Smashing Four Review — shuffleboard on steroids

Smashing Four Review — shuffleboard on steroids

Feb 15, 2018

Full disclosure: at the risk of being soundly mocked (as I probably should be), I just learned how to play Shuffleboard the other day. Loved it… so much so that I am negotiating with my better half to get one for the house. I can dream.

All that to say this… it was a good time for Smashing Four to come across my desk.

Look, to be fair, the shuffleboard comparison gives a comparative baseline, but really doesn’t completely describe the game. It is group battling and strategy in a rosy presentation.

Almost like shuffleboard.sf3

It starts with the glitzy visuals: bright use of color that highlight the main playing area, which comes into focus with an effective top-down view; the animations, on which the gameplay depends a great deal, are well done, with plenty of whimsical touches and appropriate sound accoutrements.

I know, I know… you wanna know about the gameplay proper. Well, shuffle shuffleboard out of your mind. The built-in primer helps you learn the game, which is all about gathering troops and knocking the sense out of opposing troops in a war of attrition. To further explain, you line up against a random opponent, each of you with four pieces and alternate turns. You project your pieces, one after the other, and reduce the lifebars of your opponents, before they do the same to you.

And “project” you do… by dragging and releasing your piece, Angry Birds catapult style. You can aim, and look to do maximize damage by direct hits and secondary rebound damage. You can also look to strategize, because the game also plays like billiards, you can also look to play defensively, making it harder for your opponent to hit you when it is his/her turn. Oh, you can’t tarry too long, as every turn has a time limit.

As the pieces lose life, they varnish, and the player that loses all pieces loses. Winners get game coin and orbs, which, when matured, yield new cards and more. The orbs add a time requirement of sorts, as they require maturing (which can be shorted by green gems or real cash).

The cards can reveal new players (with new attributes) or clones of cards already owned and/or deployed. Clones can then be used to upgrade existing pieces do that they can be more useful in battle.

It comes together well, and has been an enjoyable pastime for the past few days.

Better than shuffleboard?

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Smashing Four Review — shuffleboard on steroids Rundown

8
Graphics/Sound - Inviting sounds and looks.
9
Controls - Intuitive "pull" and release firing mechanism.
8
Gameplay - Offense, defense, strategy all rolled into one.
9
Replay Value - Very, vert addictive.
8.5
Overall - Simple concept, all-round implementation.

Download: App available at the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
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