Wild Blood Review

Wild Blood Review

Oct 23, 2012

Gameloft strikes again with Wild Blood, and this time, Camelot comes to town.

In this hack and slash adventure, the gameplay goes medieval. Looking for movies that have both Sean Connery and Richard Gere will help somewhat, but, off the bat, I thought the storyline was compelling enough to draw gamers in. Lancelot, my protagonist, is in love with the the Queen. King Arthur, understandably so, is enraged, and easily manipulated by his sorceress sister to release demon legions on earth.

In other words, Guinevere and the world were in trouble, and I (Lancelot) had to save them… in that order.

Graphics-wise, the game has good genes, and they are on full display. The 3-D pops out, and the developer did well to make the animations smooth and realistic. The imagery is rich in its darkness; even Lancelot departs from his usual regal characterization and takes a dark turn. The monsters look scary, the landscapes look adequately barren, and Arthur looks bewitched.

I found out the expected cache of power-ups existed. I liked the weapons. Yes, swords are cool, but longbows are even cooler, and there is something insanely exhilarating about an arrow-toting Knight. The swords mimicked sky-scrapers, and I was happy the Excalibur took a leading role. Without Excalibur, the story just doesn’t jive.

My biggest complaint was the inconsistency. Sometimes, the game acted grumpy and refused to load. This game is not dainty, so high end device with a LOT of space is needed. Also, I thought more minor, differing challenges would have been good to reduce any latent redundancy.

Wild Blood has multiplayer compatibility. I am a big fan of the “Catch the Flag” option. Of course, Wild Blood is compatible with Gameloft Live, so bragging rights, when earned, can be shared with friends.

I found Wild Blood to be a pretty cool 3-D title, but we have come to expect that from Gameloft.

Gameloft Releases Wild Blood Trailer Full of Swords, Villains, and Power Metal

Gameloft Releases Wild Blood Trailer Full of Swords, Villains, and Power Metal

Aug 23, 2012

Gameloft announced a while back that they would be releasing some games powered with the Unreal Engine, which has been somewhat forgotten as a multiplatform mobile game engine thanks to Unity being used in pretty much everything nowadays. However, the first fruits of their work in Unreal are “coming soon” as showcased in the trailer for Wild Blood. Not much is known about the game, except that the game is an original IP based on what Gameloft has described as “a well-known character from history.” They also challenged the internet to figure out who it is.

Our guess is that it’s not someone known for their pacifism, what with all the swords, lightning, and just generally excessive violence. Yes, despite Gameloft’s recent run of social games, this looks like it’s getting back to the thing they do best: console-style action games. Also, we’re pretty sure that soundtrack from the trailers was composed by Dragonforce’s non-union Mexican equivalent. Still, this kind of game is the thing that power metal bands live for, man.