Mar 8, 2012
With some games it’s not too difficult to guess where the inspiration came from. Others are deliberately random, and that adds to their charm. And some are just sort of inexplicable and are attention-drawing in that way. Ounce Bounce falls into the last category, which is why I tried it out.
Ounce Bounce is the story of a young owl is undertaking flight-training when he accidentally topples backward into a well. The tiny crash-helmeted owl is trapped at the bottom underneath a vast field of strangely suspended debris. Users help him make his way back to the top. In his way are bricks and boards. When crashed into the boards will move slightly, and the bricks will explode for points. It’s an endurance game and Ounce is constantly fighting against gravity, trying to drift up to the top of the well and not falling back down to the bottom. Users help him by swiping their finger up along his path to send him up. Users can rebound him off of boards to gain height, or into bricks to blast a path. The longer Ounce is kept in the air, the higher the score.
It’s a cute game, and the idea is interesting. Crashing into the bricks is quite satisfying, and it’s fun to challenge myself to see how long I can keep Ounce going. But that’s really all I have to say that’s specifically positive.
Truth be told I just didn’t like this game very much. It’s weirdly slow and lackluster, and there is actually very little accuracy when controlling Ounce. He is such a tiny object that swiping across his path only has about a 60% success rate and the lack of control makes it very defeating to play. Ounce himself looks so gloomy and defeated that it makes me wonder why he even wants to leave the well. I gave it a reasonable go but it just didn’t pass the cut.