Oct 27, 2016
Diggy’s Adventure is an interesting, self-contained game that might just release the Indian Jones within.
We do get a simple sliver of backstory; our hero is looking for his father, who has been for a few days while searching for something mysterious. This then gives some initial gameplay goals, which must be met to go further on into the game.
The gameplay is easy to get into; at its core, it feels like a dungeon crawler, and there is an ever-refreshing list of items that must be located and collected to open up newer portals. Using tap controls, our main character can be guided towards the unit block paths. Some blocks can be dissolved by contact for the goodies within, while some are immovable. The amount of energy is limited though, so you have to be judicious with what one does with this resource.
As the game goes on, the obstacles get trickier… stuff like levered bridges, rollable boulders and the like start to appear, and these up the puzzle factor. Through it all, you get funny folks to talk to, and goodies to discover. Also, the developer promises new content on a weekly basis.
When it comes to the visuals, it does a good job of keeping the game’s premise: dungeon exploration. It works well in 2D, and utilizes hidden caverns and passages well, with light being the most important resource. It doesn’t get too complex, but is still able to convey the gameplay, even by avoiding being overly whimsical. The animations are useful
The game does a decent job of keeping one’s attention; the items that need to be found, plus the interactions and the evolving puzzles combine well together, and actually create a tangible tale that draws one in to get to the end of.