Cloud Raiders is a real-time strategy in which the player control giant floating islands that in time become fortresses, equipped with deadly defenses and raging armies. Then they fight against others’ islands for gold and glory. The game looks fun and pretty, and is available for free from here: Cloud Raiders on Google Play.
Ustream is an app that lets anyone broadcast live feed from their device to anyone. The new update brings some special features. If you have a Verizon Wireless subscription then you get a special, Verizon branded channel with the following bonus features: private casting, no ads for up to seven watchers, 720p broadcasting resolution, and friend notification. Ustream can be downloaded for free from here: Ustream on Google Play.
Red Bull is releasing a new racing game for Android. Red Bull Racers is going to be an arcade racing game, where the players will compete against bots or each other in four different modes: Elimination, Domination, Cup, and Endurance, across three different car types: Formula, Off-road, and Street. There’s already a hundred different tracks and lots of licensed cars announced. The game will be free-to-play and feature IAPs.
Secret of Mana is an old-school J-RPG from Square Enix, the developers of Final Fantasy. The upcoming game is also a role-playing game, but it’s more of an action-RPG, familiar to many mobile gamers. It will feature 3-D graphics and is going to be free-to-play, as well as a compelling story and interesting characters. Here’s a quite marvelous website (in Japanese): Rise of Mana on Square Enix Website.
Screw that – I didn’t get this job to get a heart attack. Generally, I have a love-hate relationship with horror games. I like horrors because of the atmosphere and feeling of abandonment and solitariness. What I hate them for is when some monster jumps right at you and your heart goes through your digestive system and escapes from below, buys ticket to Hawaii and lives there, hourly taking Prozac. Dungeon Nightmares is a great combination of both, and I already place it among the best mobile horrors, but if I knock out the next person who pats me from behind with my heels, as I’ll be starting off in an opposite direction, I know what to put my blame on.
Dungeon Nightmares will feel familiar to people who played mobile horror games like Slender and SCP-173 and the like. Player needs to go through a lengthy dungeon that consists of various barely-lit rooms and passages and collect an artifact. Then he needs to get to an exit. There are other things that can be collected, like gold bars and creepy notes that try to warn the hero of an impeding doom, but they’re not necessary to complete a level. Just find an artifact and get to an exit. I think it’s obvious that there’s something in the dungeon that doesn’t really want our quick departure from the dungeons. I won’t indulge in details because spoiling the mood is the one thing you don’t want to do with a horror game.
But I can say that unlike previous horror games that consist of nothing but walking around an empty area and waiting for the enemy to jump at you at any second, Dungeon Nightmares holds suspension with more than that. Also, it looks really great. It’s not the most beautiful game on Android, but it feels like a proper game, instead of a prolonged screamer with cheap textures. Another great thing about it is the big, changing levels. When the hero gets to an exit and the next night starts, dungeon layout is completely changed. I can’t say for sure, but I suspect that the objects’ whereabouts in the dungeon are also shuffled each time you play. By the way, there’s a handy map that even keeps track of your steps, although it doesn’t show any objects or exit.
Wrapping up, I can’t really think of significant flaws in Dungeon Nightmares. Maybe the graphics could be a bit better and the dungeon rooms could have more variety with more objects of interest, and the story could be richer, but really, it’s fine the way it is. I want to say that it’s a great “screamer”, but I really think that it would be a bit insulting, because Dungeon Nightmares is a great horror game.
Eventseeker is just what it says: an event seeker. It finds various concerts, exhibitions, sport events and more, across more than 200 cities. Its main feature is that it doesn’t just show every concert in the area, but taps into the user’s social site history and interests, to bring events that might be more interesting. It can be downloaded for free from here: Eventseeker on Google Play. And here’s Eventseeker Website.
Timewinder is essentially, a timer that allows the user to save the recorded intervals and organize them. While some people may wonder what good is a recording timer, I can think of several great uses for it – for example, trying to beat your own time for sports routine, or comparing different routes to different parts of town (what? Am I the only one who does this?) Timewinder is available now on Google Play.
Cross DJ is a pretty feature-packed digital DJ for Android that acts as a real turntable with lots of features and effects. Now, it has gotten even better with the new update. The changes include: song navigation by folder, hardware mixer connection, advanced pitch control, autogain, History, new DJM EQs, and more. Purchase it from here: Cross DJ on Google Play.
I’ve been thinking for a while and I still can’t think of a definite opinion about Switch: Get Lucky, so this is going to be the case where I’ll write my thoughts about the game and try to find a point later. I can say or sure that it’s not as interesting, or artsy as it seems. Although the screenshots suggest something close to an indie masterpiece, like Badlands, the game is much more simple, both in terms of gameplay, and in terms of graphics.
Switch: Get Lucky doesn’t have any switches, or luck, for that matter, as it’s a slightly puzzly adventure game about some draconian-looking… thing that tries to return its bunny from a magician. I don’t follow the story quite well, but it’s not important for the gameplay. The levels consist of various platforms, pits, spikes and shiny balls. The creature we control has to traverse the dangerous terrain and get to the end of the level. By the way, there’s a really strange lives mechanic. If the player restarts a level, his lives stay at the same level they were, but if he has his thighs ripped off by giant buzz-saws, loses a life, starts from the beginning, and then attempts to restart a level, his lives are not going to replenish themselves, a mechanic I like to call “bloody stupid”. Anyway, the player can’t control the hero’s direction and speed. The hero only changes his direction when he bounces off a wall. The only thing the player can make him do is jump. So, the whole game is the player trying to jump in all the right places, in order to get to the end and try to complete the mini-missions for the level. The mini-missions help to make the game more challenging, but there’s the question of whether anyone would want Switch: Get Lucky to be more challenging.
To be fair, I didn’t like the game, and found it pretty frustrating. Although I understand that it’s not really the game’s fault. Switch: Get Lucky has plenty of levels, enough small mechanics to keep it interesting and it mostly works fine – the problem lies in the core. Pretty lengthy levels, inability to really control the hero and complete unforgiveness for mistakes are supposed to make this game challenging, but the harder the game is, the more unique or captivating its formula must be, and it’s just not the case with the game. I don’t consider it a failure, but it’s just not very interesting, and very difficult.
This free app can connect a tablet or phone with various smart devices like SmartTVs and connected speakers. You can listen to your music, look through photos, or watch movies on the big screen with just a few taps. The app is available for free from here: Kinoma Connect on Google Play.
I have to admit, my initial impression of Magnetized was that it’s somewhat boring, but has a potential to become good. Little did I know that the game actually does become good, you just have to play it for a while to get there. Magnetized is repetitive at first, and I’ve almost dropped it after a while. Good thing I’ve decided to wait until the second part of the game to stop, because when I actually got there, I couldn’t stop anymore. It sucked me in, and although I still can’t complete it, I think it’s a great puzzle game. Or is it an arcade game? That’s what is very unusual about Magnetized, and it’s what kept me interested in the game. On one hand, Magnetized requires fast reflexes and precision, but on the other – there’s no finishing a level on “perfect”, without deconstructing the level in your head and thinking your moves through.
The player needs to look after a little flying pixel. The pixel comes on a level from some side of the screen, moving in a straight direction. It needs to “pick up” three stationary pixels that are placed in certain places around the level, and then move out of the level, without hitting any walls or obstacles. Otherwise, the level ends and needs to be replayed. The trick is that the pixel itself isn’t controlled by the player. There are “grips” in the certain places. A gripq becomes active when the pixel comes closer to it than to others. When the player touches the screen, the active grip “lassos” the pixel and performs a certain action to it. The grips in the first levels spin the pixel around themselves, much like actual lassos. When the player releases the finger, the pixel keeps moving in the changed direction. Levels become increasingly trickier, but when you get a grip on the mechanics, the game slowly starts to become a chore. But then, other types of hooks starts to show up, and Magnetized becomes a lot more interesting – especially when different kinds of hooks start being mixed together, and some parts of the level start moving around.
Magnetized is a very unusual game, no doubt about that. Very simple Atari-like graphics and chiptune soundtrack, as well as lack of hints or other in-game help set it aside from most of the modern puzzles and make it, for the lack of a better term, very old-school. I’ve personally had a blast, and although it gets quite challenging at the end, it’s definitely an interesting game.
Instead of tiresome, soulless towers, Epic Dragons presents the winged lizards as the protectors of the player’s base. The player is to strategically place the eggs, hatch, and upgrade the dragons of different kinds so they destroy the waves of enemies. The game looks really great, and even has a level editor for infinite fun. It’ll be available on Google Play, soon. For now, here’s the game’s Facebook page: Epic Dragons on Facebook. And here are the latest screenshots and a trailer.