Dec 19, 2014
Star Wars Galactic Defence is a pretty basic tower defence game. Enemies of different types run along lanes in each level. The player must build a series of towers to prevent the m enemies reaching a certain area . After each level the player receives a rank depending on how many enemies they managed to stop. Player can also select 1-3 heroes for each level. These heroes can be freely controlled.
Sar Wars Galactic Defence doesn’t stray far from this formula and indeed lacks fairly basic tower defence features, like an upgrade system or hero skills. The only hint of progression in the game is new towers that are unlocked at certain levels.
Galactic Defence doesn’t just encourage players to replay previous levels, it requires it. Every level after the first is so difficult that it is nigh on impossible to repeat earlier levels to gain money and hero experience. Enemies simply flood in and getting three stars is difficult indeed. This is the polar opposite of fun and is compounded by the fact that to unlock later levels the player must acquire a certain amount of stars.
The game also features numerous one time buffs and abilities like aerial bombardments that chew up large amount of in game currency and are all but required to beat levels with a three star rating. This is designed solely to drain player money.
It sure doesn’t help that Galactic Defence apparently has no idea how certain things in Star Wars work. I have watched exactly one movie in the series and even I know that rebel pilots, as in the guys in orange flight suits that fly X-Wings tend to, you know fly spacecraft? Not in Galactic Defence. You’ll see these unarmoured men die in droves alongside other rebel trooper fodder. They are also much stronger than rebel troops, taking many more shots to die which is strange.
Also, it is just plain weird seeing rebel troopers forget about shooting and enter melee with Stormtroopers. It takes Darth Vader 4 or 5 lightsaber attacks to kill a single rebel. Turbolaser towers have about a 20 foot range rather than the anti-spaceship level range they had in the movies. Speeder Bikes dawdle along at a walking pace. The game just makes no sense.
The controls in Galactic Defence are needlessly bad. Moving your hero around is frustrating as they tend to simply ignore enemies near them, allowing them to escape and the whole system feels imprecise. Both building and upgrading towers involves tapping on tiny icons and the lack of icons for off screen enemies or other events is annoying.
Galactic Defence looks nice, everything looks as it should but the game environments are boring and all look the same. Still, it is sharp and colourful.
The sound is a mixed bad. A lack of speech and dull combat sounds don’t add any atmosphere Imperial lasers sound completely wrong and towers don’t sound like they should. At least the music sounds good, although there are far too few tracks.
Star War: Galactic Defence is a dull regressive tower defence game with zero innovation. It would receive no attention whatsoever if it wasn’t for its license. It is poorly designed, embraces pay to win and gets the basics of Star Wars lore wrong. It is best avoided.