Narcos: Cartel Wars Review

Narcos: Cartel Wars Review

Oct 14, 2016

How many of you, when you were sat there watching the critically acclaimed Netflix series Narcos, thought to yourself ‘this show would totally work as a Clash of Clans clone?’ I would have guessed the precisely 0 people thought this. I would have guessed wrong.

This is because Narcos: Cartel Wars is exactly that. Someone thought this would be a good idea, someone got a development team together and someone made this game. In fairness, it’s a pretty solid Clash of Clans clone but also in fairness, do we actually need another Clash of Clans clone?unnamed-2

You start off with a base and it’s up to you to build up your compound say that it eventually contains more buildings that make you more money. It’s not all about the money though. This is a game called Narcos after all, so you need to make sure you’re making plenty of ‘product’ too. Once you’ve made enough ‘product’ you can then ship it off and a real-world timer ticks down whilst your plane sets off to distribute your ‘product’.

The Clash of Clans comparisons continue in every aspect of base building, with ‘builders huts’ being premium items and three currencies all being involved in the expansion of your base. Just like Clans you need to place mines, watchtowers and other defences so that you and your base stay safe whilst your not playing.

Straying away from the clans formula is the way that you fight. To start with, you have one transport boat. Each transport boat has a ‘Sicario’ who is assigned to it and each ‘Sicario’ has their own unique troops and you should be able to guess at how the troops operate. Quick but weak gunners, slow but strong grenadiers, etc.

This is now the part of the review where, ideally, I’d talk about more of the unique features of Narcos: Cartel Wars. This is where, Ideally, I’d reveal a special mechanic that allows you, the reader, to forgive the game for its blatant emulating of an already established mobile game. This, sadly, is not an ideal situation.

Narcos: Cartel Wars does absolutely the bare minimum to make it unique. This game essentially is Clash of Clans but with a new lick of paint. Why that lick of paint is a critically acclaimed drama, I have absolutely no idea. This is about as fitting a tribute to Narcos as Candy Crush is to Downton Abbey.

I’m not saying Narcos: Cartel Wars is bad but what I am saying is that its design is lazy. This game, this EXACT game has been made dozens of times before and this whole title seems like a cynical cash-in on a popular TV show by simply remaking a popular mobile game.

It’s fine but it’s been done before. It’s been done many, many times before.

Reigns Review

Reigns Review

Sep 27, 2016

So many apps are built to make our daily lives simpler. One app that has achieved true notoriety made the whole dating process as simple as swiping left or swiping right. You know the one I’m talking about, you know it’s called Tinder, don’t play dumb with me.

What’s not a simple process is reigning over a kingdom. Being a king is tough work and full of gray areas but Reigns doesn’t care. It’s a mixture of Game of Thrones and a dating app where your main aim is to stay alive for as long as possible.

This is harder than it sounds because your ‘helpers’ aren’t that helpful. They’ll tell you that the castle’s on fire and you have two choices, swipe left to save the garrison or swipe right to save the treasury. Either way, you’re screwed because if you upset the army enough, they’ll overthrow you and kill you. If your coffers run dry, the rich merchants of your kingdom will overthrow you and you’ll die, penniless, in the gutter.unnamed-19

Reigns is a totally brutal game of decisions and balancing everyone’s needs. The church, the army, the people and your finances all need to be balanced out. It’s a fairly literal in letting you know how ‘well’ you’re doing in each area, as on the screen an icon representing each element fills up. You’d think that filling up your ‘money’ meter wouldn’t end up in death, but it does. So you’re not allowed to let any bar fill all the way up or go all the way down.

It’s really as simple as that. You’re given clues as to how your decision will be perceived, as before you let go of each swipe you will see a small circle or a large circle appear over the icons that will be affected by your decision. The trick being, you’re told if the decision will be positive or negative and you instead have to read the text and infer whether it will fill up or drain the icon.

Luckily, all of this reading and very simple gameplay is hugely enjoyable and incredibly stylish. Each character you interact with clearly has their own agenda and its fun to see how their stories play out (assuming you live long enough). What keeps things interesting is the way the game dishes out and adds new characters and potential cards the more you play. You’ll be given vague clues as to targets to accomplish, such as ‘discover the traitor’, but upon finding out who’s the traitor in your court, you’ll unlock new cards that will reveal themselves in later playthroughs.

There is also an actual end to the game, though the real fun is in simply trying to see how long you can keep your king alive and how long you can get away with making bad decisions.

Reigns is incredibly simple but incredibly well polished and full of humour and style. I hereby decree that Reigns should be downloaded forthwith! Swipe right.

Slash Mobs Review

Slash Mobs Review

Sep 26, 2016

It’s getting harder and harder to find new things to talk about when it comes to reviewing ‘clicker’ games. Here we are with a new game that plays itself, Slash Mobs. In Slash Mobs you’re taking on enemies with each click resulting in your hero swinging their sword. After a number of swings, the enemy dies and you get some money.

Simple enough, right? You can spend your money on upgrading your hero, so your clicks are more powerful or your can spend money hiring new heroes to help you out. These heros, once they’re hired, can also be powered up and at ‘level’ milestones (10, 25, 50, 100… etc) you can unlock new abilities.

This may sound complicated but it all comes down to spending money on yourself, so your clicks are more powerful, or spending money on heros so you don’t have to click and so you earn money whilst your phone’s in your pocket.unnamed-25

I may sound a little dismissive but as far as clickers go, Slash Mobs is a well made and feature rich example of the genre. There’s plenty of carrots to keep you coming back and there’s always something for you to be levelling-up. There’s daily quests to complete, there’s daily rewards to collect, treasure chests that unlock after a number of hours and so on. Pretty much every Free-to-Play hook you can think of is present in Slash Mobs.

Again, this may sound like a negative but Slash Mobs handles its micro-transactions really well, with plenty of opportunities to earn credits through watching adverts or simply playing the game daily.

On top of the well balanced enemies it’s safe to say that Slash Mobs has had plenty of care given to its graphics and visual design as a whole. Enemies are good looking and vary greatly from area to area. Some look like Pokemon, others look like they should be from Monster Hunter but all of them are nice looking and well animated.

In fact, the game as a whole has a level of polish to it which makes it extremely fun to play. Particle effects sprout up when you level-up a hero, your character’s special abilities work well and will help you get past any particularly difficult enemies and there’s an absolute ton of levels, heroes and items to unlock.

So whilst Slash Mobs isn’t trying to do anything new, it is extremely well made and has really narrowed down what it is that makes a clicker game fun. Namely, you’re always within touching distance of a new item, ability or power-up and when you’re not playing the game your heroes are hard at working earning you money.

It’s not new, it’s not revolutionary but it is good. Slash Mobs is a worthwhile clicker that is full of content and will keep you coming back for more.

Soccer Shootout Review

Soccer Shootout Review

Aug 31, 2016

A an English person, the idea of taking penalties strikes fear into my heart. It’s just something we’re genetically unable to do. However, after some hours with Swipe Soccer, I fancy my chances from the penalty spot a little bit more.

Soccer Shootout’s a straightforward idea. It’s a penalty shootout game where you swipe at the screen to take a penalty or to get your goalkeeper to dive. You can apply swerve, direction and power to your shots by swiping in a particular way. Swipe quickly for more power, swipe at an angle to aim for the corners and draw a line that’s not straight for curve.

It’s the same thing for goalkeeper control too. Swipe left, right, high or low – it’s dead simple and actually quite fun.

The game has some added depth thanks to the fact you can unlock and buy new players. These are important as different players will have different stats. How good a player is will actually affect how hard you have to swipe and how precise you can be with your kicks. On top of this, players and ‘keepers can have special abilities. These abilities allow you to swerve the ball more wildly, reduce your opponent’s field of vision and even perform a really odd lob kick that belongs on an American Football field.SS1

The game has both singleplayer and multiplayer options. In the single player mode you take on teams from around the world, touring the globe one country at a time. As this isn’t an officially licensed product you’ll be facing off against some weird looking crests that will remind you of a real team’s logo, but most certainly are not a real team’s logo. This also goes for the names of the players, though some of the names have been so heavily altered it’s hard to recognise who they’re trying to be.

Online is fun, though you can sometimes come up against people who have much better players than you. Being in a shootout with players that are way better than your own means your keeper won’t have even moved by the time the ball’s flown into the net. I understand you want to reward players that have spent more time and money on the game than others, but it’s a little bit too much.

As you play through either mode you’ll earn money. This can be used to ‘train’ your players, which is just another way of boosting their stats. You can also save your money up and got ahead and buy an entirely new player. Those of you that are willing to part with your real money for access to the game’s fake money will have access to the more expensive and therefore better players.

In the end, Soccer Shootout is a pretty fun game that has a really simple premise but it’s so well made, it’s hard not to have fun. There’s new players being introduced regularly, so if you’re happy constantly taking penalties, there’s plenty to keep you going.

Deus Ex GO Review

Deus Ex GO Review

Aug 29, 2016

Phones and tablets, more often than not, can’t do what PCs and consoles do. It’s just a fact. Different control schemes and a lack of powerful hardware means it’s just not possible to plonk a beloved series onto a phone.

This is why Deus Ex GO is so impressive and continues the success that the GO series has had to date. Previous GO titles include Hitman and Lara Croft, where the games captured the spirit of their franchises whilst converting them into simple, turn-based puzzle games. Which is just what’s happened in Deus Ex GO too.

You play as Adam Jensen, protagonist of the recent Deus Ex console and PC games. The story is pretty throwaway, with you infiltrating a corporation’s building, espionage and so on. There’s links to the new Deus Ex: Mankind Divided, but the links aren’t that meaningful unless you’re a hardcore Deus Ex fan.

The game itself, as mentioned, plays almost like a board game, with you moving your one piece (Adam Jensen) whilst the computer controls everything else. The goal is quite simple, with you starting at one side of the ‘board’ and all you need to do is make it to the exit, which is a designated space on the board, often opposite to the side you start on.unnamed-2

This isn’t a simple game of snake and ladders however, as you need to watch out for all manner of enemies, traps and defences. All of these obstacles behave in fairly simple ways and are introduced at a good pace, keeping things interesting. The first set of enemies you’ll run into (hopefully not literally) are soldiers that, when they spot you, grow an exo-skeleton making them indestructible and they charge at you. The solution is to simply approach them from behind or from the side and, like a game of chess, you’ll remove them from the board. Of course, they can also remove you from the board and force you to start over. Other enemies include turrets that kill on site, robots that kill if you approach from the front and so on.

What’s so great about this game is the way all of the enemies interact with each other. One example is the turret and the indestructible exo-skeleton man. On one level, the solution involved me triggering the guard, moving to the side and then having the guard block the turret’s line of sight. This game keeps things fresh and interesting as there’s a near constant stream of new enemies and traps appearing and the fun is in finding out how they’ll affect each other.

On top of this there’s powerups to find, that can turn you invisible, for example and terminals to hack, meaning turrets are your friend and will shoot down any antagonistic guards or robots. The game is constantly asking you to rethink about what you already know and it’s so rewarding when you finally figure out a particularly difficult level.

On top of this, the game looks really great. It’s not a graphical powerhouse but it has absolute style. Adopting a polygonal look, characters burst apart into a stream of triangles when they’re defeated and each level has a unique layout, with different furniture littered about each board.

Deus Ex GO manages to keep its Deus Ex roots whilst distilling them down into a simple to play puzzle game. With tons of enemies resulting in tons of variety for each level, I can’t recommend this enough.

Soundtrack Attack: Steven Universe Review

Soundtrack Attack: Steven Universe Review

Aug 29, 2016

I’ll admit to something right off the bat – I’ve never watched an episode of Steven Universe. I’ve seen plenty of gifs and whatnot, my Twitter feed is full of people who love it, but I’ve just never given it a shot. Bear this in mind when reading this review and when I tell you that Soundtrack Attack is a rhythm game that has a soundtrack which means nothing to me.

You’ve all played a rhythm game before, right? The notes appear on the screen in time with the music and you’ve got to press the right button at the right time. It provides the illusion that you’re actually ‘playing’ the music when in reality you’re just strumming a plastic guitar or, in this case, simply tapping, dragging and holding your fingers down on the screen of your phone. All in all, it’s a pretty average rhythm game, though there were instances where I felt that the game was a little too forgiving. When faced with a screen full of notes I’d eventually lose track of what was going on yet somehow get through even the trickiest of sections with my combo intact, thanks to the fact I’d tapped randomly on my screen. I guess this makes it more suitable to what I imagine is its younger intended audience.su1

Another more personal issue I have with the game is that I just didn’t enjoy or recognize any of the music. Imagine playing Rock Band or Guitar Hero and having never heard any of the songs before. Imagine that you’d not only never heard them but that you thought they were bad. So this might be a harsh criticism and one based on the fact I’m not a fan of the series, but it’s a criticism all the same. There also seems to be a fair amount of reuse, as the same song will appear on several levels with only slight alterations to it.

On more positive notes, fans of the series should find enough to enjoy with Soundtrack Attack: Steven Universe. You get to create your own character (called a Gem?) and you can customize her as you progress. More customization options become available as you complete songs, with better performances earning you more coins to spend on these character altering elements.

There aren’t any power-ups to buy or use during levels. Once you’ve played through a level and heard its song, that’s all there is to it. There’s plenty of levels, mind, though not much to keep you coming back unless you’re after high scores or a perfect run.

In the end Soundtrack Attack: Steven Universe is a well made game even if it is a little basic and a touch too forgiving. This probably suits the younger audience out there, though I know a lot of Steven Universe fans who are well into their 20s. They might want to skip this.

Dots and Co Review

Dots and Co Review

Aug 26, 2016

I often think long and hard about the words I write. It might not seem like it sometimes, but it’s true. I fret over each adjective, hoping that I find the one that really evokes the meaning I’m going for. With Dots and Co I’ve struggled to find the perfect word. I wanted to say ‘nice’, but nice seemed a little bland, a little basic and a touch too simple.

However, Dots and Co is a simple, somewhat bland and basic puzzle game. It’s really nice.

It’s a really stylish looking game full of clean designs and pastel colours. Cute characters and animals place themselves at the top of the screen, acting as your avatar. There’s a good amount of polish to proceedings, with your avatar following your touch across the screen and with blips, blops and pops following every action. There’s also some really… nice ambient music that accompanies everything, filled with chilled out acoustic guitar.dots2

The game is made up of coloured dots placed on a grid. You need to draw a line between as many dots of the same colour as you can. Drawing a line causes the dots to disappear and more dots fall from the top of the screen to take their place. The challenge is that you need to clear a certain number of certain coloured dots to complete each level.

Adding some difficulty and variety to proceedings is special abilities you’ll pick up as the game progresses, ice blocks that stop you starting a line on certain squares of the grid and the fact that the grid itself will change shape and size from level to level.

The problem is that each level doesn’t really ask too much of you. There’s very little strategy to any of the proceedings means it’s hard to really call it a puzzle game. You just do the thing it’s asking you to do and all without much thought. I guess this makes it ideal for a casual audience but it’s probably safe to say that Dots and Co is a little too casual, especially for the first 50 or so levels.

This being said, it’s hard to be too negative. It’s just too nice, too relaxed and too gentle for you to get sick of it. I found myself not so much bored, more in a state of zen.

Which might be exactly what you’re after. A game to kill some time whilst you’re sat on the bus, something to keep you busy whilst waiting for a microwave to ding, something that requires very little thought and it really quite pleasant to look at.

Dots and Co is a nice game.

Mobius Final Fantasy Review

Mobius Final Fantasy Review

Aug 23, 2016

I have to admit it. When I first saw the screenshots for Mobius Final Fantasy, I didn’t believe it’d look that good, let alone look that good on my crusty old phone. I was wrong. This will undoubtedly be the first thing you’ll likely notice about Mobius Final Fantasy. It looks brilliant and it’s beautifully animated too.

The game itself is both confusing and extremely straightforward at the same time. The bit that’s easy to get your head around is the fact that this is simply a set of battles, one after the other. There’s a map shown to you but there’s zero exploration as all you need to do is simply click on the next location you need to move to. It’s entirely linear and it’s only the animation that takes up the top of the screen that lets you know that your character is actually on the move.

What’s also easy to understand is the controls. To fight your opponents all you need to do is tap on the screen to do a normal attack and press a button to cast some magic. Dead easy.ff3

This is now where things get out of hand and the tutorial lets you down in a big way.

You see, Mobius Final Fantasy is actually all about collecting, fusing and levelling up cards in a deck. The cards you’ve got will dictate what type of fighter you are, a melee, ranged or magic user, they’ll dictate what spells you can cast and they’ll also decide what your summon attack is.

The thing is, there are so many stats to each card and so many ways you can build a deck it makes your head spin.

Each deck has to have a ‘job’ card, this can be levelled up to unlock more jobs, has status boosts and abilities that can also be unlocked on it. Each deck has to have a weapon, this will also boost stats and attacks and statuses. Each spell also has abilities, both passive and active that can be levelled up. You can fuse two cards together to make the levelling up process quicker. There’s also an ‘affinity’ system during battle that means you take less damage from those types of attacks. Using and ‘affinity’ spell will mean you’re less likely to receive seeds of that type. Seeds are used to cast spells but only spells of that type of seed. Before you go into battle you can ‘rent’ a card. This is a card that is owned by another player and by fighting with it you gain experience for that card. This is good for the other user because they can be offline and have people level up their cards for them.

That giant paragraph I just wrote? It seems like total nonsense to me and I wrote it. Lord only knows how you feel.

So this is the major problem with Mobius Final Fantasy. It’s a bunch of systems built on systems with other systems that support it. Fuse this, rent that, meld them, collect these, pick up shards of the other… it’s too much for what is essentially a game that requires little skill.

Maybe you’ll enjoy building decks but the only thing that changes after you’ve spent hours in confusing menus with confusing systems is the fact you get to see larger numbers appear over a monster’s head. It’s so much work to play and to understand and not much fun to play. A visual spectacle that dazzles before the gameplay itself confuses. You can always press the ‘Auto’ button, whereupon the game literally plays itself. At least it seems to understand its own rules.

Dropsy Review

Dropsy Review

Aug 23, 2016

Some games take very little explanation – ‘hit the ball’, ‘cross the road’, some are pretty simple. Others, like Dropsy, need a little bit of a set-up. Whilst the gameplay of Dropsy is straightforward enough, it’s a point and click adventure game, the story is pretty unique.

You control the titular Dropsy. He’s a clown who has a somewhat terrifying appearance, with a bald head, permanently applied make-up, missing teeth and a body that seems to resemble more water-balloon than flesh. He’s a little unnerving to look at.

As if things couldn’t get worse for poor old Dropsy at the start of the game you’re shown that the circus tent he lives and works in burned down years ago, with his Mother and other townsfolk dying in the fire. Now he lives with his poorly Father and is ostracized by the outside world who believe the fire was his fault.

So this is Dropsy’s story. He wanders around the town looking to make people’s’ lives better, though they initially don’t trust him and don’t want anything to do with him. All he wants to do is give everyone in the town a hug (seriously, there’s a ‘hug’ button) but he’ll need to prove his worth first. Along the way Dropsy will acquire new friends, in the form of a dog a chick and a rat – with these little critters being controllable and allowing you to solve puzzles, such as climbing up a drainpipe, that Dropsy himself couldn’t do.unnamed-16

The puzzles are pretty simple, such as planting a new flower for the girl that’s crying over the fact her current flower has died. There’s no ‘click on everything’ nonsense that you usually get with point and click games. Interestingly, the game has no dialogue, either written or audio, as it conveys all of its messages through the use of symbology. It’s a system that works well and puts you in the oversized shoes of Dropsy, as he feels alienated and can’t communicate with people all that well.

The game is surprisingly focused, considering you’re never funneled through the game and are given a great deal of freedom. The developer calls it an ‘open worl point and click’ and whilst that’s a bit too bold of a claim, it’s fair to say there’s plenty of screens to walk through to see where they’re coming from.

One system that’s a little bit of a miss is the way the day passes. You see, as you switch from screen to screen, a clock of sorts ticks down. This means that each screen you visit has a day and a night version. This also means that the people you can interact with move from screen to screen as the day progresses. This can leave you confused and wandering around wondering where that one character has walked off to. It can also leave you with the situation where you need to ‘wait’ for the sun to set before you can actually get on with the game.

It’s a fairly minor gripe, in the grand scheme of things and considering all of the positives this game has going for it. The graphics, the animations, the music, the story, the characters – it’s all incredibly unique and ultimately sweet-hearted. It’s unlike any point and click adventure I’ve played before and I can’t recommend it enough.

Shadowverse Review

Shadowverse Review

Aug 15, 2016

A bugbear of mine is game reviews that rely heavily on simply comparing the game they’re talking about to another, more popular game. Sadly, there’s no way I can talk about Shadowverse without mentioning how much like Hearthstone it is.

Seriously. It’s really like Hearthstone. Really.

You have 3 cards to start with and you’re in a 1 on 1 fight. The fight progresses in rounds and in each round you’re given points to spend. The first round you can spend 1 point, the 2nd round you can spend 2… you get the idea.

These points are spent on playing cards. Cards that have been played are placed face-up in front of you. More powerful cards cost more points, so you’ll only be able to play them in the later rounds.unnamed-11

Cards have 2 values that are important when they’re in-play. A defense and an offense value, these two numbers represent how much damage the cards do and how much damage the card can take before they ‘die’ and are taken off the table. The aim for you is to attack your opponent, which is made harder by the fact that your opponents cards are trying to attack you too. Do you hit your target this turn, or should you remove some of their cards from the table, lest they hit you back?

Honestly, it’d be so much easier if you just went and played Hearthstone.

One thing that Shadowverse does that’s totally unique is an ‘evolution’ feature. In each battle you have 3 evolution points to spend. These allow you to evolve your cards which can result in better stats or entirely new abilities becoming active.

Much like Blizzard’s competitive card game, Shadowverse has a wide range of cards, all featuring exquisite art. There’s hundreds of the things for you to collect and building your own deck is a chance for you to create something that’s unique to the way you play. A lot of cards have abilities that suite one style of play over the other, though sometimes they’re written poorly and take a bit of trial and error before you fully understand how they work.

Another criticism would be that card’s stats aren’t clearly identifiable when you’re in the middle of a game. To be able to see what affects the cards have, what their attack and defence values are, you have to click on them. This might not seem like much, but when you’ve got 4 cards on the table and six in your hand, it can become confusing as you try and figure out what each card does and how they’ll affect each other.

One aspect that Shadowverse has over Hearthstone is the single-player offering. There’s a large number of characters to play as (each offering their own unique decks) and there’s fully voiced dialogue between each battle. The story is your normal fantasy nonsense of magic and evil, but it’s useful for players that want to learn how to play offline, rather than getting their decks kicked in.

Shadowverse is blatant in what it’s trying to do – copy Hearthstone. In fairness, it does this well. Whilst not offering too many of its own unique ideas, aside from the evolution feature, it’s well made and just as fun as Blizzard’s own.

Fall Hard Review

Fall Hard Review

Aug 9, 2016

There will always be room for good arcade games. Games that offer and require no story, that don’t change with each playthrough. PacMan, Galaga, Super Crate Box – these games are always the same each time you pick them up and that’s just great.

Fall Hard is an example of this too. You play as a ball which desperately wants to fall to the floor. It’s like an inverse Doodle Jump, where you want to get to the bottom rather than reach the top. The game doesn’t score you on the distance you travel downards but instead gives you a point for each green square you hit. These green square bounce you upwards, but disappear as soon as they’re hit.unnamed-9

Easy, right? Well, it would be if it weren’t for the natural enemy of green squares, the dreaded red triangle. Red triangles will simply kill you on contact and end your run. Game Over. Here’s you score. Please try again.

So the game’s dead simple and the controls work well. Touch the left side of the screen to move left, right side of the screen to move right.

The visuals are striking, with a neon colour pallette and a cool looking CRT filter applied to everything. Audio is not much more than simple blips and bloops, though this plays into the hands of the ‘arcadey’ feel of the game.

The game’s real issue is with the ‘fairness’ of the game. With a title like Fall Hard, you’d expect there to be difficulty, however it seems to veer into the impossible on occasion thanks to the squares and triangle spawning randomly. Sometimes it will feel like you’re funneled into a trap, with a green square popping you up into a red triangle and offering you no choice but to get killed.

This might have been me being rubbish at the game. Perhaps my reactions were too slow, I can’t say for sure. What I can say is that I quickly stopped getting angry at myself and started blaming the game. It went too far and it became no fun. I put it down and only went back to it because I needed to write this review.

Most players will also find it difficult to come back if they’re not grabbed by the gameplay. This is because there’s little to unlock, except for some different looking circles. Aside from this there’s no change in the ‘enemies’ you encounter. You’ll always see red triangles and you’ll always score off of green squares.

Once you’ve played it the first time you’ll have seen everything. If the game feels fair to you, you might keep coming back to it. I, however, found Fall Hard to be more unfair than it was hard.

Tap my Katamari Review

Tap my Katamari Review

Aug 8, 2016

I’ve never hidden the fact that Katamari Damacy is one of my favourite games of all time. I’m also a pretty big fan of ‘clicker’ games. With this in mind you’d think that Tap my Katamari, which is a ‘clicker’ based on Katamari would be perfect.

Sadly it’s not.

The basics are as follows. On the screen you’ll see the Prince of the Cosmos. He’s rolling a ball, except it’s not a ball. It’s a sticky sphere called a Katamari. By rolling over items that Katamari picks up said items and eventually grows in size. This is the aim of the game, to grow your Katamari to gargantuan sizes. You’ll start by rolling up thumbtacks and before you know it you’ll be grabbing cars, buildings and eventually entire planets.unnamed-5

With each tap of the screen you prince moves forward, with a distance gauge showing you how close you are to picking something up. So you tap on the screen and pick things up, with each item dropping money. Money is spent on hiring your ‘cousins’ and they’ll earn money for you whilst the game’s closed. On top of this your cousins provide you with a boost so that each tap moves you forward further and quicker.

The problem here is that with most ‘clicker’ games you make progress when the game is closed. In Tap my Katamari you make progress to a degree, with money being earned whilst you’re away. This money can then be spent on upgrades, which is fine and makes future progress quicker. This means that if you return to the game after time away, you have a bunch of money and can now supercharge your Katamari. You’re now stuck having to tap away on the screen to pick up items. As no items were picked up during your absence no progress has actually been made.

On top of this lack of real progress whilst away there’s some real peaks and troughs to the distance required between items. You’d think that items would be harder to pick up (further away) as you progress through the game. However, some items are exponentially tougher to pick up, then you’ll have a very short distance and the sense of progression makes little sense.

Also, there’s 3 abilities you have to make tapping a little more interesting. You can use a ‘super-charge’, which gives you a one off boost of distance. Then you have an automatic clicker and finally you have a money boost which spits out coins for each tap.

These 3 abilities are fine but limited. Other clicker games have all manner of upgrades and abilities to unlock but Tap my Katamari has only 3, all of which will be unlocked on the first day of play.

It’s shame that this unbalanced and lacking clicker has such a great look and sound to it. The Katamari series has always had outstanding music and this one’s no different, but when the best thing about your ‘clicker’ game is its soundtrack, something’s gone wrong.