World Conqueror 3 Review

World Conqueror 3 Review

Aug 5, 2015

Wargames are my guilty pleasure. As in, I get a lot of pleasure from playing them, but feel guilty because I suck all the time. Of course, I couldn’t walk past World Conqueror 3. I haven’t even heard about the first two, but this World War 2-themed game is definitely a fun pack of hexagons.

The game lets the player participate in all of the major WW2 battles across the world. Every side is looked into with great detail, and every scenario is mostly up to historical standards. The only glaring exception is the baffling inclusion of not only nuclear, but also hydrogen and even some futuristic “antimatter” bombs, which is pretty weird. Besides that, the game contains a whole lot of scenarios that are unlocked as the player progresses through the campaign, and through his own levels.

World Conqueror 3 has two primary modes, but they don’t really differ much. The Military Career offers a whole lot of missions, progressing through the WW2, while Conquer World offers a chance to try and dominate the entire planet through one grand battle. I’ll focus on the Military Career from here. It contains two primary modes. The first mode is a global map, where the player chooses his missions, manages his generals, and purchases upgrades from the shop. There’s a bit of a free-to-play stuff going on here, since the player requires a resource for all of that, which can be dug with the mission map, or purchased from the store with real money, meaning there’s some sort of World Conqueror 3 2difficulty spike going on later in the game, it seems. Still, as far as I played, there was no such thing, and I’ve managed to play for a couple of hours with what seemed to be a good balance.

The second mode is the actual battle. When the player chooses his scenario, he is thrown into preset circumstances and has to fight his way to victory, using the available assets. There are a lot of mechanics at play during the battle phase, so I’m not going to describe them all, but the basics are the same as in all wargames. The player needs to capture and control cities and resource generators, using the infantry, tanks, navy, and aviation that can be purchased from those cities. There’s a rather big number of units to choose from, but not so much that you’re feeling lost. Each of the scenarios has a different objective, and the goal is seldom total destruction, meaning the player needs to try and conserve his resources and time to focus on the main objective. It’s important, since the game rates the player on his success, judging entirely by the number of days (read: turns) it takes the player to complete it.

Overall, World Conqueror 3 is a great wargame for those that aren’t willing to purchase anything expensive. I’m not sure the experienced wargamers are going to enjoy it that much, since it does contain a fair share of FTP mechanics, but overall, I’d say it’s one of the better strategies currently available on the platform.

1941: Axis & Allies Review

1941: Axis & Allies Review

Jul 29, 2013

War games seem to be so different in style and gameplay to the rest of the video games today that it seems as they’re a completely stand-alone thing now. Most of the gamers don’t acknowledge their existence, stirred away with symbolic graphics and unfriendly learning curve, while people who actually play wargames are always imagined as being officers in their forties, not participating in any other form of entertainment. Whether it’s true or not, war games can learn a thing or two from the more usual strategies, and can try to offer an infinitely interesting and complex gameplay to the less hardcore gamers. Civilization did just that two decades ago, and seems to be doing just great. Anyway, 1941: Axis & Allies is a classic Risk-like turn-based strategy about World War II, so it’s definitely not for most of mobile gamers. Although it doesn’t mean that it’s not interesting.

Starting conditions in 1941: Axis & Allies are always the same. There are five sides of the conflict, already in their historical places, ready for war, and the only things that can be changed is what sides of the conflict are controlled by the player. After choosing, which ones are controlled by the player, and which ones are by AI, the game begins. Mission is simple: control all three allied headquarters, or both axis headquarters at the end of the turn. Completing these missions, however, is far from simple.

1941 Axis & Allies 4Each of the sides gets five phases of its turn, before giving it to another player. The first phase is “purchase”, where several units can be chosen to be constructed, depending on whether the player has required facilities, and resources. Next phase is “strike”. Player needs to pick a unit, and drag it to the neighboring enemy territories, preparing to the following “combat” phase, where the action happens.

In combat phase, the player needs to tap on the territories he tries to capture, engaging into battle mode. In combat mode, attacking and defending sides take turns, attacking each other and calculating their losses, depending on the dice rolls. After all the battles are completed, player engages in a “maneuver” phase, which is basically an additional “strike” phase that allows relocation of some more units through friendly territories. Final phase is “reinforce” phase, where the units that were bought during the purchase phase, are allocated into a territory of choice. After that, the turn is given to the next side.

1941: Axis & Allies is a relatively simple war game, but it still suffers from the lack of user-friendliness. Thankfully, there’s a vast manual that can be accessed from the main menu by tapping on the top right side of the screen, and then clicking on the question mark. Even then, the game isn’t easy to grasp for the players that aren’t familiar with war games, so I wouldn’t choose it, if I wanted something relaxing. Still, it’s a very interesting title, and definitely a great present for the fans of classic turn-based strategies.