WARSHIP BATTLE:3D World War II Review

WARSHIP BATTLE:3D World War II Review

Jul 6, 2015

WARSHIP BATTLE:3D World War II takes one way back. Toss in customizable warships, raging combat and leveled gameplay, and there is definitely some potential.

The gameplay is fairly straightforward, and when it boils down to it, is all about shooting and not getting shot. Usint the control mechanism (more on this system later), the idea is to move around, find objectives, dispatch the enemy and profit.

The quick, hands-on tutorial is a great precursor, and from there, the action is dialed up. The game is leveled, and the missions are fairly logical: recon here, sinking an enemy battleship there. The enemy units are not passive, and are happy to shoot back, which is where the ability to be evasive comes in handy. The protagonist vessel has a bunch of different weapons; some are more exhaustible than others, so a bit of asset management is a useful skill. Ramming boats is an option, but is a double-edged sword, because battling is a war of attrition. Thankfully, the game employs some arcade elements, like health packs and the like, so it is possible to repair damage.

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The game is heavily dependent on the control set. It uses a combination of device tilting and touch controls. At first, it may feel a bit tricky to get one’s bearings, but with a little practice, it is possible to control the ship and even gets the sights working relatively well. When the gameplay gets busy, it is really important to have the controls down, as an errant view can create havoc. There are options with regards to touch controls as well, so it can be tweaked a little bit.

Success yields rewards which can be used to buy and upgrade weapons, real cash can be used, but it is possible to go without, albeit in a slower fashion. Without spoiling the game, as the game progresses, it gets quite busy, on water and in the air.

It’s a straightforward affair, with a decent look and appropriate sounds, and is easy to enjoy even before one considers the offline playability.

Sky Gamblers: Storm Raiders Review

Sky Gamblers: Storm Raiders Review

Mar 23, 2015

Like dogfights? A WWII fan? Sky Gamblers: Storm Raiders might be just what you’re looking for.

If the aim of the developer is to suck people in with Grade A graphics, I believe that mission is mostly successful. Sky Gamblers: Storm Raiders looks slick, with nice-looking graphics that transition well enough to allow the game maintain a decently realistic feel. From the shimmer of the sea to the ghostly plumes of airborne artillery, most of the artwork is well done, and fits in with the game especially well. Same goes for the in-game sounds. The battle sounds reflect just what I’d expect a major air battle to sound like.

The game starts out with a set of tutorials that are interactive in nature, and quite useful for getting into the swing of tings. It helps show basics like controlling airspeed, maneuvering, take-off and landing, and, of course, how to use one’s weapons. Again, because of how the learning tools are designed, they almost serve as a section of gameplay in and of themselves.

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Actual gameplay is varied, with several different modes to choose from. In singleplayer, one can pick a host of playing options: capture the flag, free for all, defend the base, and more. The “campaign” singleplayer subset is based upon actual WWII combat, and is split up into missions that generally consist of enemy craft coming in to initiate a war of attrition. There are some precise elements employed by the developer to make the whole piece feel authentic, like the ability to close rank with one’s squadron and such. Enemy gunfire is especially hair-raising, and the ability to switch views is a fantastic touch. The gauges and virtual buttons manage to be ever-present without blocking the screen, and the aircraft is quite responsive to the touch. Altogether, the gameplay comes together quite nicely.

There are other planes and knickknacks that can be purchased with real cash, too.

And the whole game does as well. I would have preferred a more refined sighing system, and I do feel bigger screens highlight the elements of the gameplay better, but it’s a wild ride that keeps on giving.

iBomber Review

iBomber Review

Apr 29, 2013

As far as iOS games go, iBomber had always been one of the more coveted titles for me. Well, the Android version just dropped, so there.

Once the most rabid Android nationalist gets beyond the iMoniker, they are likely to find an interesting WWII-themed game that proves to be challenging and rewarding at the same time.

The name somewhat takes care of the mystery; I served as a bombardier on a WWII Allied bomber, with plenty of missions to accomplish. The top-down action looked realistic enough to someone like me who never graced the bomb bay of even toy planes. Using radar and bomb sights, I had to destroy a lot of stuff on the move. Controls were ultra-simple: tilting mostly, and a few touches to catch bonuses.ibomber1

It took me a few runs to get used to the movements. I was able to move quite well, in fact; it was moving and hitting targets that was not easily done. After figuring out how to adjust airspeed by tilting back, my accuracy increased. To make the bombs count, accuracy was needed. I liked that the game had finite missions that were mostly logical, like keeping cargo ships from leaving the bay, destroying fuel supplies, or a flotilla-themed form of tower defense. There were also plenty of anti-plane mechanized weaponry around, which meant that I couldn’t tarry too long in the air.

And the damage did come. After going down in a swirling haze of shame a few times, I settled on a strategy of living by power-ups. I learned that if I went quickly over the best defended areas, I could procure power-ups like health and upgraded weapons by tapping the revealed symbol.

I liked the gritty, untouched feel of the graphics, though the inelastic borders of this game drove me batty; it seemed tragically unfinished to me in that singular aspect. The Papaya integration was there, so for fans of that specific social networking community, there’s even more to like.

I thought iBomber is an excellent game that thrusts both WWII buffs and casual gamers into the the same boat headed to glory. Mostly.

AirAttack HD Review

AirAttack HD Review

Nov 30, 2012

Art in Games makes a name for itself with the top-down shooter AirAttack HD. Plenty of games try hard to bring WWII-era air battles to consoles, but this one makes it pop on smartphones, which is no small feat.

The graphics were, in a word, excellent. The recreated terrain was almost good enough to distract from the opposing weaponry. I loved the bridges, exploding trains and even the impertinent flair of the upgraded flamethrower. It was a visual treat, with matching sounds that took me straight to the History Channel war specials.

As already noted, it put me in the thick of an air-centric mission. At the beginning, I got to pick one of three plane choices. Control-wise, the plane was at my fingertips… literally. I used my index finger to fly and maneuver around firing planes and artillery from the ground. My ever-shooting plane took care of the offense, as all I had to do was use the plane to direct my weapons, and tap or two on the right virtual icon dispensed special weapons like bombs or lightning. Instead of my finger, I could tilt or use a virtual joypad if I so chose. Prior to starting, I was notified of the mission goals, and at the end of each, I got my kill percentages and other mission-related stats

Gameplay consisted of destroying enemy planes and infrastructure and gathering the game cash and health packets left behind. There were two modes of play: Survival and Arcade (I had to unlock the former). The scenes were diverse; there was nighttime flying, daytime missions and one over water… I even found snow. There were “bosses” too, just when I thought I had finally figured a level out.

The accumulated cash allowed me to purchase upgrades at particular points during the action. The upgrades were varied… escorting wingmen, lightning, turrets, extra lives and other game staples.

This is one of the first games that I will whine about the lack of an online leaderboard, but a game of this caliber demands one for cross-platform bragging rights, so I am whining. Also, while the developer did well to make the game fairly exciting, there is the risk of monotony.

AirAttack works well on smartphones and tablets, and will draw you in.