Quadropus Rampage from Butterscotch Shenanigans Wants to Dive Deep Into Fast-Paced Roguelike Action

Quadropus Rampage from Butterscotch Shenanigans Wants to Dive Deep Into Fast-Paced Roguelike Action

Apr 23, 2013

Butterscotch Shenanigans, the wackily-named studio run by the gravelly-voiced brothers Sam and Seth Coster, have a new game in the works. Well, they’re a game development studio, so of course they would, but it’s an interesting one: a fast-paced take on the roguelike. It’s claled Quadropus Rampage, and I’ve gotten to play an early version of it.

The game bears quite a few similarities to Towelfight 2: The Monocle of Destiny upon playing it. The art style is very similar, being from the same artist that’s to be expected. The game also has a similar genesis, where Towelfight was spawned from a game jam into a larger title, Quadropus Rampage was born from the 7DRL (7-day roguelike) jam, where developers created a ‘roguelike’ action-RPG. Obviously, different developers created different takes on the genre, and Butterscotch Shenanigans created a very action-oriented take on it.

Players start from the top of a sea level, trying to get lower and lower, while running around and slaying enemies. The quadropus can attack with the default weapon, with an ink dash ability and a powerful overhead attack that can be charged up over time. New weapons can be acquired by picking them up midgame; players start off with the same default weapon set. For a game made in a week, it’s got a lot of intriguing ideas to it, though like most games made in a week, it has the feel of needing a lot of tweaking.

QuadropusRampageAlpha-3

However, since then, Butterscotch Shenanigans has taken the core concept of Quadropus Rampage‘s 7DRL origin and is evolving it for PC, iOS, and of course, Android. The new version of the game takes place at an isometric angle. While the starting loadout is the same, players can use coins they earn to spend on permanent upgrades. Also, falling off the map no longer kills players, it just drops them down a further level in the sea, albeit with damage dealt. The goal is to get as far as possible, so taking the safe path is ideal.

While the game is still a short ways away from release, and the Brothers Coster are implementing things like a story in to the game (why is this quadropus on a rampage, anyway?), the title is certainly coming along well, and its evolution is rather apparent. If you want a taste of the title now, the 7DRL version is playable for Windows, though the game has definitely changed since then, so it’s not representative of what the game will finally be. We’ll have more on this title as it nears release.

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
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