Tiny Legends: Heroes Review

Tiny Legends: Heroes Review

Aug 8, 2013

Tiny Legends is a pretty lengthy series of games of absolutely different genres, united with the common simplistic Minecraft-esque blocky graphics style. Tiny Legends: Heroes is a tactical arena action title, not unlike many other games of this genre. The story isn’t really important, as the brave heroes fight against dark forces in a fantasy world for another damn time. Tiny Legends: Heroes bets everything on the gameplay, and is quite successful at it, even if it’s not that unusual.

Tiny Legends: Heroes consists of three main parts: roaming the dungeon, fighting monsters, and resupplying at a camp. The camp part is quite simple: player can buy, sell, and equip various weapons and armor for the party members, buy and equip skills for the party members, and buy and exchange the party members themselves, spending gold that is earned from the dungeon. Although Tiny Legends: Heroes is free-to-play, meaning that the best clothes, skills, and party members are only available to the paying crowd, there’s no strong paywall. Even when the game starts being difficult, there’s nothing to stop the player from grinding levels and gold on earlier monsters.

Tiny Legends Heroes 2Dungeon roaming and monster-fighting are two parts of the same process. The player goes into a dungeon with a party of three that are displayed as one in the dungeon. The dungeon is filled with monsters and treasure. Picking the latter up simply grants some gold and loot, while coming into contact with the former will trigger a battle phase, not unlike Final Fantasy VII.

In the battle phase, all three heroes are standing on the single screen, while waves of monsters come at them from behind the borders, with the clear goal to knock their heads clean off. The heroes should be controlled by tapping on one of them, and dragging the finger onto the ground to move, onto a monster to attack him, or onto another hero, if cleric is selected, to heal him. Besides primary attacks, which differ by the hero type, each of them can learn several passive and active abilities, should they reach a required level. The active abilities need to be recharged before activating them again, while magic-wielding heroes also have a mana pool which needs to refill, before re-casting a spell. Although the whole battling process becomes quite monotonous after a while, wide range of heroes, equipment and skills allow Tiny Legends: Heroes to still be interesting.

Tiny Legends: Heroes Review Rundown

7.5
Graphics/Sound - Although the models are primitive, the overall graphics are fine. So fine, in fact, that some people are experiencing performance issues.
7
Controls - Some minor issues with controlling the heroes.
7
Gameplay - Working concept, but as usual, free-to-play means pay-to-get-through-the-best-parts.
6.5
Replay Value - It gets somewhat repetitive after a while.
7
Overall - I was actually surprised by how much I found to complain about, as the game seemed fine at first.

Download: App available at the Google Play Store »

Tony Kuzmin
Basically, a talking digital extension at this point.
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