Monkey Wrench Review

Monkey Wrench Review

Feb 25, 2016

Hey, we told y’all we’d be keeping an eye on Monkey Wrench.

The game reveals itself, at its core, to be a word game. It appears and is played in portrait orientation, and makes use of sparse, deliberate coloring to create a simple play interface that is easy to cotton to visually. The main playing area is similar to a beehive of compartments with seemingly jumbled letters, and the main idea is to find words therein by tracing words out of adjacent letters

As noted, finding words is a major element, but the game manages to add a few more, such that it incorporates a feel ofmw3 crossword puzzles in addition to basic word search. It is leveled in nature and comes in three modes: easy, normal and hard. Each mode tweaks the gameplay in a different way, such that playing in any almost creates a new game within the main one.

Take “easy” for instance. In the one (which is perfect as an added component to the built-in tutorial), one is given several words broken into a few categories. The words can be names, compound words or even phrases, like movie names and such. All one has to do is find the words in the grid, starting with one of the special highlighted “start” letters, while avoiding other start letters. When a word or phrase is found and correctly highlighted by gesture and tapping, the entire block disappears; the idea is to clear every cell on the board.

When one goes and selects the “normal” level of gameplay, it gets a bit harder. Now, one gets the categories of words, but instead of all the hints written out, one only gets the first letter(s) of the words/phrases plus empty spaces that let one know how many letters one needs.


Then, in “hard” mode, one gets only empty spots and categories only. Bummer.

So, as one gets a bit better, one can use guesses to help, as well as the process of elimination. One can use hints provided by the game, but these are limited (extras can be had for extra cash). It is pretty fun and surprisingly engaging.

The method of selecting words could probably be tweaked a bit to make it easier to back up a step or two, but altogether, the good definitely outweighs any perceived shortcomings.

By far.

Perplexicon Review

Perplexicon Review

Oct 31, 2013

Perplexicon is a fun word game from Greenrift Software.

The game combines a few different elements that make up the game, and the biggest is the word formation aspect. The game uses a square grid as the playing area, and there are letter tiles just like one would see in Scrabble. At the bottom is a bank of times to pick from, but unlike Scrabble, it isn’t possible to select any tile; only one time is available (the one that is up). As a tile is selected and used, the next one in line becomes available. The words seem fairly random in order and distribution.

On the grid itself, some letters are usually placed to start. Using these letters, in conjunction with the single-pulled tile from the bank, it is possible to make words. Positioning of the tiles is everything; touching and dragging perp1a path through adjacent tiles to create words at least three letters long for points. There is a timer, and a point threshold that must be made before the butter to unlock and advance to new levels. Once a word is formed thus, the tiles used disappear.

This is where the other elements become a factor. There are green tiles, and a standing requirement is that they have to be used up before the time limit is reached, regardless of the score. Sometimes, the placement of the greens can make it harder, as can the letter (a V or Q in a corner, perhaps). Then there are special tile spaces that give cash or multiple word values of used in the construction of a word. Stuff like time freezing squares also pop up. An interesting element is viral tiles, that can infect other letters and render them unusable. These can be countered by potions that can be unlocked down the line.

All together, it creates a pretty fun, engaging game that can be tough to put down.

Wordcraft Review

Wordcraft Review

Sep 12, 2013

Wordcraft is a combo word game from Littlebigplay.

The game is an interesting mix of word games like Scrabble and crossword puzzles. The playing area is a rectangular grid made up of squared letter tiles set up in 8×13 fashion. The letters are random, and contain all the letter of the alphabet with varying probabilities. As in Scrabble, each letter has a number value that seems to be based on the use of the letter in the English language. Thus, E, T and A have the lowest values, and K, X, Q, J and Z have high values.

Also, there are specially colored bonus tiles: orange denotes a triple word score, green gives a double word and word1purple scores a triple letter. When combined, the multipliers work on each other.

The basic premise is to form words via adjacent tiles. Starting with the first letter, tapping and dragging through the letters forms the word for points. The rules governing movement are cool, and the white highlight line underscores this. Forwards, backwards, diagonal… and then some. It is possible to zig-zag across back over, go up and then down, and more. As long as the successive letters in the word attempted are adjacent and a used tile is not used more than once, a word can score points — as long as it a “real” word. Slick use of the bonus tiles can lead to huge point hauls. There are some tricks to learn, too. Making words with four or more words makes all those tiles get replaced, thereby giving one the opportunity to score more in theory. Otherwise, the letters are gradually depleted.

The game comes in in three modes. There is the “classic” mode, that keeps on going until the there are no more moves to be made; A “fastgame” mode that is dependent on a set number of moves, and a “limited” version that challenges one to rack up as many points as possible in exactly five minutes. The interface is clean, mostly minimalist, with a recording of the high score. Options include the ability to change the color of the tiles.

Classic mode, in my opinion, is almost too relaxed; I prefer the restricted modes. Still, the option to pick modes is welcome.

This is the perfect game to get lost in, and is fun on a social level.

Word Zen Review

Word Zen Review

Feb 10, 2011

Developer: Liquid Rock Games
Price: US$2.99
Version: 1.4
App Reviewed on: Motorola Droid X

Fans of the classic “word search” style of puzzle games are going to find a great treat that’s hard to put down in Word Zen from Liquid Rock Games. This review is based on Word Zen Unlimited, which is similar in every way to the free version, minus the advertisements. Also, you’ll need to use the SlideMe App Marketplace to purchase it.