Timebuilders: Pyramid Rising 2 Review

Timebuilders: Pyramid Rising 2 Review

Mar 5, 2013

Timebuilders: Pyramid Rising 2 was an exceptionally interesting period placed race against time.

The graphics were nice, and even from the opening map view, it was interesting to see the detail, with fires slithering upwards, and livestock grazing solemnly on greenery that looked rich in the desert environment. The perspectives looked good, and the sun-drenched backdrop contrasted well with the animated calm of the Nile.

Per gameplay, Timebuilders is a resource management game. The storyline starts with Pharaoh Touti learning from Hapu the priest that the current Egyptian civilization was about to be destroyed unless the deities were appeased by the construction of eight — yes, eight — temples within a month. I basically had to get those temples up and running efficiently.

The game was set up in levels with a reasonable degree of logic. First thing up was clearing land of stones. By using taps, I assigned workers to clear out that rocks, which had time factor involved. Next, I had to repair bridges and open up some burial boxes. Actions that I had to do included harvesting and planting food. As the game progressed, the tasks got more complex, with amounts stone having to produced. I also got to build huts to collect income. Eventually, I was able to upgrade the huts, hire more workers and build major material-creating structures like quarries, while fending off thieving incursions.

Further down, boats, villas, camels and advanced trading became part of the script. Even crocodiles and elephants made an appearance.

The whole point of these exercises was to create enough wealth to create and/or fix the regal temples that would prevent the destruction of the kingdom. The game tested my ability to manage growth Simcity style; there were times it seemed to be smart to destroy a structure I built earlier so as to replace it with another. There were opportunity costs associated with every decision, so I loved that levels were re-playable.

All in all, the logical gameplay helped me overcome my irrational angst at not finding a full-fledged tutorial (which I think would have been appreciated). Still, this is an enjoyable medium-range game that can appeal to different age groups.

Virtual City Review

Virtual City Review

Sep 9, 2011

Back in 1989 Will Wright created the original Sim City. In doing so, he launched a new sub-genre of strategy games. Over the past twenty years, these city-building games that originated from Sim City have graced just about every platform games are played on, and a number of city-building game franchises have cropped up.

The city building genre has finally made its way to the Android OS in the form of Virtual City. The title might be generic, but the actual game is anything but. Each level of Virtual City lays out a specific set of objectives for the player to achieve with the ultimate goal of expanding your city and keeping your population up, and your citizens happy.

You’ll have to set up public transportation, garbage collection, get supplies where they need to go, and perform many many other similar tasks to reach the goals set out by each level. Balancing these tasks against your budget can be tricky in later levels, but ultimately, victory feels extremely rewarding.

Getting things done in Virtual City never feels cumbersome or difficult – if you want to interact with a vehicle or building, just tap on it and a menu full of easy-to-understand icons will pop up. You can zoom in and out by pinching the screen to make it easier to tap on the right vehicle or building, making the whole process extremely smooth and enjoyable.

Before you go download Virtual City, there are a few technical issues you should know about. The first time you fire up the game you’ll have to wait for it to download approximately 30 MB worth of files. Doing this over 3G is likely to result in at least one failed attempt, so make sure you’re connected to a wifi network the first time you launch the game.

Purchasing the full version also lead to a great deal of trouble. You can’t just buy the full version outright from the Android Market, you actually have to upgrade from within the free version. That wouldn’t be a problem, except that when I went to do so, I received an error message saying the transaction had been refunded due to the connection timing out. My credit card had been billed, and I also received a receipt – it took a couple of days to get the whole thing straightened out. Before you go blaming the instability of a 3G connection, I was connected to a wifi router roughly six feet from my desk when I attempted the purchase.

Creating a player profile also proved more challenging than it should have been. Each time I tried to create a profile it wouldn’t stick, and ultimately, I had to delete all of the game’s saved and cached data from my phone before I was able to successfully create a profile.

These technical issues are extremely frustrating, but once you get past them, and into the game, they’re easy to forget about. Virtual City provides an enjoyable and robust city building sim on the Android platform. With rich gameplay and solid controls, it’s definitely worth checking out.

G5 Entertainment to Release Their First Simultaneously Launching iOS and Android Game, Stand O’Food 3

G5 Entertainment to Release Their First Simultaneously Launching iOS and Android Game, Stand O’Food 3

Sep 8, 2011

While G5 Entertainment only recently got on to the Android train, they aren’t wasting their time making sure their library of sim games are well-represented on the platform. In the past few weeks, both Supermarket Mania 2 and Virtual City have been released for Android, after their initial mobile releases on iOS. These have also been freemium releases, offering a trial version of the game along with an in-app purchase to unlock the full game, which goes through the Android Market’s in-app billing system. With these two recent releases, G5 Entertainment has a total of 10 games available as of publication.

However, G5 Entertainment is expanding their Android portfolio even further starting next week, with their first title to be launched on Android simultaneously with its iOS release. Stand O’Food 3 will be available starting September 15th as a free download from the Android Market. While Stand O’Food 2 is not yet available on Android, hopefully players can pick up on the story they’re missing from the second game. The press release mentions “disrupting the revenge plans of evil Mr. Torg,” which means that this game is a realistic fast food restaurant simulation, as vengeance and the thwarting of such is often a part of the restaurant business. The Burger King learned that the hard way when he tried to mess with Jack in the Box. Protect your neck. The game features 75 levels, new food items like lasagna and cake, and all other kinds of gameplay upgrades. Identical to other G5 Entertainment Android games, it will be a free download for a trial version of the game, with the full version able to be unlocked via in-app purchase. This may be a logical choice for an Android release, as the original Stand O’Food is currently the highest listed game on the Top Grossing charts among G5 Entertainment’s games.