Appointment With F.E.A.R Review

Appointment With F.E.A.R Review

Sep 12, 2014

Appointment With F.E.A.R casts the player as a hero with powers of their choosing out to stop an evil meeting of the minds as the criminal organization known as F.E.A.R meet in three days to hatch an evil plot to take over the world.

Screenshot_2014-09-03-01-06-00Players begin by picking their powers. What powers they have affects the story great deal. They may be able to fire energy blast from their hands or simply be a Batman like gadget genius with no actual superpowers besides being clever, among others.

A few of these feel a bit half-baked though. The engineer type doesn’t really get enough chances to use his gadgets and the mind reader doesn’t get to really read minds, more just use their physic skills to hurl objects at enemies and so on.

Screenshot_2014-09-09-12-51-31After creating their character the player embarks on a long, interesting adventure in Titan City. Picking the right way to react to events, what to prioritize and the correct dialogue responses to uncover clues are essential to success. The game has a strict time limit of the three days until the meeting. If the player hasn’t found clues as to where the F.E.A.R meeting is by then the game is lost. There are many red herrings and wastes of the time player can fall foul of and sometimes the most sensible choices may not be the right ones.

Appointment With F.E.A.R uses a similar battle system to other Fighting Fantasy books, but the mechanics are quite different. During combat the player can pick between easy, normal and hard to land attacks which do increasing amounts of damage. The chances of landing an attack are random, just leak the dice rolls in the gamebooks of yore, but these dice rolls are hidden from the player.

Finishing combat quickly is often required to get the best outcome of a situation, so unleashing risky attacks is sometimes important. The game doesn’t have too many battles however compared to other FF books. It tends to be more dialogue based.

Appointment With F.E.A.R is an enjoyable story and brain power is required to make headway though the game. It is also packed with humor, like the ability to ignore a crime scene in order to purchase a custard tart or finishing coffee before checking out in progress crimes.

The game has some annoying glitches however. More than once I had an issue with the game simply blanking out when I tried to start it or text becoming black on a black background and being impossible to read. Both times this could only be fixed by reinstalling the game which is not an ideal solution.

Appointment With F.E.A.R doesn’t read much like a Fighting Fantasy story. While an enjoyable read with plenty of silly dialogue like any campy superhero story, it is a complete departure from Livingstone’s earlier books and this may not sit well with some players. Hero names are very silly as well. I laughed when a suggested name for my heroic energy blast firing heroine was Velcro Pants.

Appointment With F.E.A.R tells a good, funny story and is an enjoyable game. While it may be a little frustrating sometimes working out where to go and what to do the general air of ridiculousness and fun really make it an inviting game.


Appointment With F.E.A.R Review Rundown

8
Graphics/Sound - Colorful comic book presentation with all the visible sound effects of that era. Great heroic music and sparse but good sound.
9
Controls - A good interface.
8.5
Gameplay - Fun gamebook gameplay with dice rolling combat and loads of paths to choose. A bit thin on clues and ideas on where to go next though.
8
Replay Value - Different abilities add longevity as they change the book a great deal.
8.5
Overall - F.E.A.R lives up to its legacy with great RPG like gameplay and F&F feel.

Download: App available at the Google Play Store »

Allan Curtis
Allan is a writer of many years experience. Passionate about Android, gaming and coffee he weds technical knowhow and writing skill into a maelstrom of awesome. Follow me at #AllanCurtisARF
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