Solipskier Review

Solipskier Review

Dec 14, 2010

Think of Solipskier as an endless platformer where you draw the level. You draw the path for your skier, named Solipskier, to ski on, trying to travel through tunnels and gates that increase your score and multiplier. As Solipskier picks up speed, you can draw ramps to send him up in the air, and as you stop drawing paths, Solipskier will do tricks in midair to get you more points. Impeding your progress are barrier gates, areas in which you can’t draw a path through, as well as your own reaction times. You will often be going so fast that you may miss when Solipskier lands, or you may try to draw a ramp, but make it so steep that it just winds up being a wall for him to crash into. Your goal is to survive the often insane pace of the game, while trying to rack up the points.

Solipskier is an intense experience when you figure out how the controls work, and get going at insane speeds, racking up points and sending your skier to insane heights, trying to react quickly as he falls back to the ground. It takes a bit to figure out how exactly to properly play, from drawing bumpy pants to create speed and quick ramps to propel yourself in the air, and learning when to not draw paths so you can perform tricks in the air for more points, without letting Solipskier all to his doom. The game has a fantastic muted yet distinctive visual aesthetic, the environments being largely shades of gray, with the only color coming from the gates and Solipskier’s cape to make them stand out amongst the environment. The best audiovisual effect is that it is possible to make Solipskier lose his headphones if you fly up high enough, and the music will stop playing.

The music is my first complaint about the game – it isn’t a great fit to the game. While a fast-paced song is a necessary fit for the game’s pace, the speed metal track they used just seems a bit generic and I’ll-fitting for the game’s aesthetic. Something more electronic and wintry might be a better fit. The game largely runs well, but does tend to occasionally suffer from slowdown on my Samsung Captivate (a Galaxy S model) when things got a bit too fast. As well, as of publication, publishing of scores to OpenFeint did not work for me. It shares a leaderboard with the iOS version, and will display your score from the iOS version, but your score will not submit to OpenFeint from Android. The developer has been notified and made aware of this problem.

Solipskier is an incredibly unique endless game, and it’s a great port from it’s origins on Flash and its iOS port, playing identically across all platforms. While it isn’t perfect, it plays like little else out there, and is an entertaining arcade experience.

Solipskier Review Rundown

Graphics/Sound - The largely monochromatic visuals are unique, but the music is ill-fitting.
Controls - The controls are solid, but it can be hard to draw bumpy paths at anything above low speeds, and it can be hard to tell when Solipskier is about to land.
Gameplay - A refreshing twist on endless games, and it really draws you in once it gets going.
Replay Value - The game is easy to start anew once you die, scores multiply at high levels in a way that make you feel like if you just did one thing better, you could top your old high score.
Overall - Solipskier is a unique endless game, and while it is far from perfect, it is a good new experience for veterans of endless games.

App available on the Google Play Store »

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
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