Where’s My Mickey? Review

Where’s My Mickey? Review

Jul 25, 2013

Where’s My Mickey is another physics game from Disney. With Mickey.

The gameplay is quite familiar; to get Mickey’s lemonade stand going, we need to help him get water. To do so, it means that we have to do some carving to move earth so that the water can make its way to Mickey.

Basics rules of physics somewhat still hold, so gravity is a huge concern with regards to solving puzzles.

Problems are generally presented thus: in a particular level, there is usually a water source, usually at height. There is also a powered pipe or two — or three — that transport water to Mickey. Between the pipes and water is an obstacle, usually dirt and earthen material; such materials can generally be altered and/or removed by a swipe off the finger. mickey1In essence, a path can be tunneled to guide the water to our grand lemonade maker.

On its own, carving the makeshift aqueducts is challenging in and of itself; the addition of stars makes it even more challenging. In each level, three stars are available to “pop” by filling it up with water. In the first level, they are arranged in a straight line from the temporary reservoir of water to the drain pipe, so an easy, single swipe solves the puzzle. After that, the placement makes it so that getting all three is particularly tough; at some points, it is hard enough to get the water (or just enough of it) where it needs to go without getting any stars. In any case, the game keeps a count of stars earned for the truly competitive.

I like the graphics… this IS your grandma’s Mickey. The game is cool in using an retro Mickey in cutscenes, and the graphics in the game itseelf reflect the same design ideas.

The biggest drawback, for me at least, is the familiarity. For all the fun the game brings, it’s a bit natural to view Mickey with green skin and a snout. The solutions are different, the back story is charming, but I still could not get Disney’s penultimate physics game out of my mind.

It straight up fun, and familiarity is definitely not the worst attribute a mobile game can have.