Jul 17, 2013
Jawfish Words is a speedy word-based offering from Jawfish Games that uses the need for speed and random competition as the main foils.
Calling the gameplay “fast” is an understatement. It’s easy enough to dive right into, but boy… it flies. First, I got to pick a room to play in. There were several, offering match-ups between players in groups of two all the way to sixteen.Counters show the progress of the room filling up, and when the room is filled, the screen moves to prep the players therein for play.
After all the competition is set, the screen flips to allow selection of boosts, as well as a list of game-centric goals. The boosts are power-ups that help increase the points output in the round; things like the ability to flip the board and change perspective and a five second head start. Above this selection area are the goals… like finding tive-letter words or finding words ending with a particular letter. After this selection, the battle begins.
The letters are set in a square grid in 5×5 tiles reminiscent of Scrabble playing pieces. Each has a score value assigned. Starting at “GO!” the job is to find as many 3+-letter words as possible by tracing through adjacent tiles. Each word created scores points, and it is all done against a countdown clock. Good words are shown accepted by a green line, and gibberish earns red. Diagonals and longer words are clearly valuable, as are game-defined “rare words.”
At the end of the countdown timer, the game lists out relative positioning with regards specific data points, like aforementioned rare words and first finds. It then spits out an overall position in the field, and offers experience points.
The first boost is free; subsequent ones cost five tokens each (up to three total). Good finishes do seem to preclude any need to use the in-amp purchasing to supplement tokens, which is a huge plus.
Even though it was straightforward, and there is a good deal of info for newbies, I would have liked a more dynamic tutorial. Also, a more animated tally of scoring would be welcome; maybe even an interactive score board showing relative scores.
All in all, I love this game. It’s fun, it works the brain, and is quick to the point.