SnowJinks Review

SnowJinks Review

Sep 5, 2013

SNOW FIGHT! In the summer? Yes, thanks to SnowJinks from Uppercut Games.

My first instinct is that the developer does a good job with perspective in increasing the visual depth of the game. The snow-laden play area makes use of angles and animations to stimulate things like distance and lateral movement. Obviously, white makes up a lot of the coloring, but a lot of other hues make an appearance, with especially bright explosions and flying objects.

If one find similarities between this game and Epoch, they’d be valid. It it’s basically a snow ball fight, snow1with our protagonist set up in the foreground, like the front fence of a two-story and a continual stream well armed combatants popping up in the background. The bullies lined up in different areas, on top of houses to, the side and other vantage points. At the base level, the game involves pelting the enemy with projectiles, while avoiding snow balls, ice cubes, skew streams and all the other atypical skew weapons the opposition can come up with.

Our thrower starts in a defensive position in every level, which is nice; it lets one survey the area. The enemy lob snow balls continuously; tapping the bullies makes my snowball go at them. Hitting each enemy with enough shot knocks them out, at which point, they are generally replaced with new opponents, or, if the entire swarm has been beaten, the round is successfully passed. All the while, specials and coinage pop up. Some can be tapped to be redeemed, but others have to be targeted b the weaponry in my possession.

What is interesting is the progression of the opposing weaponry. Snow balls morph into more unique weapons, and it becomes more important to avoid the incoming shots. Thankfully, our snowballer is very athletic; swiping to the side invokes an evasive leap and tumble. In later levels, a lot of the gameplay involves continuous dodging and attacking. The collected coins allow for upgrading attributes, like recovery, and weapons. The specials collected in-game also facilitate the gameplay. In-app purchasing is available, but I did not find it necessary.

Yes, the game might feel a bit repetitive. I thought the graphic environments could have been more varied, too. Still, it’s a fun game that is simple to understand, natural-feeling and full of surprises.

Epoch Review

Epoch Review

Jun 3, 2013

Epoch is a fantastically laid out cover shooter that does a remarkable job of bringing the robots that make up the gameplay to life.

For backstory, we have a never-ending war between robots that masks the mystery of what happened to a past civilization. The only way to piece it together is to fight through waves of enemy robots.

The built-in tutorial helps you along in this battle of metal. Waves of enemy combatants migrate towards our singular robot, who starts off with a low level gun. To move around, swipe gestures are employed, and they control movement. To shoot an opponent, the opponent just needs to be tapped; aim on that robot is maintained till the robot is destroyed, epoch1or another target is selected. Or our robot is destroyed. To gain an advantage, the right balance of cover and attack has to be maintained.

Eventually, in addition to a gun, replenishable grenades and missiles become available.

After overcoming a wave and earning points that translate to cash our robot picked up supplies from other robots. This, in my mind, was another ode to realism. The collected materials are useful. The game cash can be used for valuable upgrades, as the quality of opponents and their arsenal increases. I liked the game purchasing system. Current equipment can be sold to help pay for new stuff. In-app purchasing also exists to expedite progress.

The post-apocalyptic scenery is startling in the dichotomy of emptiness and packed destruction; the danger and despair can almost be tasted. The city remains are the perfect backdrop for this type of game, and create natural feeling perches and covers from which to pop up and do damage. The excellent use of colors pretty much dictates the overall feel of the game, with dark hues effectively highlighting hopelessness. The robots looked realistic, inasmuch as one can imagine robots. The movements and animations had a mechanized degree of life-like-like attributes; the rolls, ducking, leaping and landing all just seemed to obey the major laws of physics.

Simply put, I enjoyed this game a great deal. The gameplay is simple but engrossing, and the game commerce makes sense.