Mar 28, 2014
Doodle Tank Battle brings simple battle to the world of tank conflict.
There are two main modes, Campaign and Endless. Using Campaign as the initial play mode, one can use the tutorial to gain familiarity. The playing area is designed to be used in top-down fashion, with the home tank being green, and the red tanks signifying enemy units. The tanks are simple, genial affairs; the terrain differs slightly from level to level, but mostly retain the same design elements.
The control layout can be tweaked, but by default there is a liberal joystick on the left, and tapping on the right incites firing. The controls are responsive, and everything on this end is fairly intuitive.
The gameplay is your basic tank fighting fare: wipe out the enemy life-bars before they eliminate that of the home tank. Doing this means evading enemy fire and maneuvering to get into the best position to dispatch the enemy machinery. There is a cool mapping utility at the very top of the play screen that shows enemy targets in relation to the home tank, and there is also a base, and destroying it allows the green guy to finish and move on.
Finishing spits out stars, points and gold coins. The gameplay is leveled, and success in one opens up the next; previous levels can be repeated as well. Coins can be used for upgrades… things like firepower that is more rapid in nature and more lethal, and armor, as well as exhaustible power-ups like threeway shooters, a shield or an airstrike. Real cash can be used to get stuff (and/r remove ads), but does not feel mandatory to enjoy.
All in all, it’s an easy game to like. It’s straightforward, and the game UI gets better at suitable intervals. The control set feels a bit tight, but I do like the ability to switch stuff around. As an added bonus, the game is MOGA-ready.
For a free-to-play entry, it’s hard to turn away from.
Doodle Tank Battle Review Rundown
Download: App available at the Google Play Store »