Microids and Pendulo Studios Announce Upcoming Game Yesterday Origins

Microids and Pendulo Studios Announce Upcoming Game Yesterday Origins

May 23, 2015

Fans of point-and-click thriller Yesterday are in for a treat: Microids and Pendulo Studios are teaming up to develop a sequel named Yesterday Origins.

The new game will feature our protagonist John Yesterday, and will sport new graphics. Players won’t necessarily have to play the original adventure to enjoy the upcoming one.

“Yesterday Origins” is a new point & click adventure game in the highest tradition that echoes “Yesterday” released in 2012. It continues the adventures of the hero, John Yesterday, in the modern age simultaneously with the linked events of the Spanish Inquisition period.

The players will enjoy meeting again some of the first episode’s protagonists and elements. Nevertheless, it will also be possible to directly enter the universe created by Pendulo Studios with “Yesterday Origins” and without playing “Yesterday” before.

Pendulo Studios’ co-founder Felipe Gomez Pinilla is clearly amped and even a bit mysterious. “We are very excited to meet again with John Yesterday who has only delivered part of his secrets so far,” he says. “We still have several surprises in store for the fans…”

Microids VP Elliot Grassiano talks up the partnership. “For the past 30 years, Microïds has offered stories filled with poetic charm, thrills and plot twists through a long tradition of adventure games. Working along with one of the best studios in the past decade in this area, is particularly stimulating,” he says.

We had a chance to review the Android port of Yesterday, and liked it a great deal.

Yesterday Origins is due out in 2016; we’ll be waiting.

Impatiently.

Yesterday origins announce

Yesterday Review

Yesterday Review

Dec 18, 2012

Yesterday is a point and click mystery that keeps you on your toes from the opening cutscene through to the conclusion. It takes the requisite worldwide conspiracy and lovingly coats it with interesting characters and plot twists that would make even M. Night Shyamalan swoon.

It is a long-awaited port of a popular PC game, so it did have a bit of a reputation to live up to. I was quite pleasantly surprised.

The game graphics were uniquely utilitarian yet vibrant. Tunnels came alive, and I could almost breathe the decrepit air and whisper of fear from the great use of color alone. The motions were a bit stilted in places, but the overall look and feel mostly made up for the few non-optimal parts.

The gameplay was solid, and started with the plot that kept me guessing. The story centered around the amnesiac protagonist John Yesterday and how he deals with said amnesia and the conspiracy around him. The plot moved effortlessly from spooky to inventive, and back again. Play-wise, collecting items was the expected initial quest, but it was not spoon-fed to me; from the beginning, I had to use my wits to figure out how to retrieve one of the first objects. I could combine collected items to solve problems, and thoroughness was essential. Some items could even be broken down to effect a solution. The gameplay worked well, in my opinion, because the script made sense, and the solutions to the compartmentalized problems were mostly logical.

The dialogue was important too, as it helped me figure stuff out. I liked how the game changed character perspective to move the action along; there were three playable characters, and the switches worked well. Tapping on dialogue bubbles helped to facilitate conversation and the gathering of information.

My biggest fuss is that the game is way too short… which, again, is probably a testament to how consuming it is. I couldn’t put it down, and became easily immersed in the shadowy world the developer created. I have sensitive ears, so the one or two curse words gave me pause, but to be fair, we are dealing with murder, no?

I got dibs on the movie.