Nov 22, 2016
From a visual standpoint, Pixelfield certainly looks atypical, in a retro kind of way. The sticky animations make the action sequences pop, and the extra effects blend in effectively. The deliberate blast-from-the-past delivery does its duty by powering piquing one’s interest from the get go.
Graphics aside, the gameplay had its own familiar cornerstone: it swings in as a first person shooter adventure. You have the choice of two modes to pick from — single or multiplayer — and the main idea is to, well, stay alive.
Single player mode is where we cut our teeth. After picking location and enemy creepers (robots? Zombies? Choices…) it is time to go.
The player’s character gets dropped into a playing area, usually set up for exploration and the like. The view is, as previously noted, in the first-person, and at some point, this character will come upon an enemy thingie. It’s pretty straightforward here: kill or be killed… while looking for pigs, by the way.
The action does feel harrowing at times. The baddies move quick, and do their damage by prolonged contact, so at the beginning, using a gun, moving and keeping as much action as possible in front of you is probably the best collective strategy. The online play is more collaborative, which should appeal to group players.
It is almost necessary to do upgrades as you get further into the game. One can improve looks, skins weapons and more, and there are boosts to utilize as well.
It’s a lot of the same, yes. Still, multiplayer functionality has a way of covering up a multitude of perceived ills. I also think an interactive map which shows incoming enemies is a drawback, but hey, one man’s drawback is another man’s challenge.
Challenging, interesting, and cute to boot. Old school never gets old.