system, but it is quite straightforward; for a single price, the vehicle can be completely upgraded.

All in all, it is a well done port, with slick graphics and addictive, easy-to-understand gameplay.

Nutty Fluffies Rollercoaster Review

Nutty Fluffies Rollercoaster Review

Feb 13, 2014

Everyone has a “driving” bucket list. Think about it: haven’t you ever wanted to captain a shrimp boat? What about a tank? The toddler choo-choo train at the mall?

You know you do. Well, it’s time to add and strike rollercoaster conductor to/from the list. This is what Nutty Fluffies Rollercoaster from Ubisoft can do for you.

It’s an inviting game with a large heart, the latter point underscored in the engaging artwork. It’s a fun, cheerful romp, with smooth animations and subtle use of perspective.

The gameplay allows the player to control a rollercoaster add it travels along courses of varied design. The carts are not anchored to the course, so with a little bit of momentum and sharp dips, the entire linked contraption can gonutty1 airborne. Movement is generally achieved by swiping from left to the right in the direction of the travel, while swiping in the opposite direction decelerates the carts. The overall objective is to finish the course in one piece, while accumulating coins to “build” the newly unlocked levels.

At first, it does feel easy, but the game does get a bit tougher. Moving too fast can have unforeseen consequences, and conversely, slowness can have dire consequences; landing too roughly can upend the unit and kill the run, as can missing a key jump. Generalized laws of physics come into play and have to be accounted for.

The game employs some cool arcade elements. Collectible hearts line the travel space, and it does take some contorting to get to some of them. Collecting hearts is useful, as it converts to gold at the end of the level. Also, there are plenty of boosts and extra carts that can be purchased with gold. Levels can be repeated to gain the gold coin supply, and there are also tasks to be completed. Short on gold? More can be obtained with real cash, or via Tapjoy specials.

All in all, it is an engaging piece of software, simple in concept, but with plenty of play in i that should appeal to folks from different age groups.