Endless wakeboarding? Yessir… that’s the premise behind INDT’s newest gift to Android, a water-bound runner called Woody: Endless Summer.
Here are the details (per the press release):
Play as a wakeboarding mutt named “Woody” — and jump, spin, and dive your way to stardom in this sharp-looking 2D arcade game developed by Brazil’s INDT (Instituto de Desenvolvimento Tecnológico).
Show off your skills by performing tricks while ramping over islands, gliding over platforms, and maneuvering around dangerous obstacles. Time your jumps just right to make daring underwater dives and rack up the big points. Earn enough points and you can claim a spot on the leaderboard :)
POWER-UPS & SPECIAL ABILITIES
* Time Freeze: Stop the clock!
* 2X Multipliers: Double your coins and points
* Magnet: Bring coins directly to you
* Head Start: Go through a tunnel of coins without running into a single obstacle
* Continue: Keep wakeboarding after the clock has run out … or if you run into a bomb.
Every missed jump and collision costs valuable seconds — but you can extend the clock by reaching checkpoints. Keep Woody’s wakeboarding fluid and flawless by hopping through speed-boost rings and sliding smoothly over ramps. Just be on the lookout for bombs: Sliding over one of those will ruin Woody’s run!
The game is free on Google Play, with optional in-app purchase opportunities. The trailer is below:
The Paranormal Society: Hidden Adventure, a new hidden object caper from mobile development heavy-hitter G5, has just launched on Google Play and the Amazon Appstore.
Per the Play Store:
Victorian London is experiencing an invasion of malevolent phantoms. The government officially denies it but has secretly asked the Paranormal Society for help. As a young wife who witnessed your husband’s spirit leave his body to join other phantoms, you become the newest member of the Paranormal Society in order to get answers. In the process, you will also:
EXPLORE London’s stunning manors,
FIND AND USE hidden objects,
SOLVE enigmatic puzzles,
USE scientific tools and…
BANISH evil spirits!
YOU CAN UNLOCK ADDITIONAL BONUSES VIA IN-APP PURCHASE FROM WITHIN THE GAME!
● Nine absorbing locations to search, each with multiple rooms
● 14 unforgettable characters to meet
● 35 phantoms to chase and defeat
● Over 500 engaging quests to fulfill
● Dozens of collections to assemble along your adventure
● Four types of puzzles to master
The game is free (with in-app purchases) on both stores. Check out the trailer below:
I have to admit it. When I first saw the screenshots for Mobius Final Fantasy, I didn’t believe it’d look that good, let alone look that good on my crusty old phone. I was wrong. This will undoubtedly be the first thing you’ll likely notice about Mobius Final Fantasy. It looks brilliant and it’s beautifully animated too.
The game itself is both confusing and extremely straightforward at the same time. The bit that’s easy to get your head around is the fact that this is simply a set of battles, one after the other. There’s a map shown to you but there’s zero exploration as all you need to do is simply click on the next location you need to move to. It’s entirely linear and it’s only the animation that takes up the top of the screen that lets you know that your character is actually on the move.
What’s also easy to understand is the controls. To fight your opponents all you need to do is tap on the screen to do a normal attack and press a button to cast some magic. Dead easy.
This is now where things get out of hand and the tutorial lets you down in a big way.
You see, Mobius Final Fantasy is actually all about collecting, fusing and levelling up cards in a deck. The cards you’ve got will dictate what type of fighter you are, a melee, ranged or magic user, they’ll dictate what spells you can cast and they’ll also decide what your summon attack is.
The thing is, there are so many stats to each card and so many ways you can build a deck it makes your head spin.
Each deck has to have a ‘job’ card, this can be levelled up to unlock more jobs, has status boosts and abilities that can also be unlocked on it. Each deck has to have a weapon, this will also boost stats and attacks and statuses. Each spell also has abilities, both passive and active that can be levelled up. You can fuse two cards together to make the levelling up process quicker. There’s also an ‘affinity’ system during battle that means you take less damage from those types of attacks. Using and ‘affinity’ spell will mean you’re less likely to receive seeds of that type. Seeds are used to cast spells but only spells of that type of seed. Before you go into battle you can ‘rent’ a card. This is a card that is owned by another player and by fighting with it you gain experience for that card. This is good for the other user because they can be offline and have people level up their cards for them.
That giant paragraph I just wrote? It seems like total nonsense to me and I wrote it. Lord only knows how you feel.
So this is the major problem with Mobius Final Fantasy. It’s a bunch of systems built on systems with other systems that support it. Fuse this, rent that, meld them, collect these, pick up shards of the other… it’s too much for what is essentially a game that requires little skill.
Maybe you’ll enjoy building decks but the only thing that changes after you’ve spent hours in confusing menus with confusing systems is the fact you get to see larger numbers appear over a monster’s head. It’s so much work to play and to understand and not much fun to play. A visual spectacle that dazzles before the gameplay itself confuses. You can always press the ‘Auto’ button, whereupon the game literally plays itself. At least it seems to understand its own rules.
Some games take very little explanation – ‘hit the ball’, ‘cross the road’, some are pretty simple. Others, like Dropsy, need a little bit of a set-up. Whilst the gameplay of Dropsy is straightforward enough, it’s a point and click adventure game, the story is pretty unique.
You control the titular Dropsy. He’s a clown who has a somewhat terrifying appearance, with a bald head, permanently applied make-up, missing teeth and a body that seems to resemble more water-balloon than flesh. He’s a little unnerving to look at.
As if things couldn’t get worse for poor old Dropsy at the start of the game you’re shown that the circus tent he lives and works in burned down years ago, with his Mother and other townsfolk dying in the fire. Now he lives with his poorly Father and is ostracized by the outside world who believe the fire was his fault.
So this is Dropsy’s story. He wanders around the town looking to make people’s’ lives better, though they initially don’t trust him and don’t want anything to do with him. All he wants to do is give everyone in the town a hug (seriously, there’s a ‘hug’ button) but he’ll need to prove his worth first. Along the way Dropsy will acquire new friends, in the form of a dog a chick and a rat – with these little critters being controllable and allowing you to solve puzzles, such as climbing up a drainpipe, that Dropsy himself couldn’t do.
The puzzles are pretty simple, such as planting a new flower for the girl that’s crying over the fact her current flower has died. There’s no ‘click on everything’ nonsense that you usually get with point and click games. Interestingly, the game has no dialogue, either written or audio, as it conveys all of its messages through the use of symbology. It’s a system that works well and puts you in the oversized shoes of Dropsy, as he feels alienated and can’t communicate with people all that well.
The game is surprisingly focused, considering you’re never funneled through the game and are given a great deal of freedom. The developer calls it an ‘open worl point and click’ and whilst that’s a bit too bold of a claim, it’s fair to say there’s plenty of screens to walk through to see where they’re coming from.
One system that’s a little bit of a miss is the way the day passes. You see, as you switch from screen to screen, a clock of sorts ticks down. This means that each screen you visit has a day and a night version. This also means that the people you can interact with move from screen to screen as the day progresses. This can leave you confused and wandering around wondering where that one character has walked off to. It can also leave you with the situation where you need to ‘wait’ for the sun to set before you can actually get on with the game.
It’s a fairly minor gripe, in the grand scheme of things and considering all of the positives this game has going for it. The graphics, the animations, the music, the story, the characters – it’s all incredibly unique and ultimately sweet-hearted. It’s unlike any point and click adventure I’ve played before and I can’t recommend it enough.
Well, it is becoming tougher to find a major movie without a companion mobile game than with one. We are not complaining though; it is a fine way to increase potential engagement with regards to said movie, and everybody wins.
It is what it delightfully is.
Disney is an old-hand in this game, and brings us Zootopia Crime Files, a hidden object caper based on animated feature Zootopia.
The game itself pack in familiar characters, as one would expect, really. The opening sequences give us a front-hand view of the graphics and navigation mechanism: very bright visually, with plenty of perspective, plus text boxes to help move stuff along. The game also utilizes virtual buttons to instigate actions.
Without much ado, the game throws the player into it. A crime has occurred, and we have to solve it. Here, it pops towards its main job, which is to be a hidden object adventure. After a few helpers, one gets to look for objects — uh, clues — in an area represented by a still image.
Simple taps retrieve the items, and finishing a stage earns one cash… more, based on speed and accuracy. There is also a hint system if one gets stuck. Retrieved items can be “analyzed” and information can be gathered for future use, such as to infer who did what when. New scenes are opened, and one can proceed on.
There is an energy requirement that can be overcome with patience or in-app purchase.
In games like this, the quality is all but determined by the way the objects are hidden. In this one, they puzzles are not very complex, which might be a function of the targeted demographic. The investigation aspect is fairly interesting, but seems bare-boned in parts.
Altogether, it’s a tidy entry, which is able o stand on its own, even while doing it’s source franchise good. It doesn’t tax the brain too much, and that isn’t neccessarily a bad thing.
Developer Fierro Studios has a new game out on Android called Rogue Jet Fighter — and it’s available on Google Play and the Amazon Appstore.
Per Google Play:
Rogue Jet Fighter is the most thrilling and exciting space shooting game out there. You are on a Rogue Mission to steal the secret and key information of the alien’s invasion plan. Now that you have accomplish it, you are on the run and the aliens are trying to stop you by all possible means. Run away in your jet fighter ship; you have to escape the alien’s attacks, dodge the asteroids, destroy as many asteroids and alien space ships as you can, and reach the Jump Gate portal to get transported back to the Earth.
This amazing star fighting game has very exciting game play, amazing space environments with great sounds, and a great user interface to let the fighters have wonderful experience. You can select the space scene, and your spaceship from several options. The controls are super handy and easy to use (motion sensors or swiping on the screen) to navigate your jet fighter space ship.
The game is available for free (with in-app purchases) on Google Play, and completely free via Amazon Underground.
Space Warrior is a thrilling shoot ’em up game with unbelievable visual effects. Experience the world of an alternative future of the Earth and get caught up in a plot of a full-on space saga.
It would seem that there is nothing to discover in the Solar System. But in the most remote corners of the Universe mankind has come up against cruel resistance. You are the only one who can save the galaxy from an alien race of invaders!
– popular Space setting of the game with futuristic NPC and Bosses
– stunning art which creates a real 3D world with accelerometer support
– tons of amazing explosions, lighting, post effects and slow motion wow effect
– easy one-finger game control
– an unique blend of addictive game mechanics and technologies
– it’s easy to play
The game is free (with in-app purchases); it is scheduled to launch on the Amazon Appstore in the near future.
Two things I hold dear: Star Wars and LEGOs. The former opened a world of imagination, and the latter gave me the tools to physically build it.
The continual amalgam of virtual LEGO characters and major franchises is almost always welcome, as is the new LEGO Star Wars: TFA, based off the latest Star Wars movie, The Force Awakens.
As with most LEGO-themed games, this one relies somewhat on the relevant source material to cobble together an adventure that encompasses more than one movie period. The imagery is quite LEGO-ey, with adjusted looks and interesting constructions. The animations are quite smooth, and the game does an engaging job of creating several different type of playing environments with the same template. It looks fun, relives the movies and pops visually.
Controls-wise, a simple gesture system makes things happen; a big part of the game is exploration and interaction. There are a lot of things to research, and this allows the game to take on a bit of an adventure path. Beyond the crafting aspect, one sees opportunities to battle enemies.
If getting involved with movie characters is one’s thing, this game shouldn’t disappoint; starting with Poe, there are quite a few to invest in. I found the different type of fighting enjoyable. Dogfighting, gun battles and the like. Interestingly, there are new fighting mechanics included that further set this iteration apart from early stablemates.
All content isn’t available for free though; a paid All Season Pass unlocks everything, plus feature additions. The game is Family Library-eligible.
All in all, it should be a visual feast — even for folks who are used to LEGO entries. It doesn’t try to match the movie plot point for plot point, and I think that serves it well. It stands on its own, and that’s all someone can ask for.
Sweden’s Women’s Olympic Team aside, penalty kick shootouts are exhilarating… especially for the folks watching. I should know, being a retired netminder myself.
Thus, it’s great news that Gamegou Limited, the crew behind award-winning game Perfect Kick, has a follow up effort out now called Soccer Shootout.
Game details (per Google Play):
Can you make the shot? Can you make the save? Can you handle the pressure as a stadium of sports fans looks on?
New authentic multiplayer penalty kick game Soccer Shootout puts you in the roles of football kicker and keeper for an ultimate showdown. Enjoy live, 3D gameplay with a simple flick of a finger. Build your dream team of kickers and train them in special skills. Go head to head with opponents from around the world in free and unlimited challenges. Win rich rewards every week! Are you ready to be a hero? The world is watching.
The game can be downloaded for free, and has in-app purchase opportunities. The trailer is below:
Satellina Zero is a new arcade game that just arrived on Google Play, and for now, the Android version has an exclusive: achievements.
In this fast-paced, addictive follow-up to the indie hit Satellina, swipe and tap to collect a stream of colorful descending particles, generating original soundscapes as you go. Get into a flow to beat your score, unlock new colors and music, and reach ever more dangerous speeds.
* Addictive gameplay
* Simple control
* Multiple color palettes
* Procedurally generated music
* Compete against the world with global leaderboards
* Endless mode on all levels, plus unlockable, super-challenging secret mode
* Android version contains exclusive achievements
The game is free (with in-app purchases); check out the trailer below.
When it comes to gambling, knowledge is power. Sure enough, lady luck will always have a hand to play – but trusting your instincts and counting on that lucky rabbit’s foot to bail you out of trouble isn’t always the wisest of strategies. The good news is that there is only one piece of good fortune that you’ll ever need, and you can find it with Online Casino X. This site has just one goal in mind and that is to help you find the best casinos.
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For the savvier gambler out there best online casino also offers a host of tips and strategies to playing popular online and live casino favourites like roulette, blackjack, baccarat and videopoker. If you feel a little intimidated that these games are simply too complicated you don’t have to worry – Online casino X will coach you through the rules of every game, helping you how to avoid mistakes whilst teaching you all the tips you need to know to gain an edge.
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A bugbear of mine is game reviews that rely heavily on simply comparing the game they’re talking about to another, more popular game. Sadly, there’s no way I can talk about Shadowverse without mentioning how much like Hearthstone it is.
Seriously. It’s really like Hearthstone. Really.
You have 3 cards to start with and you’re in a 1 on 1 fight. The fight progresses in rounds and in each round you’re given points to spend. The first round you can spend 1 point, the 2nd round you can spend 2… you get the idea.
These points are spent on playing cards. Cards that have been played are placed face-up in front of you. More powerful cards cost more points, so you’ll only be able to play them in the later rounds.
Cards have 2 values that are important when they’re in-play. A defense and an offense value, these two numbers represent how much damage the cards do and how much damage the card can take before they ‘die’ and are taken off the table. The aim for you is to attack your opponent, which is made harder by the fact that your opponents cards are trying to attack you too. Do you hit your target this turn, or should you remove some of their cards from the table, lest they hit you back?
Honestly, it’d be so much easier if you just went and played Hearthstone.
One thing that Shadowverse does that’s totally unique is an ‘evolution’ feature. In each battle you have 3 evolution points to spend. These allow you to evolve your cards which can result in better stats or entirely new abilities becoming active.
Much like Blizzard’s competitive card game, Shadowverse has a wide range of cards, all featuring exquisite art. There’s hundreds of the things for you to collect and building your own deck is a chance for you to create something that’s unique to the way you play. A lot of cards have abilities that suite one style of play over the other, though sometimes they’re written poorly and take a bit of trial and error before you fully understand how they work.
Another criticism would be that card’s stats aren’t clearly identifiable when you’re in the middle of a game. To be able to see what affects the cards have, what their attack and defence values are, you have to click on them. This might not seem like much, but when you’ve got 4 cards on the table and six in your hand, it can become confusing as you try and figure out what each card does and how they’ll affect each other.
One aspect that Shadowverse has over Hearthstone is the single-player offering. There’s a large number of characters to play as (each offering their own unique decks) and there’s fully voiced dialogue between each battle. The story is your normal fantasy nonsense of magic and evil, but it’s useful for players that want to learn how to play offline, rather than getting their decks kicked in.
Shadowverse is blatant in what it’s trying to do – copy Hearthstone. In fairness, it does this well. Whilst not offering too many of its own unique ideas, aside from the evolution feature, it’s well made and just as fun as Blizzard’s own.
THE CROWN OF KINGS
Adapted and expanded from Steve Jackson’s bestselling gamebooks, Sorcery! is an interactive fantasy story told through thousands upon thousands of choices — all of which are remembered to make every adventure unique.
The legendary Crown of Kings has been stolen by the evil Archmage and taken to the Fortress of Mampang, high in the mountains. You have been sent, alone, to get it back. Armed with only a sword, a book of spells, and your wits, you must negotiate the cruel mountains, break into the Citadel, and sneak through the city within to confront the Archmage himself. You cannot hope to survive — but sometimes even death is not the end…
AN EPIC FINALE
Whether you’re starting here or completing an ongoing quest, Sorcery! Part 4 is the longest, most complex, and most devious installment of inkle’s acclaimed narrative series. Here’s just a small sample of what this open-world adventure has to offer:
– A full tutorial gets new players situated while suitable difficulty challenges those continuing on.
– Past choices and old friends will come back to help — or haunt — as you look for a way into the Archmage’s impenetrable Citadel.
– Disguises will allow you to slip around unnoticed, but be warned, some people you meet won’t like who you’re pretending to be!
– Multifaceted supporting characters can be befriended, betrayed, manipulated… and even seduced.
– Over forty magical traps await your unique, cunning, and devilish solutions.
– Stunning new cartography, hand-drawn by illustrator Mike Schley, includes 3D buildings that can be explored inside and out.
– A plethora of possible endings are in store — both triumphant and tragic.
The game starts with aplomb, and Adam is a character that the game nudges one to pick. Our boy Adam happens to be the Guardian of the Northern Kingdom. We also learn that he is tasked with protecting the tower from dastardly goblins, and he accomplishes this task by keeping the monsters away with his rusty bow and arrows.
The shooting mechanism mostly defines the game. The archer is perched up high, arrow ready to fly, waiting on individual goblins to break into view on the right. The game utilizes an arcing line to show the arrow’s projected flight path; this can be adjusted by dragging a finger on the screen.
The interesting trick is not to just get the arrow to hit a stationary enemy, but to gauge its forward progress, such that one has to actually aim a few “game feet” ahead; when one gets it just right, it’s possible to kill or slow down an oncoming goblin. The built-in tutorial is helpful here, and practice makes perfect.
Headshots are especially valuable, and other hits generally reduce the monster’s lifebar. You can’t let a monster get to close, because the shooting angles become impossible when it get’s closer — too many monsters accumulating at the base of the tower means death to the defender. After a set number of incursions, the level is hopefully passed and goodies issued.
As the game goes on (and XP increases), the enemies get tougher, and so do the weapons available. There are other archers that can be unlocked too. You can use boosts, and craft more weapons in between. Bosses, multiple incursion paths, enemy projectiles… yep, yep and yep.
The gameplay develops at a reasonable pace, with advanced weaponry mostly becoming available right in step with the arrival of tougher villains.The other elements aren’t too tough to comprehend, and the changes in pace help keep the concept somewhat evergreen.
The combination of graphics and shooting mechanism work well, and allow this title to live a bit beyond the confines of its genre.
Nonetheless, it is a tough genre to break into, and even with the engaging action mechanism, it might feel a tad monotonous after a while.
Ateam’s Unison League lets you travel across a troubled land with a band of warriors, defeating monsters as you go. You build your own hero, choosing your class and customising your appearance, and develop guilds with other players. The game was released on mobile platforms last year – but there’s a brand new update on the way.
In an unexpected crossover, the latest content for the game is inspired by hit anime Evangelion. The franchise took Japan by storm with its blend of dystopian sci-fi, subversive symbolism – and giant mecha bashing the bits out of angels. The latest film series, Rebuild Evangelion, takes the story further.
With this new Unison League update, you get a brand new plot that will unfold over two weeks. Each chapter reveals the next piece of the story – and you get to unlock a load of new Evangelion-themed items too. You can customise your hero to look the spitting image of iconic mechas Unit 01 and 02 – or protagonists Shinji, Asuka and Rei. There are brand new attack animations thrown in, along with a log-in bonus – a speed queen version of Rei Ayanami.
If you’ve caught all the Pokémon and want a new game to give you that fix of Japanese culture, Unison League might be for you. It’s available for free from Google Play and the App Store.
This article is sponsored as part of Steel Media Preferred Partners.
Hart. Schumer. Foxworthy… heck, is that Richard Pryor? On tap? With playlists too?
Laugh.ly is the app for stand-up comedy. With hundreds of comedians and thousands of hours of material, we have the jokes you are looking for. Laughter guaranteed!
Discover the funniest comedy from the most famous comedians and find up-and-coming comedians from around the world. Our curated comedy stations deliver laughs for everything from sex and marriage to religion and politics. Be the first to hear the next Donald Trump joke or a hilarious parenting joke to share with your friends who just had a kid.
It’s free to listen, so start making playlists with your favorite comedy acts and share them with your friends. You don’t want their lives to be dull and boring forever ;)
The app itself is free (ad-supported), with subscription options in-app for $3.99.