Clash of Kings Review

Clash of Kings Review

Nov 27, 2014

If imitation is the most sincere form of flattery then Clash of Kings by developer Empire Game Studios must have absolutely loved Machine Zone’s Game of War: Fire Age as the two games are very similar indeed. Game of War was a fun game though so this isn’t necessarily a bad thing.

Screenshot_2014-11-19-04-55-43Clash of Kings starts off with you, the king of your city taking it back from invaders, it’s unclear who they were or how you lost your city, but the only thing to be done now is to rebuild your devastated city and train a new army to ensure it isn’t lost again.

To do this the player builds resource buildings, such as Sawmills and Farms. These resources are used to crank out troops such as militia infantry and a few cavalrymen and to research myriad upgrades such as faster farming, the ability to support a larger army or just upgrades for your troops to make them stronger in battle. Building up the city is a very slow burning process. Packed with timers, it takes about 4 minutes to make a basic unit of militia and upgrades and research take a long time. This is a common story in freemium games though and it is never really that annoying.

Slowly upgrading the city, gradually becoming stronger and amassing an army with thousands of warriors is just as interesting as it was in Fire Age. The game also allows players to skip building and upgrade timers with under 5 minutes remaining and other players can help build or research things reducing the timer as well.

Screenshot_2014-11-19-04-58-16Alliances are central in Clash of Kings. An alliance is a group of players that work together to build up their cities. Alliances can aid in constructing buildings for members or provide reinforcements. When a player wants to attack they can instead begin a war rally which allows other players in that alliance to add soldiers as well to form a large combined army of small alliance city armies, allowing for some truly huge forces to be fielded. Alliances are usually friendly and helpful and the game feels as much like a social experience as it does a game.

Clash of Kings looks very inviting for the type of game it is. Buildings and units look good and are very well detailed for a free game. Buildings also change as they are upgraded and the interface is well laid out. The way that troops line up on the side of the city as they are created is satisfying too, as players can watch their army grow. For a freemium city builder Clash of Kings looks impressive.

The sound is somewhat limited but what’s there is decent enough. Some good music helps the game along but it loops far too frequently. The music on the world map for example loops every 30 seconds which is a shame as it’s a good track. Aurally the game is limited to a few yells and clicks. Some combat sounds would have been nice.

Clash of Kings is a pretty decent wargame and even though it apes Fire Age it is still a fun strategic game in its own right.

Traffic Surf Review

Traffic Surf Review

Nov 26, 2014

There is something to be said for indie games. Often some of the most unique untried game ideas come from some enterprising unknown developer and a small team of passionate individuals. Traffic Surf however falls firmly in the amateur side rather than the indie side.

Screenshot_2014-11-24-13-40-25Playing Traffic Surf is a dull experience. Controlling a slow car, the player drives up a straight road and must overtake traffic without hitting anything. Points are earned for passing cars closely and driving quickly. When the player hits a car and the game is over this is converted to cash. There is also an ad banner permanently displayed in the corner.

The game just isn’t fun. Dodging the same cars over and over is not enjoyable and the imprecise controls, average graphics and aforementioned ad really make it the polar opposite of anything resembling entertainment. The game never changes and there is just nothing interesting about it compared to the bumper crop of great free games on Android.

Cash is used to buy new rides or upgrade the ones you have. The player starts off with a pile of cash but once that is gone it’s hard to earn much more, without buying it with real money.
Even when later cars are unlocked it doesn’t change the gameplay at all and simply makes the game harder if anything since faster cars are more difficult to dodge with.

Screenshot_2014-11-24-13-40-01Traffic Surf is one of the most crash prone games I have played. The game crashes for no apparent reason constantly. It crashes on the car select screen; it crashes during gameplay, it crashes after games. It crashes more often than the player does.

Traffic Surf doesn’t look good. Its graphics look amateurish and the boring environments and boxy cars don’t really do it any favours. The game also features an annoying banner ad on screen during gameplay, ruining the game’s looks.

Traffic Surf is an unenjoyable, repetitive game that crashes more often than pretty much any other game I have played on Android. It should not be played by anyone.

XCOM: Enemy Within Review

XCOM: Enemy Within Review

Nov 25, 2014

XCOM: Enemy Within is a standalone expansion to the amazing 2013 game XCOM: Enemy Unknown. It is essentially the same game with a fair few new additions and some refinements that make it a better game.

XCOM: Enemy Within as said above is a lot like Enemy Unknown. It is an in depth turn based strategy game where players take control of XCOM, an anti extraterrestrial organization attempting to fend off a global alien invasion.

Screenshot_2014-11-20-16-40-34Players take control of recruitment, training and research and both air forces and ground forces when the need arises. XCOM couples base building and broad strategic choice with a turn based, squad based combat engine. Aliens completely outgun humanity at the beginning of the game, so developing XCOM’s technologies is a central part of the game. That is the super complex XCOM in a tenuous nutshell.

The main addition of Enemy Within is the Meld. These canisters of orange goop are the key to unlocking a number of powerful new abilities for soldiers. One use of Meld is to upgrade soldiers with genetic implants that can boost their stats or endow them with abilities, like buffing the whole squad after a kill.

The other path for Meld use is to construct a Cybernetics Lab that can transform soldiers into giant, armoured killing machines with heavy weapons.

Both of these are fun and let players boost their favorite soldiers in new and exciting ways. You can do things like have elite ocular enhanced snipers popping aliens or have a MEC lead the way, absorbing all incoming fire while shotgun-wielding pheromone releasing assault soldiers cover it.

There are new enemies like the new Seeker which can cloak itself and strangle soldiers, rendering them helpless unless it is killed or the soldier dies.

Screenshot_2014-11-20-06-46-51A great new addition is medals. Medals can be awarded to any soldier and function as combat buffs. These can do things like raise their stats by completing missions without soldier deaths or cause a soldier to never panic from allied causalities. This is a good idea and helps make soldiers feel even more like individuals.

The game looks about the same as it did before. There are a few new pieces of equipment and some nice new environments, but they are more of what you’d expect from XCOM. Of course Enemy Unknown was an excellent looking game so it’s not like this is a bad thing.

The sound is improved. There are new soldier acknowledgements, speech and new ambient sounds. Sometimes you’ll roll into a sector and hear a nice ambient saxophone playing in the service station as your soldiers trade fire with aliens and plasma bolts reduces parts of the building to rubble. Other than that, the game retains XCOM’s excellent weapon and environment sounds and disturbing alien sounds. Great stuff as always.

XCOM Enemy Within adds a lot of interesting feature to the still fantastic gameplay of the original Enemy Unknown. Players who played the original to death will still find fun in the new features, while strategy fans who missed the game the first time around will be in turn based heaven.


Huey Review

Huey Review

Nov 20, 2014

Huey is an old school platformer featuring cute monkeys! What’s not to like?

Huey has all the elements of a classic platformer. Players guide Huey along precarious platforms, jumping over deadly pits, avoiding traps, bonking enemies by jumping on their heads and grabbing coins on the way to the stage’s exit.

Screenshot_2014-11-17-05-38-26Huey lacks any kind of tutorial. While the titular monkey can grab coins to trade for extra lives or even the ability to skip levels, it’s unclear what the eggs are used for.

Hey is quite tough. Like most old school platformers, one wrong step generally results in death and enemies aren’t pushovers either. The challenge is engaging without being overwhelming and makes Huey a tense experience. For players that really get stuck the ability to skip levels with coins might come in handy.

The game does have some pretty cheap moments however. Snails and hedgehogs fire nearly impossible to see projectiles and there are quite a few very cheap obstacle courses involving instakill spikes. With the way the game allows skipping of levels it is tough to tell sometimes if these puzzles are designed solely to frustrate players into paying for coins. The game is never impossible however.

Screenshot_2014-11-17-05-41-13Huey looks average It feels a few years old and lacks the sharp pixel art found in other games of its type. It certainly looks 16 bit and has some personality. There are plenty of enemies to fight and besides the aforementioned hard to see projectiles the game is easy to see.

The sound could be a lot better. With nope speech at all and very muted sound effects Huey feels a little amateurish. The music suits the game well though.

Huey controls well enough. The stick works fine, although sometimes I could have sworn I pressed the jump button an instant before it responded, resulting in me falling onto spikes. The game does not support external control pads, which is a pretty big oversight in this age of mobile gaming.

Huey has a lot of levels and the game’s stiff challenge will ensure it will take a lot of time to work through them. The game makes reference to future updates as well so expect more levels in the future.

The game has a few ads bit these only appear between levels and are very short. Coins can be spent to remove ads.

Huey has few surprises, but it is still a competent platformer, if nothing too amazing. Players who grew up with 16 bit games should check it out.


Battlestation: First Contact Review

Battlestation: First Contact Review

Nov 19, 2014

Battlestation: First Contact Is an interesting mix of RTS and tower defence.

As commander of a large space station the player simply needs to survive by any means possible while wiping out the enemy. Gun turrets can be built in a number of slots on the station. These range from fast firing anti fighter lasers to slower heavy missile launchers for pounding the snot out of big ships. Having a good balance of weapons to combat different threats is as important here as it is in any tower defence.

Screenshot_2014-11-14-08-15-18As well as towers however the player can also construct Hangars. Once built these spit out fighter in a steady steam, providing mobile defence that can be sent to attack the enemy or cover the station as necessary. Fighter squadrons can be individually ordered about and while they cannot be moved directly, the player always feels like they have firm control over their pilots.

A shuttle bay can also be built that allows marines to be sent in troop carriers to opposing enemy ships to take them over and steal them from the enemy. Lastly, Earth can be contacted for reinforcements to bring in the big guns. This doesn’t come cheap however.

Screenshot_2014-11-14-08-37-08Of course all this fancy gear costs credits which are gained by destroying enemies and tapping on salvage. Marines and pilots are also a finite resource, so flippantly throwing away fighters or troops in futile combat will swiftly lead to disaster.

Battlestation: First Contact offers quite a few tactical options. Everything the player builds or uses can be customized like any good RTS. Turrents can have their targeting priority changed, while fighters can be more or less aggressive or dock with the station for upgrades. Shields can also be tweaked to either have more capacity or recharge faster. All of this makes a big difference depending on the situation.

Battlestation is a rougetype. This means when the player dies that saved game is deleted and they must start all over again from wave 1. It is very easy to lose it all very fast in Battlestation: First Contact if a tactical blunder is made. This makes the game tense but it is very aggravating being blown up after twenty minutes of gameplay. This is not helped by the repeated dialogue each game. Battlestation barely has a story to speak of and it is irritating to click though dry dialogue.

Battlestation: First Contact looks nice and minimalist. Its bright, simple graphics give it an inviting TRON like look with chaotic battles that are fun to watch. The sound is well done as well. A pumping techno track accompanies the action. The “pew pew pew” of combat gets the job done in a retro way, but a few more sounds would have been nice.

Battlestation: First Contact offers its first episode for free while additional episodes cost $3.50. If you’re good enough to reach the end of the first episode the later ones will likely be a good buy.

Battlestation: First Contact is a slick well-made game with a great meshing of styles its exciting tactical combat and fresh graphics make it a winner, even if it can be just a little too brutal sometimes.


Civilization Revolution 2 Review

Civilization Revolution 2 Review

Nov 18, 2014

The original Civilization Revolution was a flawed game with a bad interface and rather lopsided battles. It was saved mostly by its multiplayer and the fact that it was civ on mobile. Now Civilization Revolution 2 is upon us. Does it fix any of the original’s problems?

Screenshot_2014-11-15-01-54-22Civilization Revolution 2 like the other games in the series tasks the player with taking a civilization like Russia or the Aztecs though history and building them up from a few scattered hunter gather types to a wondrous civilization of the future, either crushing all rivals or simply proving their superiority to such a degree that the entire world falls under their control.

To do this the player creates cities and armies and researches new technology to unlock new buildings or units that can be used to defeat rivals or push the borders of your empire outwards with your cultural might, eventually simply absorbing other cultures under your enlightened rule.

Compared to its PC brethren, Civilization Revolution 2 loses a lot of depth. Terrain improvements are gone as is any real diplomacy. Enemy civs are kind of stupid and often don’t seem to research much of anything or keep up with technology. The complete lack of any multiplayer features further exacerbates the shortcomings of the AI.

The interface, while simple isn’t terribly intuitive. There is no world map, which can make it difficult to work out just who owns what. The diplomacy screen doesn’t even tell you who you’re at war with! Civilization Revolution 2 feels very dumbed down. There are some positive interface elements however, like the way the player can set a destination for a unit and it will move each turn. The Civilopedia works well too and is an interesting read.

Screenshot_2014-11-15-01-25-06Civilization also presents an air of immaturity. World leaders are clichéd, wildly gesturing oddballs, spies look like superheroes, the dialogue is often very silly and it is hard to take Civilization Revolution 2 seriously as a strategic game when it insists on unfunny jokes and animations. Sure other games like Great Little War Game and Romans in My Carpet! are less than serious as well, but CR2 seems to err on the side of annoying and silly, rather than amusing.

An old problem with Civ is its random battles. Civilization Revolution 2 is no exception Watch as catapults get mysteriously killed off by half dead archer units and warriors run up and kill defending archers. The civilization games are famous for this kind of idiotic combat and the fact that’s it still hasn’t been fixed after two decades is a bit ridiculous. It was about the time one enemy archer unit in a city defeated a catapult, two legion armies (six units) a unit of my own archers and two units of knights one after the other that I wondered how the game was released in this state.

Civilization Revolution 2 at least looks pretty nice. Bright 3d graphics add some flair, although they may be too cartoony to some compared to the original CRs more restrained graphics. The sound is nicely done as well with some good musical stings and solid combat and movement sounds.

Civilization Revolution 2 is a mixed bag of shoddy battle mechanics and missing features. It might be fun for casual fans of strategy, but the vast amount of better games on Android, like Ravenmark or Great little War Game dim its appeal a bit.


Racing Randy Review

Racing Randy Review

Nov 17, 2014

Racing Randy is a new endless runner featuring a long eared pilot and his doomed attempts to peacefully fly his airplane. Will the fur fly?

Racing Randy lacks any surprises for avid fans of endless runners. Players fly their plane along a course, avoiding hazards along the way. Hazards include electrified barriers, stationary clouds and flying missiles, among others. The sky is inexplicably filled with gold coins just waiting for an enterprising lope eared pilot to snatch them up. These coins can be spent on a small collection of disposable items. Unlike most runners, there are no permanent upgrades or buffs here to work on. Items instead are all one shot deal that destroy incoming hazards or speed up the player’s movement.

Screenshot_2014-11-13-11-16-53The problem with this system is that it is quite boring. The game isn’t all that interesting to begin with. It moves quite slowly and there is nothing in the game mobile gamers haven’t seen done many, many times before. The lack of interesting upgrades or gameplay quirks really hurt Racing Randy’s long term potential as well. This is compared to a game like Jetpack Joyride where there is endless fun in combining items and the fun vehicles. The only vehicle RR has is a very expensive alternate plane. Randy just has little to it.

Racing Randy’s presentation doesn’t do it any favors. Sporting rather plain sprites and little animation to speak of, the game looks very poor even compared to games several years old, such as Jetpack Joyride or even Temple Run. Compared to the visual feast many runners dish up Racing Randy doesn’t provide much to look at.

Screenshot_2014-11-13-11-18-31The sound is poor as well. There are only about two sound effects in the game: one for collecting coins and one for hitting obstacles. The music is very repetitive.

A final nail in Randy’s coffin is that it features a lot of video ads. Whenever a new game begins a 20 second video ad buffers away.

Racing Randy is an uninteresting and poorly presented runner with nasty ads and there are simply far too many better examples of the genre to warrant spending any time playing it.

Appointment With F.E.A.R Review

Appointment With F.E.A.R Review

Sep 12, 2014

Appointment With F.E.A.R casts the player as a hero with powers of their choosing out to stop an evil meeting of the minds as the criminal organization known as F.E.A.R meet in three days to hatch an evil plot to take over the world.

Screenshot_2014-09-03-01-06-00Players begin by picking their powers. What powers they have affects the story great deal. They may be able to fire energy blast from their hands or simply be a Batman like gadget genius with no actual superpowers besides being clever, among others.

A few of these feel a bit half-baked though. The engineer type doesn’t really get enough chances to use his gadgets and the mind reader doesn’t get to really read minds, more just use their physic skills to hurl objects at enemies and so on.

Screenshot_2014-09-09-12-51-31After creating their character the player embarks on a long, interesting adventure in Titan City. Picking the right way to react to events, what to prioritize and the correct dialogue responses to uncover clues are essential to success. The game has a strict time limit of the three days until the meeting. If the player hasn’t found clues as to where the F.E.A.R meeting is by then the game is lost. There are many red herrings and wastes of the time player can fall foul of and sometimes the most sensible choices may not be the right ones.

Appointment With F.E.A.R uses a similar battle system to other Fighting Fantasy books, but the mechanics are quite different. During combat the player can pick between easy, normal and hard to land attacks which do increasing amounts of damage. The chances of landing an attack are random, just leak the dice rolls in the gamebooks of yore, but these dice rolls are hidden from the player.

Finishing combat quickly is often required to get the best outcome of a situation, so unleashing risky attacks is sometimes important. The game doesn’t have too many battles however compared to other FF books. It tends to be more dialogue based.

Appointment With F.E.A.R is an enjoyable story and brain power is required to make headway though the game. It is also packed with humor, like the ability to ignore a crime scene in order to purchase a custard tart or finishing coffee before checking out in progress crimes.

The game has some annoying glitches however. More than once I had an issue with the game simply blanking out when I tried to start it or text becoming black on a black background and being impossible to read. Both times this could only be fixed by reinstalling the game which is not an ideal solution.

Appointment With F.E.A.R doesn’t read much like a Fighting Fantasy story. While an enjoyable read with plenty of silly dialogue like any campy superhero story, it is a complete departure from Livingstone’s earlier books and this may not sit well with some players. Hero names are very silly as well. I laughed when a suggested name for my heroic energy blast firing heroine was Velcro Pants.

Appointment With F.E.A.R tells a good, funny story and is an enjoyable game. While it may be a little frustrating sometimes working out where to go and what to do the general air of ridiculousness and fun really make it an inviting game.


Tiny Tower Vegas Review

Tiny Tower Vegas Review

Sep 4, 2014

Tiny Tower Vegas might have a different name but it feels very similar to the first Tiny Tower. In the original Tiny Tower the player slowly built a huge tower with dozens of floors. Each floor could be either a business or a residential floor.

Residential floors held the tower’s population and businesses made the player money. Staffing each business with employees with matching skills boosted profits and restocking floors and selling items worked on a familiar freemium basis.

Screenshot_2014-09-03-19-31-42Tiny Tower Vegas is pretty much the same gameplay, except with a cool Vegas theme, added minigames and other tweaks. Some floors, like slot machines, feature neat minigames that can be played to earn a large amount of extra bux. This is a great feature. The games are fun and the player wins often. TTV is very generous indeed with its bux to the point where they barely even feel like premium currency. Besides the coins and bux from the first game, a new currency, “chips” makes an appearance. These are mostly used to play casino games, although players get free spins now and then as well.

Other than that TTV is still Tiny Tower. The core gameplay is very similar and just as addictive and satisfying.

Tiny Tower Vegas has a few changes that fans might not be happy with. It costs money now to place bitizens in jobs. High skilled bitizens cost 1000 coins or more to place, which is just as annoying as it sounds. At the start of the game much time is spent just waiting for cash to tick up to place bitizens in useful businesses. This is not fun and was not the case in the original and slows down money gain. Floors earn a lot of coins though so it’s easy enough to make this money back rather fast.

Screenshot_2014-09-03-18-03-46New floors also cost an insane amount of coins. In the original game it took quite a while before building floors became expensive. In Tiny Tower Vegas floor three costs 10,000 coins, rather than the 1,350 it cost in the original game. Floor eight costs 48,000 and these costs balloon very quickly until it takes days to build new floors, which will happen sooner rather than later.

The game also has a lot of ways to drain the player’s bux to balance out how much it hands over. For example, floor upgrades which are required so floors don’t run out of stock in minutes get over 200 bux very quickly.

It is also just as annoying as ever to place bitizens in hotel floors. Unless the player ponies up bux, the only way is with the inching, creeping slow elevator. Still, the game supplies plenty of bux so this isn’t really a problem.

Tiny Tower Vegas, with its high floor costs and irritating money sinks isn’t quite as good as its predecessor. While the new casino games are fun and the game certainly looks and sounds good it still pales somewhat to the excellent original. Worth a look though.


WWE Supercard Review

WWE Supercard Review

Sep 3, 2014

WWE Supercard is a curious mix of collectable card game and wrestling. Players familiar with other card battlers maybe be forgiven for dismissing WWE Supercard for another microtransactions filled game with little depth, but they’d be danm wrong.

WWE Supercard has players assembling a deck of wrestlers. There are four superstars, one diva and two extra cards to a deck. These extra cards can be objects like a chair or 2×4 that boosts stats, or even a manager to boost the whole team.

Screenshot_2014-08-27-00-39-04Superstars and Divas come in various tiers from common to legendary, but strangely the same superstars have different versions of themselves. So the player might find a common Batista with rather low stats then a rare Batista with far better stats.

Actual matches boil down to best 2 of 3 confrontations where each match compares different wrestler stats and the higher one wins. For example a Singles or Diva match might be decided by toughness, so the player would pick their toughest wrestler or indeed their weakest if they had little chance of winning and may want to keep hold of their better cards. Another match might be won by the more charismatic wrestler.

Tag matches are similar, but both wrestlers’ stats are compared and an additional compatibility factor gauges how well the wrestlers gel.
Wrestlers that like each other work well as a team. This is shown by a wedge shaped diagram on the cards. Wrestlers whose wedges fit together are compatible and gain a boost. Being the same tier grants another boost. Wedges that are the same shape incur no penalty, while wedges that differ signify incompatible wrestlers and the team suffers a 10% penalty.

Screenshot_2014-08-26-19-23-58Matches are fun to watch and building a balanced team and ensuring they work well together is fun and engaging. The sheer number of wrestlers on offer is a plus as well. Heroes from past and present are up for grabs, such as the late great Ultimate Warrior and legendary Stone Cold Steve Austin, to current stars like Batista and John Cena.

Winning a match allows two picks from a face down grid of cards. Rare cards can be found as well and even a loss allows one pick. The game is very fair indeed with new cards and the player gets a constant supply of new stuff to see. Like most card battlers, cards can be used on other cards to boost their stats and constantly reshuffling your deck for maximum strength as newer, stronger cards are found is fun.

WWE Supercard has a goofy, but very enjoyable presentation. Matches are pretty funny as cards waddle down the ramp and in the ring they perform actual wrestling moves, like suplexes and piledrivers on each other as one card explodes. The music is nice and intense and the sound is well done.

Some of the game’s stats are bit off though. Because there are different tiers of cards you might end up with an RVD that is slower than a Diva or even someone like Kane or a Wyatt brother with great charisma, even though they are mostly silent heels.

WWE Superstar is a surprise and an enjoyable game. Its odd mix of spandex and cardboard works very well the game is addictive and there are no nasty microtransactions. That’s the bottom line!


Transport Empire Review

Transport Empire Review

Sep 1, 2014

Transport Empire starts the player off with a single train route and not much else. From there the player must build a huge, sprawling, well, transport empire!

Screenshot_2014-08-28-05-07-44Despite the name, Transport Empire only features trains, with some apparent Zeppelin action late in the game. Much like a certain other transport based game that was recently released on Android the player builds stations next to natural resources, such as wood or coal and ferries them back and forth by fulfilling contacts, which are just a fancy way of saying a single trip with resources.

Each trip in Transport Empire earns the player a small chunk of resources or money and has a freemium timer of at least a few minutes. Delivering resources allows those resources to be used for other things. For example to upgrade a wood production structure stone may be needed.

Transport Empire is very on-rails, so to speak. Tracks and stations can only be built where the game says and there is less of a feeling of building an empire and more of simply going through the motions.

Screenshot_2014-08-28-05-06-46Transport Empire just isn’t fun. The game lacks much spice and feels very dry. Most freemium game have something for the player to do while timers tick down, such as fighting battles or repeating old stages or the like. Transport Empire however is only about ordering trains around and once all trains have destinations there is nothing for the player to do expect twiddle their thumbs and wait for something to finish or spend resources so they can begin another un-skippable train journey.

And Transport Empire has a heck of a lot of timers. Even early updates to buildings take a good half hour and when the payout is simply more dull gameplay, it just isn’t worth waiting for.

What really makes Transport Empire unplayable however is its appalling interface. On a good phone like my S4 the game’s text and interface are completely unreadable. Text is so tiny it looks like simple black lines and teeny icons and buttons a fraction of an inch wide are a nightmare to use. There is just no excuse for slap dash Android games like this that don’t take screen size into account when scaling text anymore.

Transport Empire is a already-mediocre freemium game that is ruined by its interface. Players who enjoy their trains really only have one in-depth choice and that choice is Transport Tycoon. Freshly released on Android and reviewed at this very site, TT will scratch that locomotive itch better than Transport Empire ever could and it doesn’t ask for money.


Rush Rally Gets Major Update.

Rush Rally Gets Major Update.

Sep 1, 2014

Brownmonster, the boffins behind the enjoyable rally racer Rush Rally have cracked out a huge update for their already fun game.

The update contains three new cars to throw around the game’s dusty locales and in depth tuning options to get the most out of cars. Now you can stiffen suspension or sacrifice down-force for speed all you like.

These additions should give Rush Rally a nice chunk of added depth and anyone looking for fun should pick up this little racer.