If you listen to podcasts on Android, you probably know Pocket Casts, the popular mobile aggregation app.
Well, it’s getting an update, and if the actual update doesn’t tickle you, the formal changelog introducing version 6.2.4 should:
Like sands through the hourglass, so are the releases of our app. Maybe slightly less inevitable and more fun though? I mean the same amount of people are betrayed, killed off, and then come back but I digress! 6.2.4 brings you:
– Syncing improvements (specifically around swiping to mark as played)
– Various fixes to playback, chapter support, remove silence
Wells Fargo is looking to support completely card-less transactions at its 13,000 ATM locations by allowing customers with devices that are equipped with Android Pay and Samsung Pay to access said machines.
This means folks will be able to do stuff like, say, withdraw money using specific smartphones and even smartwatches.
According to the informational, these card-less transactions are relatively easy to set up; the Wells Fargo customer would need to sign into the Wells Fargo application on his/her smartphone, and select the “Card-Free” option to request a code via “Account Services.
With this 8-digit code (plus pre-existing card PIN), one can perform an ATM transaction.
Beyond that, folks should be able to use the NFC functionality of Wells Fargo Wallet, Samsung Pay and/or Android Pay to initiate transactions by holding the smartdevice close to a properly-equipped Wells Fargo machine. According to the press release, more than 40% of WF terminals are already NFC-enabled.
Dubbed Broadside, it’s slated to hit the Android gameplay wire in April. We don’t have a ton of details just yet, but we do know it is a faction-set space shooter with ship upgrading elements.
Broadside will feature a twist on the classic arcade space shooter. Players will be given the choice to choose between three unique factions, each with both ship and weapon upgrades.
It hosts beautiful 2D graphics, easy to pick up and play controls, and a local high score leader board. Ultimately, players must defeat enemy ships, upgrade their weapons and work with their ally faction if they have any hope of survival.
Gismart Piano, an app designed to get people to play and learn piano, is on sale on Google Play.
It can currently be had for $0.10, down from its regular price of $1.99.
Here are the app details per Google Play:
Our digital Piano app lets you choose sounds from a number of music instruments: from a grand and fortepiano, to the violin, harpsichord, accordion, organ and guitar. Carve out original melodies and record them to play back via different musical instruments. You’ll learn various chords and how to read sheet music, taking you on your journey to become a virtual piano player and maestro!
★★★ Real Piano app features ★★★
✔ Full 88 key piano keyboard
✔ Fun Mode
✔ 9 Different piano keyboards and musical instruments:
Grand Piano keyboard
✔ Single or Dual scrollable keyboard
✔ Free piano songs
✔ Popular and classic piano songs
✔ Piano record feature – record and share your plays
✔ Piano HD
My Town: Grandparents, the latest addition to the My Town series, is available for free for what we assume will be a limited time.
The game is especially aimed at children.
-9 exciting locations including a garden, woodwork area at the basement and dad’s old room!
-Plant more then 20 different flowers, vegetables and bushes
-14 characters you are absolutely going to love and adore including dad’s best friend and Grandpa’s neighbors!
-Can you find the ghost? it’s out there waiting for you around the house.
-Make sure the plants are watered and replaced after they dry out.
-Lots of clothing and items to add to your canvas game area.
-You can not FRY an omelet, over clock it and burn it, use fire extinguisher in case of fire! :)
Update 1.2.0 brings your crew to Latin America! Help some old friends and discover the sights and sounds of Mexico, the Caribbean and Central America… but watch out for the return of an old enemy, too!
Easily capture and share your train’s adventures with the new photography feature as you collect new cars and locomotives, like the brand new Aztec Engine.
– Hotfix – added fix for data loading issues on some Android versions
Version 1.2.0 is available now; Tiny Rails remains free (with in-app purchases) on Google Play.
Here’s an interesting new game on Google Play: Izzy Anna Jones – 2D Adventure. This one looks to be a cool platformer with vertical elements, but also is slated to support Little League Baseball.
Izzy Anna Jones is a 2D Adventure Game from Blaze Studios. You play as Izzy Anna Jones. An amazing explorer from a long line of explorers.
Help Izzy through challenging levels of desert, caves, and Egyptian pyramids. Use skill, cunning, and of course her pistol, to make you way through enemies and obstacles. Can you cross the Nile and get to the pyramid of pharaohs to find the long lost treasure?
Fun-looking game that supports youth playing the quintessential American game?
Izzy Anna Jones is available for free on Google Play.
Stealth – hardcore action doesn’t carry many airs with it. Nah, with simple blue hues and a top-down 2D look, it feels very unassuming.
Simple as it is, the game still manages to wear “puzzle” garb quite ably. With the aforementioned top-down view being our visual gateway, the game is very easily taken in and understood.
The game play is all about avoiding detection. On the one hand, there are sentries with lights that roam around, and on the other, you… the player. The latter is looking to avoid the former. As the player, you think of yourself as a shrewd operator versed in subterfuge. Think hostages. Think danger.
The simulated lights are the aggressor’s tool of discovery; they flare out and have fixed ranges, and are perched in front of the sentries, much like you’d see on a cartoon car. As the sentry moves and switches direction, the locator light is shined on a new area of space. As hinted at, the main idea is to avoid having the light set upon the your play piece. To increase the fun factor, it is also possible to creep behind a moving sentry, all furtive like; as long as the subject isn’t caught in the light, it’s all good.
If the light does chance upon you, the sentry is alerted, and chases you down… level failed.
But then, one has to contend with the collectible pieces –ah, the “hostages” — that are placed at different places on the board. They are rescued by contact, and when all are collected, an escape portal appears, which one has to navigate to safely. There are bonus objects, and one nifty trick is the ability to eliminate sentries by contact. This isn’t for the faint of heart, as it entails continued contact from behind, sometimes while said sentry is moving and twirling around.
As the game goes on, the levels become a bit tougher, which is to be expected.
Stealth wins because it is simple yet engaging. It doesn’t reinvent the wheel; it just presents an easy-to-chew portion of it. When it comes to mobile games, simplicity is an attribute to strive for, and this one mostly delivers.
I feel sorry for game designers sometimes. It can feel like every ‘type’ of game has been made already – just how do you come up with something people have never seen before? One easy way to do this is to simply combine already popular ideas together.
So this is Akihabara – Feel the Rhythm – it’s combination of Tetris, Connect 4 and a rhythm game. This means that blocks fall from the top of the screen and land at the bottom. The blocks are different colours, so you naturally need to have 4 of the same type touching each other to ‘clear’ them and get points. The rhythm-wrinkle comes from you being able to alter the colour of falling blocks by tapping the screen at the right moment.
This is because as with all good rhythm games you have a line travelling from left to right and it’s moving in time to the beat. Each beat of the song you’re hearing is timed so that the line transitions from one block to the next. To get a high score and a multiplier built up, you need to time your colour-swapping screen taps in time to the music.
It’s a nice idea and one that had me interested to play Akihabara – Feel the Rhythm in the first place. Sadly the rhythm aspect of the game doesn’t really matter, so it kind of falls flat as a rhythm game. You’ll never ‘fail’ a level because you’re tapping out of time.
Then it’s sad to say that the Tetris / Connect 4 elements doesn’t work too well either as there’s no sense of danger when blocks are falling. This is because all blocks are the same shape, they’re just squares. Also, each time you tap the screen you can see what colour you’ll be swapping a descending block for. There’s no randomness to the blocks falling or to the order of which new colour is being inserted into the falling block.
It means the game’s not a challenge in terms of puzzling and it doesn’t really care if you can keep a beat either. So you’re left with falling blocks that you can easily change the colour of and all you need to do is group 4 of them together.
It’s a shame because the idea’s a good one, the music’s nice and the controls work well for what they are. It’s just that there’s no excitement to playing the game and when all you’ve got is a ‘campaign’ which is more of a battle of endurance than skill, it kind of stops being fun.
Akihabara – Feel the Rhythm sits in a bizarre no-man’s land of genres. It’s a solid idea that’s lacking in its execution and won’t grab you like a good puzzle game needs to and it won’t challenge you like a good rhythm game needs to.