Oct 3, 2015
In Lamphead, all Bob wants to is escape the forest.
From the beginning, it’s clear that the gameplay is at least partly a function of the artwork. Graphically, it starts of as a dark affair, with an almost eerie use of virtual light that highlights the more pertinent elements of the game. With such an emphasis on darkness, the experience is affected by every shadow, and it seemingly even plays tricks on one’s mind.
Then, just as one feels almost comfortable with the eye candy, the visuals change, with adjusted animations to match. It’s a smooth going, and from the very first glance, it looks like an inviting game.
As for the actual gameplay, it’s a platform game, and our protagonist packs a mining light for a head and maneuvers on foot from left to right. With the early play serving as a tutorial, one learns the basics of play, which involves avoiding evil-looking spinning blades and sharp stakes. This is done with one simple mechanism: tap to flip Bob. This allows our guy to do his gravity-defying bit and walk on the underside of the surface. Of course, said obstacles are not averse to appearing on the underside as well, so to travel as far as possible, one has to continually tap to go up and down as needed.
There are collectibles as well, so lovers of arcade games are catered to. The lamp contraption that makes up Bob’s head is in constant need of batteries which show up every now and then, and there’s more to collect as well.
Fun, yes, and challenging as well, but then the game speeds up and really tests one’s reflexes. The obstacles become more frequent and more diverse, and the collectibles create harsher opportunity costs situations.
It’s engaging, almost surprisingly so; it is simple, but is able add in enough elements to make it to put down.