May 29, 2014
The gameplay is rendered in 2D form, with glossy graphics and usable animations. The raceway is irregular and runs from left to right, with zombies generally coming somewhere from the right of the playing area. The artwork does help to define the game, with rolling, intimidating hills and severe drops that encourage the vehicles to go airborne.
The controls are virtual in nature and placed at the bottom of the playing area: go buttons for forward and backwards movements, and flip (front and back) buttons to the left.
The game brings in several fun elements together. It is first and foremost a zombie derby, and if there is anything humanity can agree on, it is the need to use souped up trucks to dispatch the undead. The game rewards prowess in destroying these zombies, and even adds in a gun to the truck; the gun can be activated by tapping the screen. Otherwise, good old fashion running the zombies over works just fine.
The problem with ramming the creatures is that it slows down the vehicle, which is not good since the game incorporates time trials as part of the quest system. One almost always wants good momentum when going up the hills, as the game generally does a good job of applying physics to the gameplay. If one does not have enough momentum, the truck rolls backwards, and this is when the back button becomes useful to help reveres and pick up some distance. Additionally, the aforementioned quests add a lot to the game, as it adds a rolling set of challenges to each level. For the truly competitive, there is an online multiplayer version.
The driving mechanism is fun, as it takes a bit of technical expertise to keep the car upright; if the vehicle lands on its back, it explodes, ending the run unsuccessfully. There are obstacles too, and then the game tosses in power-ups too. Vehicles and weapons can be upgraded via the in-app store as well.
All together, it’s a fun, worthy spin-off that provides a lot of enjoyment.