Battlestation: First Contact Review

Battlestation: First Contact Review

Nov 19, 2014

Battlestation: First Contact Is an interesting mix of RTS and tower defence.

As commander of a large space station the player simply needs to survive by any means possible while wiping out the enemy. Gun turrets can be built in a number of slots on the station. These range from fast firing anti fighter lasers to slower heavy missile launchers for pounding the snot out of big ships. Having a good balance of weapons to combat different threats is as important here as it is in any tower defence.

Screenshot_2014-11-14-08-15-18As well as towers however the player can also construct Hangars. Once built these spit out fighter in a steady steam, providing mobile defence that can be sent to attack the enemy or cover the station as necessary. Fighter squadrons can be individually ordered about and while they cannot be moved directly, the player always feels like they have firm control over their pilots.

A shuttle bay can also be built that allows marines to be sent in troop carriers to opposing enemy ships to take them over and steal them from the enemy. Lastly, Earth can be contacted for reinforcements to bring in the big guns. This doesn’t come cheap however.

Screenshot_2014-11-14-08-37-08Of course all this fancy gear costs credits which are gained by destroying enemies and tapping on salvage. Marines and pilots are also a finite resource, so flippantly throwing away fighters or troops in futile combat will swiftly lead to disaster.

Battlestation: First Contact offers quite a few tactical options. Everything the player builds or uses can be customized like any good RTS. Turrents can have their targeting priority changed, while fighters can be more or less aggressive or dock with the station for upgrades. Shields can also be tweaked to either have more capacity or recharge faster. All of this makes a big difference depending on the situation.

Battlestation is a rougetype. This means when the player dies that saved game is deleted and they must start all over again from wave 1. It is very easy to lose it all very fast in Battlestation: First Contact if a tactical blunder is made. This makes the game tense but it is very aggravating being blown up after twenty minutes of gameplay. This is not helped by the repeated dialogue each game. Battlestation barely has a story to speak of and it is irritating to click though dry dialogue.

Battlestation: First Contact looks nice and minimalist. Its bright, simple graphics give it an inviting TRON like look with chaotic battles that are fun to watch. The sound is well done as well. A pumping techno track accompanies the action. The “pew pew pew” of combat gets the job done in a retro way, but a few more sounds would have been nice.

Battlestation: First Contact offers its first episode for free while additional episodes cost $3.50. If you’re good enough to reach the end of the first episode the later ones will likely be a good buy.

Battlestation: First Contact is a slick well-made game with a great meshing of styles its exciting tactical combat and fresh graphics make it a winner, even if it can be just a little too brutal sometimes.


Battlestation: First Contact Review Rundown

8
Graphics/Sound - Looks and sounds slick.
9
Controls - Great interface and simple to control.
7.5
Gameplay - A fun mix of RTS and tower defense. A bit too nasty sometimes.
6
Replay Value - A high difficulty level and the need to restart often can really kill the game's longevity.
7.5
Overall - A highly competent and fun game, Battlestation: First Contact is worth your time.

Download: App available at the Google Play Store »

Allan Curtis
Allan is a writer of many years experience. Passionate about Android, gaming and coffee he weds technical knowhow and writing skill into a maelstrom of awesome. Follow me at #AllanCurtisARF
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