Radiohammer Review

Radiohammer Review

Feb 19, 2014

Radiohammer has a strange story to say the least. Players play as July Ann, a teenage girl with a big ham hammer. Apparently she’s been hired to clear the park of its huge population of perverts. This is done by smashing their heads in with the hammer in time to music. Whacking a pervert right on beat awards perfects, while poorly timed hits award lower ranks. Letting a pervert reach July causes her to get flashed, taking a chunk off of her enegry. Missing too many beats fails the stage. Later stages have different characters and enemies, but very similar gameplay.

Screenshot_2014-02-09-12-20-37One to three stars can be earned on each stage by fulfilling different challenges, but simply getting though each stage is enough to unlock the next one.

Raidohammer’s main problem is that it is way too repetitive. While there are different characters and enemies, the stages can only be played in order. This means that a whopping 15 stages of pervert bashing sit between the player and the first glimpse of something different and the game will get dull way before then. The game is just too simple.

The music on offer isn’t varied either or at least it isn’t in July’s stages. The same music is constantly trotted out and it all sounds similar to each other anyway.

Radiohammer at least has some quirkiness. July is managed by an inexplicably bunny eared lady in a suit, the game is full of weird translations and odd hints, such as informing the player that July is single appear between levels.

Screenshot_2014-02-09-12-38-24Radiohammer at least looks good. A sharp, cartoony visual style defines the game and the backgrounds are especially good, with plenty of animation and interesting things to look at. Unfortunately the enemies are really similar and get dull fast. A few nice little touches like how a perfect hit is rewarded with a shower of stars give the game some class, but it ultimately fails to take advantage of its art.

For a game based on music there is a startlingly small amount of songs available in the game. They all sound quite similar to each other and none of them are memorable in the least. Anyone who has played a game with stonkingly good music, such as the Final Fantasy series knows just how long good music gets stuck in your head. This never happens with Radiohammer, which really deals the game a deathblow.

Raidohammer isn’t a bad game, just an unremarkable, repetitive one. There are better music games than this and the game’s poor selection of music really doesn’t help. Worth a look, but not a lot more.