US Army Zombie Slayer 2 Review

US Army Zombie Slayer 2 Review

Nov 13, 2017

Say it with us: “Zombies never get old.”

It’s true. Another day, another zombie outbreak, another hero needed. ready to take the mantle? Check out US Army Zombie Slayer 2: The Zombie Hunter Returns. Yes, this mouthful is the sequel to US Army Zombie Slayer 3D 2017.

The graphics are gritty enough, perceived in landscape first person perspective. The visuals comprise of cityscapes to start, providing plenty of area to explore. There is plenty of movement, and effects to advance the gameplay.

Gameplay? Not rocket science, really: it has a few different modes, and take out the zombies before they have you for a snack. To avoid becoming nutrition, you should look to master the controls, which comprise of virtual buttons for movement, shooting and swinging your torso round. You get to pick out a weapon, and after a learner session to get used to it all, it’s off to the battling.

One of the best parts of the action is the virtual map, which shows where the undead are in relation to you; this way, you can go find them, and even make strategic decisions as to who to hunt first. The creepers make heir way slowly, and have lifebars that you want to deplete as quickly as possible — headshots are especially lethal.

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Ah, but watch out for the quick ones. Giant rats, spiders and other animals are also infected. Doing well and clearing levels yields game cash, which can be used to unlock better weapons. Feeling impatient? Real cash can be used.

It’s definitely not a bad shooter; as noted it, it includes the basics, such as swarms of enemies, diversity of monsters, upgrade paths and more. With regards to the gameplay, it feels quite familiar, but doesn’t have some of the refinements some may expect in such first person shooters. For instance, the sight mechanism is very basic as is the method of swinging round. Now, one could argue that it just gives the game a bit more of a challenge, but when compared to other games, it might feel a tad rudimentary.

When it comes a quick-hitter, this just might do the trick. Why? Zombies never, ever get old.

Into the Dead 2 Review — the sequel

Into the Dead 2 Review — the sequel

Oct 31, 2017

Into the Dead 2, from Pik Pok, looks to give us another reason to revel in zombie-mania.

Graphically? It’s a slick affair, with shadowy looks and amenable first-person stylings. The animations are just as smooth as we’d expect them to be, and the sound effects are quite apocalyptic.

The game incorporates short clips to advance the storyline and frame the gameplay; essentially, basic zombie trope is used, and you have to guide the player character to make it through infested space to rescue other survivors… as well as living to see another level.

As already noted, the main action is taken first person, you are armed with weapons, and you run forward by default, continuously, as soon as the level is started.. As you run through, zombies rise and/or walk towards you, and you can shoot or avoid them somewhat — as you should, as they will kill you if they get a hold of you. If you’re able to make it to a specific distance, you complete the level, and open up a new one.

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The game goes on as such… make the distance (hopefully), get the rewards, build up and improve your arsenal, rinse and repeat. To be fair, it doesn’t plod along; there is something to be said for the need to approach each run with a willingness to strategize. As noted, the ammunition is limited, and it probably isn’t prudent to depend on running through munition crates that may or may not have a troop of undead around it; as thus, you might wanna look to pick and choose engagements versus looking to dart and pick the better part of valor.

With regards to the upgrades, they do essentially become very necessary as you progress, because the flesh eaters get craftier, and the run thresholds get higher. Real cash can be used to expedite your ability to get ahead faster, but with some patience, real money need be used, especially since completed levels can be replayed for extra goodies.

The extras are done well too, with special levels, goodies crates and more spread throughout.

Simple, tried and true, yes, but enjoyable nonetheless.

Sonny Review: it takes a zombie to beat a zombie

Sonny Review: it takes a zombie to beat a zombie

Sep 19, 2017

At this point, I think we all can agree that zombies do exist. No? Then why are they such a staple of our entertainment lives? Books. TV. Movies.

And games. Including mobile ones. Yes… it’s an undead world, and we just live in it.

So, coming up upon Sonny, a new-ish zombie fighting game from Armor Games, we figured it’s worth our time to give it a going over. For science.

It has great comic-inspired looks, with text boxes and audio that underscores the riveting storyline. We learn that there has been an outbreak, people are turning. Our narrator helps save a half-turned victim, who becomes Sonny. Remember Blade? Yep, Sonny has zombie attributes which help him combat them.

Action? This one brings turn-based battling with an RPG twist to the table. The game intro serves as a tutorial that allows you to figure out how to use our newly revived, somewhat undead hero. The battles are posed much like retro fighting games, with our hero on the one side and enemies on the other. Each group individuals has a lifebar, and the overarching goal is to obviously sap them of their lifesource before they can do the same to our dude.

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As noted above, fighting actions are turn-based. You, the player goes first, and then the CPU responds. So, a typical sequence involves our hero is accosted by an enemy (or enemies), and you go at it, one after the other, till someone is depleted. Doing well yields game cash, we can be used to unlock and sharpen several attributes and abilities.

As the action continues, and you lead Sonny to find a cure, it’s all about improving him to be able to match up with the increasing number of tougher enemies that begin to arrive.

It comes together nicely; it can be a bit of a challenge to creatively use such a tried and true such as the undead in a current mobile game, but in Sonny, it works relatively well.

Zombie Shoot: Pandemic Survivor Review

Zombie Shoot: Pandemic Survivor Review

Sep 13, 2017

lpLook, at some point, we’re all going to have to wonder if zomboies are really compmel ofland

Mng. Anyone else catch that story about the zlombie canunes out west?

Zombie Shoot: Pandemic Survivor… a training tool, perhaps?

Yes, it’s all about surviving the inevitable zombie apocalypse. You take on the persona of our hero who is quite handy with all sorts of weaponry, and is very willing to take out any and all undead creatupes that cross his path.

Visually, the game is able to evoke a dark feel, and the developer allied the game to be taken in via landscape, with the player looking “down” on the action. The controls are virtual in nature, with two main buttons encouraging use of two thumbs; main buttons control movement and shooting.

And the aforementioned top-down view works relatively well, especially with the the dual thumb control mechanism. Different, deadly creatures look to move in and kill your character, and your job is to evade them long enough to kill them before they kill you.

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The gameplay is leveled.

The enemies come from all around, and shooting automatically makes our hero rotate to take out the closest threats. Reloading is done automatically, though the argument could be made that it is probably quicker to relax manually before running through a magazine or clip completely.

Occasionally, a dispatched event will leave behind collectible goodies, like game cash or other valuables; these are scooped up by contact. The goodies help with crafting, which is necessary to be able to take on the more difficult waves that eventually arrive at tougher levels.

It is a relatively simple game, easy to pick up, and relatively self-contained in that it doesn’t necessarily require an outpouring of real cash. Zombies are a tried and true trope, but there is a reason it never gets old.

Last Day on Earth: Survival Review: an impatient first look

Last Day on Earth: Survival Review: an impatient first look

Jul 31, 2017

Look… we’re not that hard to please. Drop, say, a survival game on us. Toss in crafting, fighting and zombies, and you might just get mobile gaming nirvana.

AKA Last Day on Earth: Survival? We hope so.

This one takes the newbie player small dab in the deep end; you get in and feel your way around. The player takes on a grim persona… as one of the few — very, very few — survivors of Just Another Zombie Apocalypse. That, along with the violence that erupted amongst those left behind effectively decimated 90% of the world’s population.

It’s a tough place to be. Back to the basics, human raiders, scarce resources and gruesome undead.

Let’s go.

The game utilizes a top-down view in the core action screen, with a virtual joystick to control primary movement. Visually, you get simple representations and effective animations. It’s isn’t overly complex to the eye, and it works.

As noted, it just starts. You plop down in a wilderness with items like trees boulders and the like. Some can be gathered, and others can be interacted with in some way, especially if one has the right tool. Intuitively, you collect all collectibles, and use them to craft tools that can help get more resources. Playing around helps to figure things out, too. Need a hatchet to chop down trees? Well, check out the crafting section, find out what you need to make it, and find those items.

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The developer does do a good job of adding a good degree of logic. You have to have food and water. So, it makes sense to keep limited spots open for such necessities. Raw meat is great, but it behooves the player to unlock recipes to use with a fire to cook it. Empty water bottles and cans have value, as do seeds for future farms. Bathing is important, as nothing attracts the undead better than ripe BO; remember to relieve yourself when nature calls, because few things are as inconvenient as being attacked when using the little boy’s tree.

Actions acquire XP, which replenishes the lifebar. Said lifebar can be adversely affected by attack, famishment, and such. Yes, you can be revived, but you lose what you have on you if you die, which can be painful.

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Several elements are level-restricted, so progress is key. For example, it helps to be able to hire farm workers, but one cannot hire such at lower levels. Also, making one’s way to a watchtower helps find new areas to visit, but that can only be achieved at a specific threshold.

Usually, this is where I delve into my self-indulgent rant about the gross unfairness of every requirements. Yes, this game has one, and yes, it somewhat restricts gameplay. It’s implemented interestingly enough, such that one had a choice. You see, it’s the main means to facilitate far travel, but of can choose to walk versus energy-consuming “running.”

I gotta say… I cottoned to this one pretty quickly. It’s fun (albeit beta) endeavor, and just as easily played in spurts as it is over long periods.

Fatal Raid Review

Fatal Raid Review

Jun 30, 2017

Fatal Raid is a game to go to bed too. If you can sleep after.

The game packs in a few modes — Survival, PvP, Challenge and Story; Story Mode is the opening mode, and the others open up when players reach particular progress thresholds. To begin, one simply follows the tutorial… and in this game, the tutorial is a necessary feature. It gives one the gameplay basics: the zombie-shooting action for one. In the simplest form, you play with two thumbs, one for movement, and one to wield the firearm. When set to auto-shoot, all one has to do is move the character, and get the monsters in the crosshairs.

Simple does it, but as one goes on, one has to deal with craftier enemies… different tendencies, speedier in approach, and so on. Still, the idea (in (Story) is to take out the enemies, collect collectibles, and avoid having your lifebar depleted by monsters that get too close before you can shoot them.

Doing well procures you game currency, and this can be used to upgrade attributes and weapons; it’s necessary to do both so as to be able to keep up with ability-improved uglies.

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The game is quite arcade-y in the way it plays. Some action elements are deliberately over the top, and those parts do feel like they have a purpose. Visually, it is colorful, and makes uses of effects (such as an adjustment from first person perspective to slow motion third) is quite effective, and the changing backgrounds mostly show a degree of diversity, with devastated cityscapes taking front stage.

The games is presented in landscape, with the aforementioned first-person view being the primary means by which the player takes in the environment.

All in all, it is a very intricate game; there is a wealth of options, and gameplay to suit almost everybody. It does get complex in parts, which might gnaw at the nerves of folks who prefer to get going and keep going, but it should really appeal to folks that like to feel like they control the build-up.

Zombie Gunship Survival is here!

Zombie Gunship Survival is here!

May 24, 2017

The next chapter is here.

Zombie Gunship Survival is a new game in the Zombie Gunship series from flaregames.

Some features (per Google Play):

● Destroy zombies and protect ground troops in intense scenarios

● Unlock a fearsome collection of weapons

● Build up your remote airfield as a base for operations

● Defend your base against zombie assaults

● Unleash hellfire from your gunner seat

Zombie Gunship Survival is free (with in-app purchases) on Google Play. See if the trailer further tempts you:

Pixelfield Review

Pixelfield Review

Nov 22, 2016

From a visual standpoint, Pixelfield certainly looks atypical, in a retro kind of way. The sticky animations make the action sequences pop, and the extra effects blend in effectively. The deliberate blast-from-the-past delivery does its duty by powering piquing one’s interest from the get go.

Graphics aside, the gameplay had its own familiar cornerstone: it swings in as a first person shooter adventure. You have the choice of two modes to pick from — single or multiplayer — and the main idea is to, well, stay alive.

Single player mode is where we cut our teeth. After picking location and enemy creepers (robots? Zombies? Choices…) it is time to go.

The player’s character gets dropped into a playing area, usually set up for exploration and the like. The view is, as previously noted, in the first-person, and at some point, this character will come upon an enemy thingie. It’s pretty straightforward here: kill or be killed… while looking for pigs, by the way.

Rinse. Repeat.

The action does feel harrowing at times. The baddies move quick, and do their damage by prolonged contact, so at the beginning, using a gun, moving and keeping as much action as possible in front of you is probably the best collective strategy. The online play is more collaborative, which should appeal to group players.

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It is almost necessary to do upgrades as you get further into the game. One can improve looks, skins weapons and more, and there are boosts to utilize as well.

It’s a lot of the same, yes. Still, multiplayer functionality has a way of covering up a multitude of perceived ills. I also think an interactive map which shows incoming enemies is a drawback, but hey, one man’s drawback is another man’s challenge.

Challenging, interesting, and cute to boot. Old school never gets old.

Zombie Catchers Review

Zombie Catchers Review

Feb 9, 2016

Like Juice? Hate Zombies? Zombie Catchers might just be for you.

This one flips the good old zombie apocalypse trope on its head; Planet Earth indeed is on the brink, but in a scarily brilliant not to interplanetary capitalism, two aliens figure out a method of disposing of the evil undead and make some hard cash to boot: they create a drink stand. The main ingredient? Yes, you guessed right… squeezed zombie.

Look, don’t get too caught up on the label. Folks enjoy this interesting libation. The thirst is real, honey.

In any case, translated to the game, the backstory gives one a direct glimpse into the whimsical nature of the game. Starting with the artwork, we do get several views that line up with the different aspects of the game, with the main action scenes rendered in 2D in landscape orientation. It makes use of vivid imagery brokered by live color, with smooth animations and genial characterizations. The soundtrack is part groovy, part schematic, and clearly designed to frame the experience. For the most part, the media aspect works well.

The game does its due by bringing several gaming elements to bear. The goal is to keep the zombie juice coming; to do this, one needs to hunt zombies. The hunting field is a digitally-created zombie swamp, with a dark feel and several bodies of water that have zombies hiding.

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Our chief zombie hunter, AJ, jumps out of an airborne undead jailbird armed with a basic harpoon and some brain bait. Using the virtual buttons, the main idea is to tease out the zombies, and then chase the spooked vermin and harpoon them for future juicing.

The zombies are a skittish lot, but they do possess the ability to stun our guy if he gets too close. They are also not without smarts, as they won’t come out if our hunter stays close to bait, plus, when spooked, they can escape if not caught quickly enough. In this way, a bit of strategy and speed are useful, and each hunt can be quite engaging. As one goes on, the zombies get tougher to catch, which adds to the gameplay value.

As noted, caught zombies are juiced for eventual profits, and said profits (in the manifestation of gold coins) can be used to enhance a host of attributes: weapons, juicing tools and more. Some elements are level-dependent, so it behooves one to get as far as possible. A secondary collectible, plutonium, can be used to speed some projects up.

Alas, the game does make use of energy requirements, which does keep progress in check. For instance, it takes some time to “find” zombies to hunt. Real cash can be used to expedite things.

All in all, the energy requirement doesn’t ruin the gameplay, and accruing gold is possible for the patient. The game ticks several check boxes, and is worth a look.

Dead Effect 2 Review

Dead Effect 2 Review

Nov 4, 2015

Dead Effect 2 is here.

The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.

To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude

The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.

The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.

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If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.

The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.

In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.

New Game Escape From Zombies & Survive Lands on Android

New Game Escape From Zombies & Survive Lands on Android

Mar 7, 2015

Romale Game Studio just launched an interesting survival game on Google Play and Amazon Appstore — this one with the name Escape from zombies & survive (Escape from Zombies on Amazon Appstore).

The game title seems to let folks know what the game is about: avoid the creepy/roamy/touchy undead, and try to make it to a helicopter to escape becoming a meal.

Features:
– Nice and simple design
– 3D animated cartoon zombies
– 3D animated helicopter
– 4 well designed 3d terrains
– 36 levels to complete
– Hours of gameplay
– Reward videos(they bring you extra 30 seconds in next game)
– Japanese oriental background music

The game boasts 36 levels of 3D goodness, and we look forward to reviewing it.

It is free (with incorporated ads) on Google Play and Amazon Appstore.

Hungry Hal Review

Hungry Hal Review

Jan 23, 2015

Hungry Hal is a reversal of the typical zombie runner. Rather than fleeing in terror from the undead menace, Hungry Hal casts the player as that undead menace. Taking control of Hal, the player must hurtle down a course, avoiding obstacles and snacking on brains to reach his final destiny, whatever that may be.

Screenshot_2015-01-20-18-40-05Hungry Hal plays like a typical runner. There are multiple lanes on the screen and swiping up or down moves Hal upwards or downwards. However these controls are rather poor. There is a second of delay before Hal moves, often enough to plow into an obstacle or miss a human. It can just be impossible to move Hal quickly enough, especially if the humans are two lanes away.

As Hal runs along he consumes brain juice. Running out of brain juice ends the game, so the player must hunt down humans who appear on the course. Running into them eats their delicious brain, restoring brain juice. Some amusingly silly voice acting makes this fun and some humans may try to run away or change lanes, catching them while avoiding obstacles is a good challenge.

Screenshot_2015-01-20-18-42-03Hal can also collect bones as he runs along and these can be traded between games for permanent powers. These include magnets which attract bones, bait to summon some humans to eat from nowhere and even a scooter that allows Hal to just run over obstacles and humans alike. These are fun and add a good bit of depth, something sorely lacking in many runners these days.

This fun gameplay is helped along by the fact that Hal is completely free. There are no nasty freemium purchases and few ads to speak of. Far too many runners these days offer premium items and energy bars to continue games and otherwise cheapen the experience, but Hal is just based on skill.

Hal looks pretty good. A campy cartoony style suits the subject matter of the game and as mentioned above the silly voice acting and quotes from Hal are amusing.

Hungry Hal might not be the longest lived game but it is an enjoyable runner for free and despite some shonky controls it can provide entertainment.