Zombie Road Trip Trials Review

Zombie Road Trip Trials Review

May 29, 2014

Zombie Road Trip Trials is a trials-based spin-off of Zombie Road Trip.

The gameplay is rendered in 2D form, with glossy graphics and usable animations. The raceway is irregular and runs from left to right, with zombies generally coming somewhere from the right of the playing area. The artwork does help to define the game, with rolling, intimidating hills and severe drops that encourage the vehicles to go airborne.

The controls are virtual in nature and placed at the bottom of the playing area: go buttons for forward and backwards movements, and flip (front and back) buttons to the left.


The game brings in several fun elements together. It is first and foremost a zombie derby, and if there is anything humanity can agree on, it is the need to use souped up trucks to dispatch the undead. The game rewards prowess in destroying these zombies, and even adds in a gun to the truck; the gun can be activated by tapping the screen. Otherwise, good old fashion running the zombies over works just fine.

The problem with ramming the creatures is that it slows down the vehicle, which is not good since the game incorporates time trials as part of the quest system. One almost always wants good momentum when going up the hills, as the game generally does a good job of applying physics to the gameplay. If one does not have enough momentum, the truck rolls backwards, and this is when the back button becomes useful to help reveres and pick up some distance. Additionally, the aforementioned quests add a lot to the game, as it adds a rolling set of challenges to each level. For the truly competitive, there is an online multiplayer version.

The driving mechanism is fun, as it takes a bit of technical expertise to keep the car upright; if the vehicle lands on its back, it explodes, ending the run unsuccessfully. There are obstacles too, and then the game tosses in power-ups too. Vehicles and weapons can be upgraded via the in-app store as well.

All together, it’s a fun, worthy spin-off that provides a lot of enjoyment.

Zombie Road Trip: Trials from Spokko and Noodlecake Games Launching Very Soon

Zombie Road Trip: Trials from Spokko and Noodlecake Games Launching Very Soon

Apr 28, 2014

Noodlecake Games and Spokko have announced a spin-off of Zombie Road Trip, entitled Zombie Road Trip: Trials. There’s more of the physics-based racing that the original was known for, but now with a mission-based structure that throws 480 missions players’ way. As well, there’s a cross-platform multiplayer mode so that the road tripping can never end, much like the zombie hordes. The game is launching very soon: check out the trailer below.

Zombie Road Trip Review

Zombie Road Trip Review

Jan 29, 2013

Zombies are everywhere. Seriously, they’re not even real and they cannot be escaped. Zombie Road Trip from Spokko has plenty of zombies to run over, and run from. After all, when the zombies come, it’s best to have a quick finger on the trigger and foot down on the throttle.

The game plays similarly to other endless games and 2D racers like Extreme Road Trip and publisher Noodlecake Games’ Lunar Racer. Players control a car that drives forward unceasingly, and can do frontflips and backflips as tricks, which give the car a short turbo boost, and can build up a meter with a longer turbo boost that gets unleashed when it fills up. The game blends in a dollop of action with its racing, as players can tap on the screen to shoot their weapon, which is needed to take out the various earthbound and airborne zombies that populate the landscape. Crashing into them slows the player down, and allows the zombie horde that is chasing after the player to get closer. They’re like nightfall from Tiny Wings except deadlier.

The physics system does work extremely well: the cars have a good feeling while spinning in the air, like pulling off the spins is meant to work. Granted, sticking the landings properly is tricky, but the game does reward landing perfectly. In fact, I like that the zombie horde getting near is not inherently a sign that the game is over, like in Tiny Wings: the player still has ample opportunity to escape by doing tricks. Also, there’s plenty of style in the game: zombie decapitations during flips are possible, and there’s also just something cool about shooting out a bird with a lottery ticket in midair after you’ve just flown past it.

The weapon usage, while well-handled, can be frustrating to use because they’re generally burst-firing weapons; there’s no sweet satisfaction that comes from having a steady stream of fire to take down zombies. The reloading delay can slow down turbo boosts, as well, which just feels awkward. But it’s a minor complaint.

The game is free to play, though if it sold for $0.99 (such an uptick, I know) it would feel quite fair; the game hands out a good amount of coins by just playing, completing objectives, or through the lottery tickets that are earned, but naturally the best cars and upgrades will take a while to unlock without spending money. Still, this is definitely a free-to-have-fun game, not a free-to-pay one.

Fans of endless racers that feel like the genre has been lacking zombies (because they’re so underrepresented in modern culture) or just want an interesting new twist on the familiar concept should check this one out.