Dec 31, 2012
To make it in the Android app game, being able to stand out is the name of the game. This is especially true of tower defense type of games. To call this segment saturated is being somewhat generous.
I did find Anomaly Korea to be a needed breath of fresh air.
Why? We all know the elements of tower defense: destroy moving enemies before they make it from point A to point B. Well, how about switching the paradigm a bit… how about making my units the ones needing to make it to a safe point, with the enemy in fixed positions? No, not as great as inventing the wheel, but good enough to get this game a good look in my book.
The storyline will be familiar to fans of the prequel (Anomaly Warzone Earth): alien invasion, with mechanized machines at street level. With top-down visuals, I had to direct my convoy on a number of missions through hostile streets and pathways, using resources wisely to achieve success. Using a planning tool, I had to design a path to wherever we had to get to (airplane, safe zone, etc). The shortest route wasn’t always the safest, as the driveways were lined with enemy gunners. Additionally, I had to watch damage — I had the ability to change the positioning of my vehicles, hiding damaged ones and protecting my big weaponry. My job was to destroy the enemy before they destroyed us and/or prevented us from getting to the mission point. Power-ups and loot appeared on screen, and I was able to accumulate game cash.
I thought is was more than sufficient graphically. The developer did a good job of rendering a conceptual, futuristic war-torn city, and the planning overlays helped to isolate the goodness of the actual fight screen.
“Tower Offense” isn’t a new concept, but really, Anomaly Korea is well worth checking out. It is a fun game, with well-thought out ideas.
Anomaly Korea Review Rundown
App available on the Google Play Store »