
Mar 30, 2017
We’ve been keeping an eye on FZ9: Timeshift. Well, it’s here.
Off the bat, great looks and varied environments give the game visual spine.
The game gently suggests getting in on Story Mode, and as such, Story is where we spent most of our days. The game gets you in on the action quickly. Yes, first person is the how this one is perceived, and it works well at first blush.
The main gimmick is the slowing down of time. Taking on the persona of our hero Mak (and controlling his movements via virtual joystick) one takes on missions with plenty of armed enemies with various types of weapons. When not moving though, time is slowed to crawl, allowing the player to see (and possibly dodge) incoming bullets. it also slows down incoming attackers and everything else. This “ability” gives our dude an edge in combat.
The game employs a simple targeting method using a simple crosshair; it can be adjusted manually, or one can rely on an automatic sighting button to help. When it’s all said and done, two main goals are clear. Shoot, and don’t get killed. The gameplay flows logically, as one navigates environments populated with hostiles.
One aspect that is decently done is the weapon usage. Our guy typically has a handgun to start with limited ammo, and the idea is to procure discarded or dropped to continue. When all else fails, one can look to use the time control to get close to an attacker and take out said attacker with a knife. As always, follow the direction arrows, and get from Point A to Point B.
It pays to remember: getting shot (or being caught by a melee attacker) end the run. Unsuccessfully.
There is an energy requirement, and there are leveling elements. Attributes can be improved too.