May 26, 2016
Tis the season for sequels. Vector 2 is here.
For those of us that were engaged in the original, this new game should be delightfully nostalgic. The game, again, is taken in in landscape, with dark colors taking precedence to give the game its core visual character. The main character looks shadowy in its black form, and the entire playing area looks believably futuristic, with plenty of smooth animated action that works in 2D. It’s easy to love the simulated parkour moves, and thesounds frame the gameplay well.
Think of this as a side-scrolling, platform adventure. The basic idea is to control the aforementioned silhouetted runner across an interestingly laid out running area, from right to left and hopefully all the way to the end of the level. Controlling the runner is done with the help of gestures, and these are fairly intuitive: swiping up initiates a jump, and swiping down invokes an evasive maneuver (like a slide); there are also times when one can swipe horizontally to create a burst of speed.
Now, navigating the running area is where the game creates the challenge. At the start of an episode, the runner begins to run, and continues to run forward continuously on his/her own. There are plenty of obstacles, and it takes a bit of care to get by them, as in knowing when to jump or slide or even stay pat. Jumping a pit early can create issues, as one can land in a bad area, and jumping needlessly can have negative effects too. The cool visuals take front and center; the runner will usually execute a parkour-ish move depending on the the type of obstacle presented.
The game allows for attributes and equipment to be upgraded using a dual system of game currency. Real cash can be used, but can be avoided with patience, as this one has an energy requirement.
Still, it is an enjoyable romp, and is capable of providing loads of entertainment.