Jul 29, 2015
If I were to use a word to describe Explorers: Skull Island, it would be “a product”. Another good one would be “awful”, but that’s a given. Explorers: Skull Island is a generic economic strategy. Actually, no, it’s THE generic economic strategy. The players are in control of some inhumanly ugly shipwreck survivors that are actively living out a story of Tarzan on a seemingly desert island that has nothing to do with skulls. They are so ugly, in fact, that I’m certain that they were merely thrown overboard for looking like a bunch of aliens with a human skin over them.
The player’s job is to clean out the jungle that surrounds the beach and build all kinds of buildings that would help the shipwreck survivors, including hammocks, palm benches, fountains, and a theatrical stage. This game isn’t exactly for fans of survival, is what I’m getting at. The actual mechanics of the game are a pack of free-to-play strategy staples. The player has several resources that he spends to build various constructions, and explore jungle. These resources are coins, strange red liquid, that I’m almost certain is virgin blood, and, even more weirdly, machetes. The resources can be obtained from the resource-gathering buildings, or by exploring the jungle and performing various missions. The game is a never-ending cycle of upgrading your buildings and building new ones, then waiting while these buildings generate resources, and then spend those resources on additional buildings. So, again, nothing new here.
The sub-par, unimaginative quality of the product is so all-consuming that I actively struggle to write another word on Explorers: Skull Island. It’s an all around crappy game that even the fans of this genre should find appallingly dull. So, if this game looks anything but horrible to you, just install one of the older Farmville simulators that at least have a bigger budget and look better.