Sep 23, 2014
Zombies! Are you tired of them yet? Well, I hope not, because here comes another game featuring a whole bunch of undead brain-eaters.
Zombie Madness II is a wave-based shooter where the aim is to survive for as many days as you can. Along the way, you’ll pick up gold that the zombies inexplicably drop and use this to strengthen your frontline.
The game’s main gameplay mechanic comes from the fact you get to control one bunker in particular. An on-screen cone lets you know where you’re aiming and a ‘fire’ button on the bottom left of the screen cause you to shoot whatever weapon you’ve got equipped. You can also double-tap the screen to launch a grenade.
The cone is important as it means that your weapon isn’t as precise as perhaps you’d like. As we all know, when it comes to dealing with zombies, you really want to be aiming for the head. This is also advisable because shooting zombies in the head causes them to drop more gold. Again, don’t ask why this is.
The previously mentioned upgrade system comes in two forms. You can update the central bunker which you control or you can build further AI controlled bunkers that will also help you.
Your own bunker can unlock new weapons and upgrades that improve your aim, reload speed or likelihood of scoring a ‘critical’ attack on a zombie. The other bunkers can be upgraded in a similar way too. If I were to go through each upgrade in the game, it would take up my entire 500 word count. What I will say is that the upgrades have a meaningful effect on how you play and they’re a good incentive to play just one more wave.
The zombies themselves look a little stilted in their animation and there’s not too much variety to them. Some zombies are slow and take a lot of hits, other are holding some armour and there’s a few that have somehow managed to strap explosives to themselves. It wouldn’t have hurt to have a few other variations on the shuffling foes as you’ll soon see all of the different enemy types rather quickly.
Whilst I’ve praised the variety and amount of unlockables, it does seem that some of the game suffers from balancing issues. For example, you’ll soon unlock the ability to do an absolutely devastating bomb drop. It clears the screen almost instantly and it recharges pretty quickly. Once you get a few skills and upgrades under your belt, you’ll find it hard to lose.
Still, despite the simple graphics and the skewed skill tree, it’s fun to take on wave after wave of zombie. A few areas lack polish as, for example, zombies will talk over the top of the on-screen buttons and there are some spelling mistakes within the game. So whilst Zombie Madness II is fun, there’s still room for improvement and it doesn’t quite manage to be great.