Broken Sword: Director’s Cut Review

Broken Sword: Director’s Cut Review

Nov 19, 2012

Before Assassin’s Creed and the Da Vinci Code, there were tales of the Knights Templar, the shadowy but honorable band of noblemen that fought for honor and accumulated wealth and enemies. For many gamers, Broken Sword: The Shadow of the Templars was the first introduction to the group.

I first played the adventure way back when on my trusty Palm T5, and saying I was hooked is an understatement. The game was a PC mainstay, and its port to PalmOS was lauded.

Prepare to stand and clap again, because it has since come to Android.

Broken Sword: Director’s Cut took me back to a time when deduction solved crimes… a time when travel (not Google) got results and the guy could get the girl… if he made it to the end in one piece.

I played the game as George Stobbart, a well-meaning, stereotypically nosy American tourist in France. After narrowly escaping death by chance, I had to figure out what I had stumbled into. One murder becomes multiples, and then I was smack dab in a conspiracy with a professional killer — or is two or three — after me.

The game plays like most hidden object mystery games do. There is dialogue to initiate with other characters, clues to be found and puzzles (literally) to be solved. The developer leaves a few ciphers and locks that need to be logically addressed. In some instances, I had to be deceptive by luring a subject away so that I could procure a guarded item; on at least one occasion, that involved recruiting an accomplice. At one juncture, after being accosted and attacked by a horned adversary, I had to figure a way to restrain said opponent before proceeding. I picked up clues and usable items to store in my inventory.

Dialogue-wise, there were optioned outcomes, but they didn’t deviate very far from the required one. If I was asked a question, I sometimes had the option to lie or tell the truth, but at worst, all that it did was delay the inevitable. When I got stuck, I had to re-trace my steps and/or try the items in my inventory (boy was I happy to finally get rid of the dirty tissue). If that failed, there was the hint feature (here’s a free one: the interwebs are literally chock-full of walkthroughs).

It is still a great game; while I loved the graphics that stayed true to the original, some might wonder why it seemingly does not pop on today’s powerful mobile screens. I thought some of the clues were unnecessarily convoluted, but the additional difficulty might actually lend to the game’s allure.

The Director’s Cut (a prequel featuring George’s love interest) was a fun twist that is just one reason Broken Sword a consuming diversion.

Broken Sword: Director’s Cut Review Rundown

Graphics/sound - Loved them, but some might find the look and sounds dated.
Controls - Point to move/collect: what could be simpler?
Gameplay - Gameplay revolves around the mystery, and the mystery is topnotch.
Replay Value - Fun game that keep you glued till you are done; more variations could help replayability.
Overall - Well written mystery that translates to handhelds quite well.

App available on the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
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