Apr 28, 2014
For some reason, I couldn’t get Flappy Bird comparisons out of my head while playing Microtrip. It’s also a very simple idea, the player has to navigate a funny-looking protagonist through a field of obstacles, it’s starting from the very beginning every time, it doesn’t have any unlockable content, and it’s also full of unfair obstacles that instantly kill you and make you scream bloody murder.
Unlike Flappy Bird, though, Microtrip has level progression, power-ups, and actual gameplay. The core is, of course, very simple. A single-cellular organism is falling through some primordial soup, and the player controls it, either by tilting the device left and right, or touching left and right sides of the screen. Touch controls are, of course, the better option, as they always are. This organism has a soft, jelly-like substance, and upon falling on something solid, it wiggles and bends around it, much like a happy water-filled balloon. Some obstacles are solid, others are half-solid and slow down the blob, and finally, there are the spiky things that make me want to spray every surface in my house with anesthetic, in hopes of killing some of these smug little bastards.
There are two types of the spiky things: the small ones and the â€œscrew your recordâ€ ones. Smaller ones only hurt you by removing a part of your life that can be refilled with small pick-ups that litter the game. While they are annoying, meeting a couple still doesn’t kill the blob, and after it’s hurt, it becomes completely immune for a couple of seconds. So, sometimes it’s necessary to bump into them on purpose, because everything is better than to meet the big ones that kill you outright and end the game. No second chances, no repeats â€“ straight to the beginning with you.
Microtrip isn’t completely unfair, although after getting to a third, or even fourth difficulty level, it does seem like it. There’s a power-up that, when picked up, will make the blob change itself for several seconds, gaining some sort of power â€“ sometimes even allowing it to navigate through the spiked enemies with ease. This is sometimes enough to restore health from almost nothing, or get through some difficult places.
I definitely liked Microtrip. It’s a simple arcade game, but it requires a lot of attention and knowledge of whatever small mechanics it has. It’s fair and doesn’t have any unnecessary gimmicks. It looks great, it’s unusual, and it has enough variety â€“ frankly, I can’t think of a bad thing to say about it. It’s a perfect little endurance arcade game that I thoroughly enjoyed.
Microtrip Review Rundown
Download: App available at the Google Play Store »