Jul 6, 2015
WARSHIP BATTLE:3D World War II takes one way back. Toss in customizable warships, raging combat and leveled gameplay, and there is definitely some potential.
The gameplay is fairly straightforward, and when it boils down to it, is all about shooting and not getting shot. Usint the control mechanism (more on this system later), the idea is to move around, find objectives, dispatch the enemy and profit.
The quick, hands-on tutorial is a great precursor, and from there, the action is dialed up. The game is leveled, and the missions are fairly logical: recon here, sinking an enemy battleship there. The enemy units are not passive, and are happy to shoot back, which is where the ability to be evasive comes in handy. The protagonist vessel has a bunch of different weapons; some are more exhaustible than others, so a bit of asset management is a useful skill. Ramming boats is an option, but is a double-edged sword, because battling is a war of attrition. Thankfully, the game employs some arcade elements, like health packs and the like, so it is possible to repair damage.
The game is heavily dependent on the control set. It uses a combination of device tilting and touch controls. At first, it may feel a bit tricky to get one’s bearings, but with a little practice, it is possible to control the ship and even gets the sights working relatively well. When the gameplay gets busy, it is really important to have the controls down, as an errant view can create havoc. There are options with regards to touch controls as well, so it can be tweaked a little bit.
Success yields rewards which can be used to buy and upgrade weapons, real cash can be used, but it is possible to go without, albeit in a slower fashion. Without spoiling the game, as the game progresses, it gets quite busy, on water and in the air.
It’s a straightforward affair, with a decent look and appropriate sounds, and is easy to enjoy even before one considers the offline playability.