Zombie Catchers Review

Zombie Catchers Review

Feb 9, 2016

Like Juice? Hate Zombies? Zombie Catchers might just be for you.

This one flips the good old zombie apocalypse trope on its head; Planet Earth indeed is on the brink, but in a scarily brilliant not to interplanetary capitalism, two aliens figure out a method of disposing of the evil undead and make some hard cash to boot: they create a drink stand. The main ingredient? Yes, you guessed right… squeezed zombie.

Look, don’t get too caught up on the label. Folks enjoy this interesting libation. The thirst is real, honey.

In any case, translated to the game, the backstory gives one a direct glimpse into the whimsical nature of the game. Starting with the artwork, we do get several views that line up with the different aspects of the game, with the main action scenes rendered in 2D in landscape orientation. It makes use of vivid imagery brokered by live color, with smooth animations and genial characterizations. The soundtrack is part groovy, part schematic, and clearly designed to frame the experience. For the most part, the media aspect works well.

The game does its due by bringing several gaming elements to bear. The goal is to keep the zombie juice coming; to do this, one needs to hunt zombies. The hunting field is a digitally-created zombie swamp, with a dark feel and several bodies of water that have zombies hiding.


Our chief zombie hunter, AJ, jumps out of an airborne undead jailbird armed with a basic harpoon and some brain bait. Using the virtual buttons, the main idea is to tease out the zombies, and then chase the spooked vermin and harpoon them for future juicing.

The zombies are a skittish lot, but they do possess the ability to stun our guy if he gets too close. They are also not without smarts, as they won’t come out if our hunter stays close to bait, plus, when spooked, they can escape if not caught quickly enough. In this way, a bit of strategy and speed are useful, and each hunt can be quite engaging. As one goes on, the zombies get tougher to catch, which adds to the gameplay value.

As noted, caught zombies are juiced for eventual profits, and said profits (in the manifestation of gold coins) can be used to enhance a host of attributes: weapons, juicing tools and more. Some elements are level-dependent, so it behooves one to get as far as possible. A secondary collectible, plutonium, can be used to speed some projects up.

Alas, the game does make use of energy requirements, which does keep progress in check. For instance, it takes some time to “find” zombies to hunt. Real cash can be used to expedite things.

All in all, the energy requirement doesn’t ruin the gameplay, and accruing gold is possible for the patient. The game ticks several check boxes, and is worth a look.

Dead Effect 2 Review

Dead Effect 2 Review

Nov 4, 2015

Dead Effect 2 is here.

The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.

To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude

The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.

The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.


If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.

The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.

In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.

New Game Escape From Zombies & Survive Lands on Android

New Game Escape From Zombies & Survive Lands on Android

Mar 7, 2015

Romale Game Studio just launched an interesting survival game on Google Play and Amazon Appstore — this one with the name Escape from zombies & survive (Escape from Zombies on Amazon Appstore).

The game title seems to let folks know what the game is about: avoid the creepy/roamy/touchy undead, and try to make it to a helicopter to escape becoming a meal.

– Nice and simple design
– 3D animated cartoon zombies
– 3D animated helicopter
– 4 well designed 3d terrains
– 36 levels to complete
– Hours of gameplay
– Reward videos(they bring you extra 30 seconds in next game)
– Japanese oriental background music

The game boasts 36 levels of 3D goodness, and we look forward to reviewing it.

It is free (with incorporated ads) on Google Play and Amazon Appstore.

Hungry Hal Review

Hungry Hal Review

Jan 23, 2015

Hungry Hal is a reversal of the typical zombie runner. Rather than fleeing in terror from the undead menace, Hungry Hal casts the player as that undead menace. Taking control of Hal, the player must hurtle down a course, avoiding obstacles and snacking on brains to reach his final destiny, whatever that may be.

Screenshot_2015-01-20-18-40-05Hungry Hal plays like a typical runner. There are multiple lanes on the screen and swiping up or down moves Hal upwards or downwards. However these controls are rather poor. There is a second of delay before Hal moves, often enough to plow into an obstacle or miss a human. It can just be impossible to move Hal quickly enough, especially if the humans are two lanes away.

As Hal runs along he consumes brain juice. Running out of brain juice ends the game, so the player must hunt down humans who appear on the course. Running into them eats their delicious brain, restoring brain juice. Some amusingly silly voice acting makes this fun and some humans may try to run away or change lanes, catching them while avoiding obstacles is a good challenge.

Screenshot_2015-01-20-18-42-03Hal can also collect bones as he runs along and these can be traded between games for permanent powers. These include magnets which attract bones, bait to summon some humans to eat from nowhere and even a scooter that allows Hal to just run over obstacles and humans alike. These are fun and add a good bit of depth, something sorely lacking in many runners these days.

This fun gameplay is helped along by the fact that Hal is completely free. There are no nasty freemium purchases and few ads to speak of. Far too many runners these days offer premium items and energy bars to continue games and otherwise cheapen the experience, but Hal is just based on skill.

Hal looks pretty good. A campy cartoony style suits the subject matter of the game and as mentioned above the silly voice acting and quotes from Hal are amusing.

Hungry Hal might not be the longest lived game but it is an enjoyable runner for free and despite some shonky controls it can provide entertainment.

Trigger Happy Review

Trigger Happy Review

Oct 31, 2014

Lunagames launched a Halloween-themed shooter for Android, but is it worth you time? Well, that depends: do you like murdering zombies?

Trigger Happy from Lunagames is a straightforward action packed shooter. In it, you need to shoot every zombie or other Halloween themed monstrosity that’s coming right for you. You can do that with just your handgun, including unlimited ammo – the way I prefer to play my Halloween/horror games. But that won’t do the job in Trigger Happy.


So luckily, when you play the game, you can earn all sorts of bonuses. One of them is earning coins by shooting at them when they lay down on the ground, right after they popped out of the zombie you just killed. With those coins, you can upgrade your current weapon or buy new ones – and if you want the special weapons, you can always throw some real money at the screen. But that is optional, as I did not get the feeling the game forced me to do so.

But before you can start upgrading your stuff, you need to get a lot of points to raise you level. Because at higher levels, you can get better weapons. It is as simple as that. For a free game, it actually has been balanced out – putting fun at the first place. And that is something I can really enjoy in a free-to-play video game.

The only thing I didn’t like about Trigger Happy from Lunagames is that I stood still on one point. There wasn’t a moment where I could move – either automatic or normal – and I thought that was a shame. The action feels kind of static now and therefore the game can be repetitive at a faster rate than normal. Which is a shame. Because if you’re looking for a fun little Halloween game, which doesn’t charge you for every move and let’s you have fun with every fired bullet, you can give this game a chance.

Zombie Madness II Review

Zombie Madness II Review

Sep 23, 2014

Zombies! Are you tired of them yet? Well, I hope not, because here comes another game featuring a whole bunch of undead brain-eaters.

Zombie Madness II is a wave-based shooter where the aim is to survive for as many days as you can. Along the way, you’ll pick up gold that the zombies inexplicably drop and use this to strengthen your frontline.

The game’s main gameplay mechanic comes from the fact you get to control one bunker in particular. An on-screen cone lets you know where you’re aiming and a ‘fire’ button on the bottom left of the screen cause you to shoot whatever weapon you’ve got equipped. You can also double-tap the screen to launch a grenade.zm4

The cone is important as it means that your weapon isn’t as precise as perhaps you’d like. As we all know, when it comes to dealing with zombies, you really want to be aiming for the head. This is also advisable because shooting zombies in the head causes them to drop more gold. Again, don’t ask why this is.

The previously mentioned upgrade system comes in two forms. You can update the central bunker which you control or you can build further AI controlled bunkers that will also help you.

Your own bunker can unlock new weapons and upgrades that improve your aim, reload speed or likelihood of scoring a ‘critical’ attack on a zombie. The other bunkers can be upgraded in a similar way too. If I were to go through each upgrade in the game, it would take up my entire 500 word count. What I will say is that the upgrades have a meaningful effect on how you play and they’re a good incentive to play just one more wave.

The zombies themselves look a little stilted in their animation and there’s not too much variety to them. Some zombies are slow and take a lot of hits, other are holding some armour and there’s a few that have somehow managed to strap explosives to themselves. It wouldn’t have hurt to have a few other variations on the shuffling foes as you’ll soon see all of the different enemy types rather quickly.

Whilst I’ve praised the variety and amount of unlockables, it does seem that some of the game suffers from balancing issues. For example, you’ll soon unlock the ability to do an absolutely devastating bomb drop. It clears the screen almost instantly and it recharges pretty quickly. Once you get a few skills and upgrades under your belt, you’ll find it hard to lose.

Still, despite the simple graphics and the skewed skill tree, it’s fun to take on wave after wave of zombie. A few areas lack polish as, for example, zombies will talk over the top of the on-screen buttons and there are some spelling mistakes within the game. So whilst Zombie Madness II is fun, there’s still room for improvement and it doesn’t quite manage to be great.

Zombies With Bazookas Review

Zombies With Bazookas Review

Sep 3, 2014

Zombies. Helicopters. Bazookas.

Does Zombies with Bazookas need a better intro?

The game is delivered in 2D, with muted colors on the cityscape that makes up the background. The graphics are deliberately zany, and I think this approach decidedly works for this game. The stilted animations of the characters help highlight the smoothness of the helicopter movements, and altogether, when one adds the vocals, the media is pretty good.

The gameplay is somewhat reminiscent of the recent batch of twitch games making the rounds. The basic premise is blessed with the spirit of simplicity, and has to do with the familiar zombie apocalypse; the player is a helicopter pilot tasked with rescuing untainted people from the top of buildings to safety. The buildings are ofzbw2 varying heights, which brings the chopper control mechanism to the forefront. The rescue transport is guided by taps: tapping and holding cause the helicopter to rise, while releasing the screen allows the helicopter to lose altitude. Dropping too low causes the chopper to crash, as expected. Rescuing individuals is a matter of using the taps to control the helicopter so that it lands lightly on or near the individual on the rooftop. Success is measured in the number of people picked up.

But wait… there’ more. interspersed with the “healthy” people on the rooftops are greenish undead. Picking them up causes the pilot to get bitten, which also ends the run. Dropping too hard, or in an uneven matter causes the end to run.

Here’s the kicker: remember the “B” word in the title? Yep… it seems the zombies are not very friendly to people trying to rescue their food, and as such, there is flying artillery to dodge, as well as a gas tank to pay attention to; to deal with the gas, one needs to pick up gas that appear randomly on rooftops.

The game is simple and intuitive, and built to be enjoyed in quick spurts. Some parts of the game engine feel forced, but the quick restarts are especially welcome. The easy scoring system is logical, and the game as a whole is challenging without being defined by overreaching difficulty.

At the price of free (or just under $1 for an ad-free experience) Zombies with Bazookas is well worth a guilt-free look.

StinkyPig Games Releases New Game Zombies With Bazookas

StinkyPig Games Releases New Game Zombies With Bazookas

Sep 2, 2014

StinkyPig has just dropped a new game called Zombies With Bazookas.

As the title indicates, it is a zommbie game, but goes a bit beyond that. In this one, it’s also about chopper rescue, resource management and smart decisions. And bazookas.

If the game is especially easy to pick up and play, that’s because making it so is a deliberate goal of the developer; the game is easy to pick up and understand. The zany graphics are mostly endearing, and point to a fun experience.

Per the game blurb from the press release:

Rescue citizens from a zombie infested city. Fly your helicopter, rescue survivors, don’t run out of fuel, and don’t do anything daft like pick up a zombie in your helicopter (zombies are kind of bitey and might eat you).
Oh yeah, some zombies have bazookas

Zombies With Bazookas is free with ads; the ads can be removed via an in-app purchase of $0.99.

[Source: StinkyPig press release]

Earn to Die 2 Takes Zombie Splattering To The City!

Earn to Die 2 Takes Zombie Splattering To The City!

Aug 25, 2014

Earn to Die was a cool game with fun gameplay, lots of guns and appealing graphics. Now Not Doppler has announced a sequel to the original zombie splatterer unsurprisingly named Earn To Die 2. Earn To Die 2 looks similar to it’s predecessor, but takes place in a very different city environment instead, instead of the deserts of the original game. This should add some new gameplay wrinkles. The trailer seems to suggest that cars may be destructible this time around too, which should make gameplay more challenging.

Check out the cool movie style trailer here!

Zombie Road Trip Trials Review

Zombie Road Trip Trials Review

May 29, 2014

Zombie Road Trip Trials is a trials-based spin-off of Zombie Road Trip.

The gameplay is rendered in 2D form, with glossy graphics and usable animations. The raceway is irregular and runs from left to right, with zombies generally coming somewhere from the right of the playing area. The artwork does help to define the game, with rolling, intimidating hills and severe drops that encourage the vehicles to go airborne.

The controls are virtual in nature and placed at the bottom of the playing area: go buttons for forward and backwards movements, and flip (front and back) buttons to the left.


The game brings in several fun elements together. It is first and foremost a zombie derby, and if there is anything humanity can agree on, it is the need to use souped up trucks to dispatch the undead. The game rewards prowess in destroying these zombies, and even adds in a gun to the truck; the gun can be activated by tapping the screen. Otherwise, good old fashion running the zombies over works just fine.

The problem with ramming the creatures is that it slows down the vehicle, which is not good since the game incorporates time trials as part of the quest system. One almost always wants good momentum when going up the hills, as the game generally does a good job of applying physics to the gameplay. If one does not have enough momentum, the truck rolls backwards, and this is when the back button becomes useful to help reveres and pick up some distance. Additionally, the aforementioned quests add a lot to the game, as it adds a rolling set of challenges to each level. For the truly competitive, there is an online multiplayer version.

The driving mechanism is fun, as it takes a bit of technical expertise to keep the car upright; if the vehicle lands on its back, it explodes, ending the run unsuccessfully. There are obstacles too, and then the game tosses in power-ups too. Vehicles and weapons can be upgraded via the in-app store as well.

All together, it’s a fun, worthy spin-off that provides a lot of enjoyment.

Dead End Review

Dead End Review

Apr 14, 2014

Zombies have become a gaming mainstay. With good reason too; they are the perfect adversary, as they’re stinky, they walk funny and tend to crave weird things to eat. In the inevitable zombie apocalypse, we are all gonna have to find innovative ways to dispatch the undead, and Dead End provides us with a cool, relatively painless way of doing it.

The first thing one should notice in this game is the interestingly zany artwork. It hearkens back to a time of the Big Red Machine and when John Travolta made a living on the dance floor. The 70s motif is especially reflected in the reversed reddish monochromes that the gameplay is bathed in.

The gameplay itself is as simple as it gets. The player is in a vehicle, and using optional tilt controls or dead1virtual direction buttons, the overriding goal is to take out as many zombie jay-walkers as possible to score points; different types have different point values. To counter this, there are different types of road hazards — stuff like spikes in the road and strewn debris — that reduce the motility of the driven vehicle. Running over zombies usually leads to splatter on the windscreen that blocks vision, a swipe gesture activates wipers.

So, at the base level, a lot of quick reflexes are needed to make the most of the runs. Challenges are incorporated, using things like distances, combos and money spent. I liked that the developer flips these challenges around further on, and makes players go distances without hitting zombies. In and of themselves, the challenges should provide plenty of enjoyment.

Crushing the zombies yields cash, and cash can be used to upgrade the car. Upgrades are valuable as they increase vehicle attributes and also provide exhaustible boosts. These definitely come in handy with regards to the missions.

All in all, the game comes together well, and has many hidden elements. It’s a worthy freemium game, and 99c unlocks the full game.

Deadman’s Cross Review

Deadman’s Cross Review

Mar 11, 2014

The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together.

The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as Deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength.

Screenshot_2014-03-05-20-25-34This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a card’s strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions.

What differs from other card games is how these zombies are acquired. The player literally has to take a rifle and go out to hunt down new Deadmen for their army. Using a first person shooter interface, the player snipes the Deadmen. Every one killed is added to their deck and timing shots results in one hit kills. A 60 second time limit necessitates quick shooting. Hunting requires Hunter’s Permits, which are handed out regularly as rewards for job competition.

Jobs are like mini missions that form the game’s story. A job typically involves going to an area where a first person interface is again used. The player walks along fighting zombies, grabbing items and searching rooms until the items are found that are needed for the mission.

Mission rewards are pretty good too, with large wads of hardware and items up for grabs. Some good dialogue sequences during missions add some much needed personality to the proceedings. This story heavy approach gives the payer more incentive to work their way through the game compared to other card RPGs.

Screenshot_2014-03-10-16-28-13Unfortunately some annoying freemiuem features mar the game more than little. The energy system in particular is irritating. During a mission a stamina count decreases as the player walks. When it depletes, which is almost always before the mission ends, the player can do nothing but either use an Energy Drink, which costs 100 Deadman Coins for one or just wait the better part of a day for their energy to restore to maximum. This is extremely annoying in such a story based game. Hunting is affected as well. A large amount of Deadman Coins buys 60 seconds of elite hunting, where much more powerful and rare deadmen appear.

Deadman’s Cross looks good. Some really imaginative card designs make battles fun. Building an army of strippers, bicycle couriers and mutated animals adds some flair. The interface is good too. As expected of a Square-Enix game the music is good stuff. Some atmospheric exploration themes accompany jobs and some pumping battle tunes play in battle.

Deadman’s Cross is hobbled slightly by freemium features, but its distinct meshing of gameplay styles and its sharp presentation make it an interesting game to be sure.