We’ve been keeping tabs on it, and it is finally here: CATS: Crash Arena Turbo Stars is finally here — ready for our downloading pleasure on Google Play.
This one is all about crafting robots, and bashing opponent robots gladiator side.
* Be a master engineer: design, craft, upgrade, and improve the ultimate battle robot!
* Take the role of a mean street cat and fight against other players in fast and hilarious PvP action!
* Discover dozens of crazy weapons, gadgets and body shapes. Outsmart your opponents with your unique robot design!
* Battle against real players and fight your way to the top of the World Championship!
* Watch, share and learn from the best fights!
CATS is free (with in-app purchases). The trailer is below:
It’s incredibly frustrating to see a game, think that it’s gonna be a great one, judging from the screenshots, and then find out that it’s utter crap. Oh, wait, that’s exactly why I have a job. Never mind, then.
King of Thieves is an arcade game that, halfway through development, decided that it doesn’t really want to be one, and changed itself into a free-to-play manager piece of garbage instead. The player plays as some Super Meatboy-like creature that, as we find out from the start, was once the King of Thieves, but was ousted by his (her?) arch-nemesis. Now the player has to steal his way through the endless missions, in order to get to the throne and steal it back. Also, some weird crap about stone idols and gems?
King of Thieves is basically divided into two parts. The first part is a standard casual arcade, where the player needs to jump around, evade the traps, and get to the treasure chest at the end. Come to think of it, it’s also a lot like Super Meatboy, except a lot slower and not entirely as exciting. The controls are boiled down to a simple button, making it even simpler than most infinite runners. The second part is a crappy excuse for a free-to-play manager, crossed with a simple level editor. Basically, the players have a supply of gems that can be multiplied, if left idling in a stone idol for some time. Don’t ask, I don’t have the slightest idea how that works. Anyway, other players can try to steal them, but to do that, they have to get past the traps the owner had set up. It’s not a bad idea in itself, but when put into a restrictive, time-consuming, weird, free-to-play environment, it all kinda falls apart â€“ especially since it’s really unclear as to why exactly you should do any of this, if all you want is a simple arcade.
Overall, King of Thieves contains too many elements for such a simple core concept. If it was stripped of all free-to-play crap, then it could become a cool, simple dollar-worth arcade. However it’s not, so I’d much rather go play some of that, instead.
Dodge traps and steal gold from other players in this unique mix of platformer and PVP multiplayer game. Introducing King of Thieves, the new game from the makers of award-winning Cut the Rope, loved by millions of players worldwide!
STEAL SHINY THINGS. Collect gold and gems from other players to become the wealthiest thief in the world!
DEFEND YOUR LOOT. Design your dungeons and watch other thieves getting into your traps. Muhaha!
CLAIM THE THRONE. Compete with other players worldwide, leaving your rivals on the bottom of leaderboards.
GET CRAFTY. Create new outfits for your character. The most nifty thieves should look really cool!
TRAVEL AND EXPLORE. Test your agility through 80 single-mode levels or dive into the underground world of user generated content.
CREATE AND JOIN GUILDS. Find reliable allies to stand against hostile guilds of thieves!
The game is available for free (with in app purchases) exclusively on the Amazon Appstore.
ZeptoLab, the development house behind the popular Cut The Rope series of games, is cooking up something new: King of Thieves, which is due out next month.
The game will offer an entirely new, hybrid multiplayer gameplay style, combining the top-quality art and animations that helped to make Cut the Rope a success with elements from genres like platformers and tower defense games. Players run and jump to dodge deadly traps, competing to break into each otherâ€™s customizable dungeons and accumulate enemiesâ€™ gems and gold in asynchronous multiplayer gameplay. Gems are the main treasure and are crucial for game progression. The more gems you steal, the higher your scores in ratings and leagues.
The title will test playersâ€™ fingers as well as their brains, allowing them to create their own custom defense to keep their hoard safe. King of Thievesâ€™ asynchronous gameplay and persistent world encourage meaningful multiplayer experiences, as players form rivalries and compete to increase their leaderboard ranking, unlocking upgrades and new traps.
The game will be available on March 5th. Of special note is that the game will be available on Google Play and the Amazon Appstore (plus Fire TV devices for those so inclined).
Even though it didn’t feel like it was gone (thanks to some well-timed seasonal outputs), we should take time to welcome back Cut the Rope 2. Om Nom is back, of curse, and brings new characters and some fresh tweaks to the gameplay.
The cutscenes tell the woeful story of appropriated candy and an inadvertently lost Om Nom, and how our roundish hero goes about getting home while re-collecting his hoard. As with the previous iterations of the game, get the basic concept is to manipulate the playing area to get the candy piece into Om Nom’s mouth while nabbing as many of the three stars available in the process.
The general mechanism remains the same: swipe gestures sever the ropes holding the candy, and if done correctly, On Nom gets his treat. Balloons and platforms make early and continuous appearances; the former works to complicate puzzles in an interesting way, as they (as everything else in the game) follow general rules of physics. As progress is made, new folks with interesting powers make their acquaintances.
Failed levels can be repeated, and there are plenty of upgrades and such that can be applied after procurement from the in-app purchasing depot. There are bonuses that can be used to help with solutions, as well as other exhaustible power-ups.
The graphics look familiar, which is a good think. the different environments are mostly unique, but retain the look most folks know and love. The use of color os well done, and the hi-res, glossy imagery coupled with the occasional cutscenes work well to convey the gameplay. The animations are smooth, down to the soft bounces of inflatables and flail of the severed restraints.
Cut the Rope 2 seemingly manages the difficult art of being a sequel to a well received game that stands on its own feet without wrecking what worked to make the original popular in the first place. It’s a great time waster that reaffirms Zeptolab’s mindshare.
Cut the Rope 2, the first “true” sequel to ZeptoLab’s hit series, has finally made its way to Android. It’s still about cutting ropes to get the candy to Om Nom, but now there’s a vareity of new puzzle types, and a new level structure that only slightly resembles Candy Crush Saga. There’s also an energy system, so beware. The game is available now for free from Google Play.
For those blessed enough to have experienced any of the other iterations, this game will be familiar. It’s a lot of the same with regards to the delightful gameplay with an interesting seasonal wrapper.
The gameplay is mostly the same; Om Nom is our delightful creature, and its gaping mouth is the target. Above (usually), there is a candy piece hanging above. The goal is to use swipe gestures to “cut” the ropes that keep the candy suspended in the air. An additional task is to manipulate the candy to swing to touch and “collect” starts that are in the playing area to get the maximum score possible. Eventually, the rope puzzles become more intricate, with thought having to be applied to solve puzzles. Some levels have bubbles which serve to levitate the candy until it either floats away (ending the level unsuccessfully), gets popped and drops (hopefully in a mouth) or gets popped by Om.
There is also a teleporting mechanism charmingly presented as Yuletide stockings. When a candy piece is dropped or manipulated into one of these, it gets shot out a matching one somewhere else in the playing area. Combined with the bubbles, these elements could be helpful or hindrances. It’s all leveled gameplay, with points assigned based on performance, and, in a few cases, time. Every level can be replayed without penalty. Watch out for other types of stockings too.
The Christmas build aims to be jolly, and it decks the halls with the right type of look. Christmas spirit is an intricate part of the feel and the look, from the festive trees that make up most of the background scenery to the ornaments. Lots of reds and greens make up the color scheme, and it’s a pretty fun, familiar setup.
Om Nom is back, and he’s brought with him…other Om Noms? What? Such is the mind-bending concept behind Cut the Rope: Time Travel, ZeptoLab’s latest in their series of candy-and-ropes physics puzzler.
The core goal is the same as in the original and Experiments versions of the title: get the candy from its original position in to Om Nom’s mouth. But now, because Om Nom has been sucked into a time portal, he’s traveling throughout history, with other Om Noms to feed! The Om Nom dynasty is full of prolific candy consumers, so there’s now two candies to feed to two different Om Noms.
This means that challenges have to be approached in a new way, and there’s a lot more in the way of timing elements in trying to get each candy into each green creature’s mouth. As well, each time period, of which the game boasts six at launch with 15 levels each, boasts a new gameplay mechanic, like candies that mimic the movement of the other candy, or the ability to freeze time. That time-freezing is interesting because it also stops the momentum of the candy.
What ZeptoLab appears to be doing with Cut the Rope: Time Travel is to emphasize a wide variety of gameplay mechanics versus exploring any one of them. The game doesn’t get too challenging, and an expert player can three-star most of the levels without too much effort. In fact, the fact that there’s an odd number of stars and an even number of candies makes for a few odd scenarios where two stars may be clumped next to each other on one side, with only one on the other.
While there’s certainly the promise of additional levels, and it’s something that ZeptoLab has definitely delivered on in the past, at launch the game seems merely content to introduce concepts instead of exploring them. It was something that seemed lacking in their previous title Pudding Monsters as well, so it’s hardly a new phenomenon with them.
There’s certainly a lot of clever things here (making one of the stars only available by using ‘superpowers’ which are largely obtained through IAP is not one of them), and there’s a lot for Cut the Rope fans to love. It’s just that like a sugary snack, it’s briefly satisfying, but not really fulfilling. But it does taste good for a while!
Om Nom’s campaign of candy consumption is about to extend even further. Ape Entertainment has announced that they are turning the lovable protagonist of ZeptoLab’s mobile gaming franchise Cut the Rope into a comic book series, to be published by them. The goal of the comic series will be to help expand the story of the franchise, and to show where Om Nom came from. Ape Entertainment are familiar with turning apps into comics, as shown by the Pocket God comics that have come out. The art for the comics will be done by experienced artists Antonio Alfaro (known for his work on Fairly OddParents) and Ricardo Garcia, who are inking the series of 12 issues that should start rolling out over the next year, starting in August. The comics will be distributed digitally, initially through an app for iOS; an Android version is not confirmed yet. A trade paperback version is possible, as has been seen with the Pocket God comics. For more information on the upcoming comic, listen to the latest episode of The Portable Podcast, recorded at the Ape Entertainment booth at Comic-Con. As well, some plush toys of Om Nom will be released starting this September.
Cut the Rope has finally made its way to Android. This puzzle game features gameplay that is exactly what it says on the tin – ropes need to be cut to get the candy from the starting point into the adorable Om Nom’s mouth. Along the way, there are three stars to collect; unlike Angry Birds, where 3 stars are based on some arbitrary point value, getting 3 stars in a level means actually collecting all 3 stars in a level. Later levels introduce things like bubbles that float a candy up toward the top of the screen, air gusts that can blow the candy around, and other things that make the game more about than just rope-cutting. The game comes with 7 level packs, comprising 175 levels total.
The fun of Cut the Rope comes from the simple gameplay that quickly turns ingenious; the game starts to add a lot of elements gradually to make the experience vary as it goes on. The controls never get overly complex, as everything is directly interacted with through taps and gestures. The game also features achievements and high scores through Scoreloop. The Android version is a great transition from the iOS version; the gameplay has translated perfectly to Android, and ZeptoLab made the game run on different resolutions perfectly without any skewed aspect ratios, unlike PopCap’s Android ports. All the content from the iOS version is here as well. The game is also a free download, with small banner ads displayed at the title screen and between levels.
The Android port is not without its issues, at least right away; the game occasionally doesn’t load on the Samsung Galaxy S, and requires to be closed out before relaunching. Some levels won’t load as well; the experience may vary based on phone model, of course. The game’s later content is locked away right from the beginning, so people who may have played the game on iOS a while back and haven’t gotten to check out the new content will have to play through the old content to get back to that point.
Cut the Rope is yet another fun game brought to Android. While more original content would be great, getting games like this on Android is only a positive. It is a free download, and the ads are unobtrusive. Go to the GetJar store and download the game now, although it will be propagating to other app stores in the near future.
Peggle: PopCap returns, after releasing Chuzzle and Plants vs. Zombies as limited time exclusives on the Amazon Appstore. Peggle continues the same tradition, releasing first on the Amazon Appstore before eventually hitting the Android Market at some point (they are not available on the Market at the present time). Peggle will continue this proud tradition, and should be free at time of publication, until approximately midnight Pacific time. So jump on it!
For those who haven’t played Peggle, it’s sort of a pachinko-meets-Puzzle Bobble game where balls are dropped from the ceiling, with the goal of taking out orange pegs on the board, and trying to get the ball in the basket on the bottom to get an extra ball. The game has proven to be extremely addictive across whatever platforms it has made its way to, and the Plants vs. Zombies port was faithful to the gameplay, although the aspect ratio rendering was askew. Click here to download Peggle from the Amazon Appstore, and keep an eye out for our review.
Cut the Rope: Is ZeptoLab’s iOS hit is about to be cut loose from iOS exclusivity and dropped into the game-hungry mouths of Android owners? An Android version has been mentioned before, and a Twitter account is going around teasing that an Android version of the game is coming this Friday. No immediate word on whether or not this will be published by Chillingo, the publisher on iOS, or if this will be self-published by ZeptoLab. We’ve reached out to Chillingo for comment and confimation that the game will actually be released this Friday, in case this is just a mean prankster.
At worst, this serves as a nice reminder that this is coming to Android at some point, after the demo video released earlier this year. The game involves trying to get a piece of candy hanging from a rope into the mouth of Om Nom, a cute if not needy little creature. Later levels involve elements like ropes that materialize when the candy comes in proximity to them, and even portals. We’ll find out soon if Om Nom will be devouring candy on Androids worldwide, or if Android gamers will be imitating Om Nom’s disappointed face at being fooled.