Aug 5, 2015
Wargames are my guilty pleasure. As in, I get a lot of pleasure from playing them, but feel guilty because I suck all the time. Of course, I couldn’t walk past World Conqueror 3. I haven’t even heard about the first two, but this World War 2-themed game is definitely a fun pack of hexagons.
The game lets the player participate in all of the major WW2 battles across the world. Every side is looked into with great detail, and every scenario is mostly up to historical standards. The only glaring exception is the baffling inclusion of not only nuclear, but also hydrogen and even some futuristic â€œantimatterâ€ bombs, which is pretty weird. Besides that, the game contains a whole lot of scenarios that are unlocked as the player progresses through the campaign, and through his own levels.
World Conqueror 3 has two primary modes, but they don’t really differ much. The Military Career offers a whole lot of missions, progressing through the WW2, while Conquer World offers a chance to try and dominate the entire planet through one grand battle. I’ll focus on the Military Career from here. It contains two primary modes. The first mode is a global map, where the player chooses his missions, manages his generals, and purchases upgrades from the shop. There’s a bit of a free-to-play stuff going on here, since the player requires a resource for all of that, which can be dug with the mission map, or purchased from the store with real money, meaning there’s some sort of difficulty spike going on later in the game, it seems. Still, as far as I played, there was no such thing, and I’ve managed to play for a couple of hours with what seemed to be a good balance.
The second mode is the actual battle. When the player chooses his scenario, he is thrown into preset circumstances and has to fight his way to victory, using the available assets. There are a lot of mechanics at play during the battle phase, so I’m not going to describe them all, but the basics are the same as in all wargames. The player needs to capture and control cities and resource generators, using the infantry, tanks, navy, and aviation that can be purchased from those cities. There’s a rather big number of units to choose from, but not so much that you’re feeling lost. Each of the scenarios has a different objective, and the goal is seldom total destruction, meaning the player needs to try and conserve his resources and time to focus on the main objective. It’s important, since the game rates the player on his success, judging entirely by the number of days (read: turns) it takes the player to complete it.
Overall, World Conqueror 3 is a great wargame for those that aren’t willing to purchase anything expensive. I’m not sure the experienced wargamers are going to enjoy it that much, since it does contain a fair share of FTP mechanics, but overall, I’d say it’s one of the better strategies currently available on the platform.