Dragon Coins Review

Dragon Coins Review

Jun 3, 2014

Dragon Coins is a game that wants to be judged by its individual parts rather than the sum of those parts—parts that nobody could have requested should be blended together in a single game. It takes the charm of classic coin dozing and randomly adds RPG elements that simply don’t fit in. At times, players will be equal parts satisfied and confused.

As a game, Dragon Coins is fully functional. It is basic at its core; anyone who has dozed coins in a mobile game or at the arcade will be able to jump right in. However, there are layers of additional gameplay plastered over the coin dozing aesthetic that justify the use of word “dragon” in the game’s title.

Rather than requiring players to collect items or reach a high score, Dragon Coins forces players to defeat enemies by dozing coins to prompt attacks from a hand-picked team of monsters. Dropping coins into slots for each monster will cause them to attack enemies. Collecting more coins in each slot allows monsters to use special abilities such as speeding up the dozer and putting up sidewalls so coins can’t fall down.


Each new level—which is actually considered a mission or quest—throws waves of enemies at players, all leading up to a final boss battle. Like an RPG, attacks drain enemy XP, but players also have a health meter that can be emptied. Using too many coins before taking out enemies leaves players vulnerable to attack. However, this rarely challenges players as enemy blows are not often powerful. Coin dozers will find themselves sacrificing a few hits for extra coins.

If the premise seems weird to you, that’s because it is. Gameplay is more of a hodge-podge of different genres rather than a cohesive unit, and Dragon Coins attempts at added depth only placate the retro appeal of dozing coins. But the RPG elements of Dragon Coins are interesting outside of traditional coin dozing.

Players earn new monsters as they collect gems and advance through levels. Of course, they will have to manage these new characters between missions. Users can only keep a certain amount of monsters, so they will have to sell off some for extra coins or fuse together monsters to create a more powerful team.

The Pokemon-like creatures also have elemental characteristics, forcing players to plan out their attack strategy carefully and select the most effective monsters before taking on enemies. While this is an important aspect of the game, it is all based on a small symbol found on each characters’ avatar that can be difficult to decipher.

Unfortunately, this is all still tied to a game that simply revolves around dozing coins. RPG elements clash with the simplistic gameplay formula, and the game’s poor excuse for a plot is confusing and pointless.

In trying to establish a unique identity, Dragon Coins instead has none. Classic arcade coin dozing, RPG elements and even friend requests are all meshed together in a nonsensical mess. While the game’s attempt at innovation is commendable, there are plenty of other more accessible coin dozing titles available.

Dragon Coins Review Rundown

Graphics/Sound - Monsters look nice, especially during fusing sequences.
Controls - Dragon Coins is about as simple as you can get: tap the screen to drop coins.
Gameplay - RPG elements don't feel genuine and it ruins the classic experience.
Replay Value - Levels are rarely challenging.
Overall - Dragon Coins should never have been a game but is it functional at its core.

Download: App available at the Google Play Store »

Ryan Bloom
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