No Hero – Renaissance Review

No Hero – Renaissance Review

Mar 3, 2015

No Hero – Renaissance appears to be a modern take on classic Prince of Persia games and curious demonic storytelling.

No Hero – Renaissance casts the player as an average kid who one day wakes up at the foot of an abyss full of fiendish platforms, spikes and traps and must find his way out of the hellish place. The story seems to try to explain highbrow ideas about survival and whatnot, but some poor translation and strange word choices make it stilted and rather incoherent.

Screenshot_2015-02-26-22-37-37Unlike most platform heroes, this unnamed protagonist steers about as well as a bus. Every action has inertia and jumping is very awkward. Rather than jumping on the spot, the kid must get a run-up first and even then it is hit or miss if he will actually jump or not. Simply moving around is a chore. The movement buttons are a simple set of split left/right buttons that are needlessly hard to tap on and use. A virtual stick would have been infinitely more usable.

No Hero – Renaissance is a frustrating game because of its controls. The game is entirely vertical, so one tiny mistake can see the player plummeting back to the bottom of the level. The simplest actions, such as running away from rolling boulders or jumping over spikes are rendered difficult due to the awful controls. There is just no excuse for this in 2015. Indeed, I could barely get anywhere in the game.

No Hero – Renaissance just isn’t fun. Bereft of humour or interest, there is just no spark to its gameplay. There is nothing to keep the player playing and the game just has no life in it. It lacks that hook that makes it an interesting game.

At least the game features multiple modes. The main mode of the game is History. This is the “story” mode of the game where the player must make their way through increasingly harder levels. Along the way there are books and other items to be found that apparently fill in the blanks and let the player piece together the nature of the world they are in and how they can escape. The other mode is Survival. This one is completely procedurally generated, so it offers a new random challenge each time. This adds a bit of longevity.

Despite No Hero – Renaissance’s glowing app description and old school leanings, it is little more than a deeply flawed game with very poor controls, frustrating gameplay and no fun to be found whatsoever. Best avoided.


Runes of Camelot Review

Runes of Camelot Review

Feb 27, 2015

Camelot (of course) is our location and, of course, there ain’t no Camelot without Arthur. Amelia and Merlin are out to help the noble monarch save Camelot by thwarting the evil Morgana’s plans, and they do this with runes or special potions. To begin the game, one gets to choose a character, and each is said to have a unique storyline.

At its core, Runes of Camelot is a match-3 puzzle game. As such, the idea is to get a line of three or runes of the same color, horizontally or vertically. Getting three straight (via gesture swipe) dissolves the matched set, and they are replaced by pieces that fall from the top. The pieces are randomized, but any triples created from swaps also dissolve and are replaced. When a set of four pieces are formed, a diamond-looking rune with special powers is formed. These runes can be manipulated to create column shattering reactions that help finish levels. Regular matches yield special powers that are diverse and helpful in time crunches.

There are also a bunch of tricky pieces — blockers — that create havoc, and cannot be swapped. Working around them to drop them is an effective strategy, but easier said than done.

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And yes, the game is leveled. Success in one generally unlocks the subsequent one.

One thing that makes the game interesting is that it is more than a set of mini-games; it has few other quick hitters up its sleeve. This definitely helps with regards to monotony, as there are reaction games (tapping ravens) and symbol-matching exercises (mixing potions). I also like the different type of boards, with atypical gimmicks: irregular boards, hidden pieces, aforementioned blocker pieces, boss battles and more. I do believe that this is the one game where paying attention to the tutorial is a good idea.

The graphics are simple but decent, as is the sound.

All in all, I admittedly liked it a bit more than I thought I would. The boss battles are the perfect culminations, and everything ties together quite well.

Doraemon Gadget Rush Review

Doraemon Gadget Rush Review

Feb 27, 2015

I’m totally oblivious to Doraemon. Other than seeing his cute blue face on a number of lunchboxes, backpacks and t-shirts, I have no idea what he or even it is about. So imagine my surprise when it turns out the Doraemon is actually a cyborg cat, sent from the future by a time-travelling scientist. Like The Terminator but only not.

Still, you don’t have to be a up on your Doraemon knowledge to be able to enjoy Doraemon Gadget Rush, all you have to do is be able to recognise when three tiles are of the same colour and are connected to each other. You then swipe the tiles and they disappear, you get points and more tiles drop onto the screen to replace them.DGR2

There’s a reason given for you to do this – it’s something about robots stealing gadgets and I think the robots are from the future as well, though I’m not sure. Naturally, the only way to defeat these thieving mechanoids is to try and get a high-score in the previously described tile-matching game.

To help you get as high a score as possible you can take characters and gadgets into each battle. The different characters you take into battle will offer you different perks, such as boost to score, extra time and bonuses for chaining together more tiles than 3. The same can said of the gadgets that you use as well, equipping one item to one character.

Similar to games like 10000000, Gadget Rush asks you to play the game over and over again but incentivises this with the awarding of experience points and coins at the end of each round. Levelled up characters and items will have stronger bonuses whilst coins can be used to buy buffs that can be used in future attempts to beat that high score.

This creates a loop of you wanting to beat your score, levelling up characters to make this more likely and then unlocking new items and characters that are better than their levelled up peers. It doesn’t hurt that the games presentation is kind on the eyes. Doraemon’s bright blue face is plastered all over this thing and everything’s beyond cute and cuddly. The music and little voice-clips that pop off when you do well don’t hurt either, even if it leaves such a sugary sweet taste that you risk diabetes every time you play.

Considering this is a game that many will write-off as ‘licensed rubbish’, Doraemon Gadget Rush is an incredibly solid puzzle game that has been built upon to include systems that reward and encourage continued play. The In-App-Purchases which are often egregious in most titles like are handled well and aren’t advertised in an intrusive or annoying way. A real pleasant surprise.

Buzz Killem Review

Buzz Killem Review

Feb 26, 2015

Action platformers almost always resonate; they are simple to learn, easy to enjoy and can be tweaked with several gameplay elements. With Buzz Killem (from industry strongman Noodlecake), we get some glorious graphics, easy-to-learn controls, arcade goodness and a lot of action.

Buzz Killem is a story of, well, going buck wild. It’s Rambo meets Independence Day. Buzz (action star’s Bill Killem’s dad) is a war vet who is brought back to confront an alien threat. Now, the kicker is tha Buzz has no compunction with regards to blasting away, and in the 2D environment that the game is set, all advantages are to be treasured.

And it is a simple but delightfully intense environment, with retro, chunky-ish graphics making up the core of the visuals. The animations further extend the old-school feel, with a bunch of staggered movements and jumpy animations. The controls are easy to understand, and are virtual in nature, allowing our here to travel in both directions, as well as the ability to jump (and double jump) over obstacles and up and across to aerial platforms. There is also a shooting button, which allow Buzz to use his firearm to dispatch enemies from relatively afar.

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The gameplay is fairly simple, and boils down to avoiding dangers and staying alive. Dropping boulders, boxes, reactive floating enemies, shooting creatures and more make their presences felt; there is even a rotating blade or two. The action comes together such that quick reactions are necessary to be successful. The game is split into missions, and the developer tosses in an achievement system too.

The interesting aspect is the diversity and unpredictability of the dangers; mistiming a jump can be lethal. this element comes together quite well. I also like the arcade elements: collectibles, boosts, coin collection and upgrades. Real money can be used, but doesn’t feel mandatory.

Buzz Killem a cool game, simple at heart with plenty of fun aspects. It’s almost impossible to not enjoy.

Robocop Review

Robocop Review

Feb 23, 2015

Poor old Robocop has had a bit of a curse when it comes to licensed products, particularity on the video gaming front. Does Glu capture what it means to be a nigh invinceable steel titan?

screenshot_2014-01-15-16-46-24Robocop’s gameplay is a bit like a dumbed down third person shooter. Hiding behind cover the player must pop out and spray down enemies that constantly filter into the area in front of them. Like any shooter timing your shots and taking cover from enemy fire is important. The player also must change cover shots to avoid sniper fire. A “scan” function can pinpoint weak points on enemies. Weak points either kill enemies nearly instantly when hit or disarm them. Disarming enemies allows you to arrest them which earns bonus resources.

There is nothing wrong with Robocop’s gameplay. It is however kind of repetitive and the shooting action lacks any visceral impact. Enemies kind of fall over silently and your guns just don’t feel punchy. Fighting robot enemies is more fun since they explode when they die and come for you relentlessly.

Robocop features a familiar strengthening system where resources can be spent on boosting Robocop’s stats. Most of these upgrades are really minuscule, such as adding 1 health point or slight, slight increasing damage. The really annoying part of this is that periodically though the upgrade tree the player must spend large amounts of resources on Breakout nodes that unlock new breaches of abilities. These are quite common and have a chance to fail to unlock, wasting the resources you spent. This all but forces players to spend large amounts of their other resources to avoid the chance of the upgrade outright failing and wasting their stuff. This is a terrible idea.

Screenshot_2015-02-18-15-57-29Freemium is well and truly in play in Robocop. Weapons cost so much money in game that it will take months of play to afford even the weakest ones. For example, a basic shotgun costs about 3000 gold. That much money in in app purchases is $20. For one virtual weapon. One of the biggest insults is the constant begging to watch a video for currency. Watching a video awards one gold. One. Robocop is playable without spending money in a basic way, but if you want any cool weapons expect to pay and pay a lot

Robocop has more popups than any game I can quickly think of. It is needier than any girlfriend. Between levels there is an ad for another game that can’t be dismissed for a few seconds, another popup suggesting you buy a first aid kit or whatever, other ones telling you that you have enough resources for an upgrade and ones begging you to watch videos for extremely small amounts of resources. It also insists on constantly sending notifications. The sheer amount of interruptions makes playing Robocop infuriating.

Robocop is a somewhat playable but very annoying shooter with too many popups, ridiculous in app purchases and gameplay that gets dull rather quickly. It’s worth a look for fans.

Motorsport Manager Review

Motorsport Manager Review

Feb 23, 2015

Managers. We always think we can do better. Any form of manager who’s managing any type of team – we can do better. Especially when it comes to sports, people inherently feel like they know more than the people in charge.

It’s this feeling that Motorsport Manager taps into. For a start, you can forget the fact it’s ‘about’ motorsports. Whilst it may be slightly easier for you to get into the game if you do watch Formula 1 or IndyCar, even if you’re not interested in anything with 4-wheels (like me) you’ll still have a great time with Motorsport Manager.

To start with you have a pretty terrible team of mechanics, drivers that don’t know where the brakes are and your car is pretty crummy too. From this launchpad you’ve got to work your way across multiple racing leagues and build up a team that can rival McLaren.

The game is all menu driven so it’s a good thing that the UI is a thing of beauty. Everything is incredibly intuitive and whilst a basic tutorial helps out to begin with it’s not entirely necessary. The game is incredibly simple to play but don’t start thinking that this means the game itself is simple.MM3

Within Motorsport Manager you’re often spinning multiple plates. You have sponsors to keep happy, as they pay the wages. You’ve got drivers to keep an eye on, for obvious reasons they need to be performing well. Upgrading your HQ is a big consideration as this will allow you to build a better car. There are also lead engineers to be mindful of and the potential to set-up a driving academy so you can train up your own drivers from a young age. All of these elements require attention and financing, so you’ll need to juggle several needs at one time whilst also keeping an eye on the team’s bank balance.

You may have noticed that I’ve not even mentioned the racing yet. Don’t take that as a yellow flag because the racing is fantastic. There’s two steps to each race as you have to go through qualification followed by the race itself. Whilst you don’t have direct control over racers (this is a management game after all) you can provide instructions to your drivers.

Like with everything in this game, instructions you can provide are simple. During qualification you have to find the right setup for your car. You can tune your engine to focus on top speed or acceleration or somewhere in-between. You can also alter the aerodynamics to help on straights, cornering or leave it to be neutral also. This is important as getting a good time will put you in a strong starting position and it’s also key to find the right set-up for your car as this is what you take into race day.

The race itself is tense. You need to keep track of how your tires are doing as their tread will wear away. This a car with bald tires will slow down and is more likely to crash out. It’s therefore important that you time and plan your pit-stops according to how many laps are left and how your opponents are doing. Races are won and lost based on how well you execute the timing of your pit-stops. On top of this, dynamic weather will also come into play as will safety cars and mechanical faults. You’ve always got to be on your toes.

So in the end, Motorsport Manager is a fantastic title that’s intuitive to start with, has some basic systems but all builds up to something that’s incredibly compelling to play. Even if you’re not interested in motorsports, this is totally worth it.


Blood Brothers 2 Review

Blood Brothers 2 Review

Feb 20, 2015

We all know that most ‘free’ games are built around hooks. Hooks that get you to come back to the game once a day. Hooks that make you want to spend a little bit of money here, a little bit of money there. Hooks that make you want to know when the next update is coming.

Blood Brothers 2 knows exactly what it’s doing when it sets up all of these hooks right off the bat. To start with, Blood Brothers 2 is essentially a strategic card game where you can play through an extensive story mode or play online against human opponents.

The hooks come thick and fast. Firstly, with this being a card game, there are a TON of cards to unlock. You can claim three free cards every day, you can also spend a little money to buy some cards and you can also unlock cards through the story mode. There’s also a daily ‘log in’ bonus that will either be a piece of in-game currency or, you guessed it, a card.bb3

The card battling is fairly straight-forward, though does contain several layers. You place three cards onto the virtual table and opposite each card is an opponent’s card. Your card’s statistics are taken into account and the attacking team deals damage first followed by the defending team.

What’s important to note is that each card will either be a sword, mount or arrow type of card. Taking a leaf out of the ‘Rock-Paper-Scissors’ design guide, these three card types are weak and strong against each other. Sword beats mount. Mount beats arrow. Arrow beats sword. You get the idea.

This means you have to think about who you place your cards opposite. It also means you need to ensure you have a well balanced group of cards. You’ll also want to take into account that each card has a special move it can perform once it’s charged up. Some of these moves will deal a lot of damage to one opponent, some will deal damage to all opponents and some are random.

So the battles are simple enough to get to grips with but if you really want to dig into Blood Brothers 2’s systems there’s certainly room to. For those that stick with the game there’s loads of cards, potential to level up your best characters and items you can equip your best cards with too.

The story mode also has a strategic map element to it. On most levels of the story mode, you can take two or three groups of cards into battle. You then move the cards around a grid, ensuring that enemies on the grid don’t take over your base and also ensuring you complete your objective (which is usually ‘kill everyone’). What’s interesting about this element of the game is that whoever initiates a battle, done by ‘bumping’ into a rival, gets the upper hand of attacking first. Take into account that you get boosts to your chances of winning if you have adjacent friendly troops and you’ve got another strategic element to what started off as a very simple game.

Blood Brothers 2 starts off like any other card game and at first glance seems a little too simple to be worth bothering with. Stick with it and you’ll soon see that there’s hidden depth to the gameplay and with the constant updates the game’s receiving you’re never left with nothing to do. Well worth a try.

Milk Video Review

Milk Video Review

Feb 20, 2015

The internet is a wonderful place.

It’s all about the content. Meme videos. Music clips. Technological reviews. News analysis. Satire. And a whole, whole lot more.

Yep… it boils down to so much content, and so little time. Samsung’s Milk Video looks to be the bridge in the process, a service that pulls in video from a host of sources, and gets smarter as it goes.

Opening up the app the first time gives an idea of the breadth of offerings; off the bat, one gets to see an interesting swathe of options with regards to channels to pick from: Jimmy Kimmel Live, Laugh or Die, The Tonight Show, NBA, HuffPost Live, Engadget, Android Authority, VEVO and a whole lot more. The basic concept is to “follow” milk2channels, and said channels will then show up in the users feed.

Then in the feed, the channels are stacked upon each other vertically, and tapping on any video makes it play embedded in the feed. Switching to landscape allows the app user to consume video full-screen, which is a nice feature. Also, videos can be acted upon from the feed; long-pressing (or tapping the three-dot menu at the top right) a video gives one the options of saving a video, formally “liking” it, or even sharing using on-device utilities like email or social networks. To do any of these operations though, one must have a Samsung account, Google account or a Facebook account.

Altogether, it works well as an aggregator, with videos playing smoothly. Content providers continue to increase, and for music lovers, the presence of genre-specific VEVO channels is huge. Sadly, the ad-free goodness is restricted to owners of specific Samsung devices — no tablets — and as such, this is an unabashed exclusive directed at a specific set users. Still as an anchor service, it does resonate surprisingly well.

For folks who do a lot of video — and who doesn’t — it is a more than just an enjoyable diversion.

Dot Up Review

Dot Up Review

Feb 17, 2015

There are certain games that are nothing more than ‘time-killers’. Games that don’t ask you to play for long periods of times, they simply exist as a way to kill 3 minutes before your bus arrives. There’s nothing wrong with a game that shows you all that it has within the first 30 seconds of playing. Nothing wrong at all.

So the fact you can see everything that Dot Up has to offer in under a minute isn’t a knock. It’s a fact.

Dot Up tasks you with bouncing a dot on the screen, propelling it further upwards. You don’t move left or right, you simply tap to apply an upward force to the ping-pong ball. In your way are barriers of varying types.

Some barriers will have rotating arms, some barriers will pound together and other will have fan blades attached to them. They require some expert timing to get past, but they never ask you to do anything different.DU4

Move the dot upwards without touching anything.

There’s no bosses, there’s no unlockables and there’s no ‘winning’. You just try and get the high score and that’s it.

Not a problem. A simple game trying to do something simple is fine – but there are a couple of issues here.

Firstly, advert placement. At the bottom of the screen is a banner advert. This means you can’t actually see where the ‘bottom’ of the screen is. Your ball hides behind this advert making it very tough to time your taps. This is pretty crucial as some barriers require you to hold your position, which is near impossible to do unless you time your taps just before the ball hits the bottom of the screen. A huge oversight.

The second problem is that for a highscore game not to have working leader-boards is downright unforgivable. Every time I pressed on the leader-board button, nothing happened. Whilst there’s the ability to share your score via Facebook or Twitter, there’s no worldwide leader-boards. This is a fairly trivial component to get working in a game, so I can’t see what went wrong where.

The last issue I have, and this is something of a personal preference, is that there’s a very bland feeling to the game. There’s an argument that the creator was going for a ‘clinical’ or ‘clean’ look, but it comes off a little dull. Also, with the only piece of audio in the entire game beinga ‘thonk’ as you hit the bottom of the screen or a barrier, the audio is hardly worth writing about either.

There’s nothing wrong with simple games, but they’ve got to do the basics right. For there to be poorly placed adverts and a total lack of leader-boards is pretty shocking in a game that doesn’t exactly do more than bounce a ball upwards.

Feed the Cat Review

Feed the Cat Review

Feb 16, 2015

When cats aren’t busy playing the keyboard, flying on rainbows across the sky and generally being cute for the Internet, they have to eat. At least that’s what the game Feed the Cat suggests.

Feed the Cat turns the concept of feeding the cuddly creatures into a puzzling affair in its most literal sense — players must solve puzzles by swiping food across levels and into hungry cats’ mouths. The concept is simple and adorable, but the execution fails as the game’s levels are about as challenging as actually feeding a cat in real life.

In each level, players have two or three hungry kittens spread across the game board waiting to be fed. Available food items, which equal the amount of cats on the level, are put in precarious spots on the board. The objective couldn’t be more clear even if it wasn’t the game’s title — players must swipe the food through the level to the cats and feed them. Of course, feeding these cats isn’t as easy as its name implies.

Feed the Cat

Various complexities stand in the way between cats and their feed. The game board is also filled with endless pitfalls, and levels are designed in a maze-like pattern to cut off small portions of the board. Swiping up, down, left or right will not just move a single food item, but instead will move them all in the selected direction. This means players will have to carefully map out two or three moves before making one, otherwise they will end up falling victim to some of the game’s traps.

Unfortunately, puzzles offer little challenge, at least not until getting deep into the game. After failing levels once or twice using a trial and error method, it is rather simple to feed all the kittens. Players won’t feel a crucial need to think critically or develop a strategy until reaching level 70, or even beyond. A little outside the (litter) box thinking and a few more obvious moves will help players complete challenges with ease, which is actually disappointing for a puzzle game.

The presentation of Feed the Cat is befitting of its genre. The cartoon caricatures of kittens are adorable, and the food looks so cute players will feel bad feeding fishes to cats. Aside from that, however, the design is boring and uncreative. Pitfalls placed throughout levels lead to an endless space, which makes no sense given the subject matter. For a game of this type, players expect to see colorful, interesting levels, but instead, level design uses bland, repetitive earthy tones. In fact, levels are barely distinguishable from each other, and there are no zones or worlds that switch up the style.

Feed the Cat has a simple concept, but is full of untapped potential. The game’s puzzles inspire creativity, but that is about the only part of the game that shows any signs of imagination. Challenges are easy to overcome, and combined with the lack of zones to progress through, players feel no sense of satisfaction when solving puzzles. Overall, Feed the Cat is much more Grumpy Cat than Nyan Cat.

The Princess Bride Game Review

The Princess Bride Game Review

Feb 16, 2015

It’s been 28 years since the release of The Princess Bride, but it’s never too late for a video game adaptation for mobile devices. Ask any twenty- or thirty-something adult if they’ve seen the movie, and the response will almost assuredly be one of the film’s many famous lines. In fact, the cult classic might be more popular today than ever, but your name doesn’t have to be Inigo Montoya for you to enjoy The Princess Bride game.

The Princess Bride isn’t a game as much as it is a collection of mini-games. There are four different games to play, each based on one of the movie’s more tense scenes. However, only one level will be unlocked at the outset of the game. Players can unlock new mini-games by performing well and completing relatively simple tasks on each level.

Games take place at some of the movie’s most memorable scenes, so players will be visiting waters infested by shrieking eels and climbing the Cliffs of Insanity. Of course, there are also man-to-man battles with Inigo Montoya and a giant.

Each mini-game uses different tried-and-true mobile gameplay. It all starts by fighting off shrieking eels as they attempt to gobble up the princess. Waves of eel species must be stopped before they reach the princess by tapping on their heads. Then, players will visit the Cliffs of Insanity, avoiding superpowered seagulls and falling rock as they climb toward the top by using the phone’s motion sensors. In a Fruit Ninja-style affair, gamers will need to swipe away swords in an epic battle with Montoya. A final battle with the giant awaits players who make it this far, and they will need to swipe left, right and up to outsmart the brute.

The Princess Bride

The game’s most impressive features are its graphics and sound. All of the movie’s main characters are recreated with a beautiful cartoon art style, and authentic sound clips are used appropriately. Completing objectives rewards gamers with more images and soundbites from the film, a shining example of old meets new. The lack of innovativeness is a hindrance when it comes to gameplay, but the obvious nods to the movie are exactly what the game needs.

Currently, The Princess Bride game is an Amazon App Store exclusive, meaning you will have to bypass the Play Store and download the Amazon App Store in order to access the game. This will obviously make it less excessible to the average Android user, but those who really want to play The Princess Bride game won’t have a problem finding it. However, there is no getting around the $3.99 price tag.

The sum is a hefty price to pay for a game with little replay value, even with the promise of free content updates to come. The price leaves little doubt that players are paying for the movie license, which makes sense considering the only people who should be willing to pay that price for the game are diehard fans of the film. While fans of The Princess Bride will certainly enjoy revisiting the movie in a new way, those who have not seen the film can find similar titles available without spending a dime.

Shadowrun: Dragonfall Review

Shadowrun: Dragonfall Review

Feb 13, 2015

Shadowrun: Dragonfall starts off great. Players are offered a bewildering array of skills and races to choose from. All of them are clearly described and it is really possible to make just about any character you like. Rifle toting elven dignitaries, dwarf computer hackers and troll mages are more than possible.

Screenshot_2015-02-03-05-26-23Shadowrun: Dragonfall is a tactical RPG. Combat is all about good positioning and flanking attacks, using cover and picking off enemies smartly. Using your party to support each other is essential and running in guns blazing will result in death in record time. The game is difficult and fans of X-com or other rock hard tactical games should settle in for a long tough campaign full of exciting tactical gameplay.

A robust help system also teaches gameplay concepts in a fast and simple way. The game’s branching dialogue system is loads of fun and the game is very well written with lots of funny moments and character nuances. The game has a real magic vs tech feel to it as guns exist alongside mages and totem sprits. Shadowrun’s world is vibrant.

Unfortunately, nearly every other aspect of Shadowrun: Dragonfall on Android besides the character creation and story is a dismal failure.

Screenshot_2015-02-03-05-01-37Even on the biggest phones on the market, like the Note 4, Shadowrun is the definition of unplayable. Fonts are completely unreadable. Interface icons are so tiny it’s difficult to press the one you meant to and characters and enemies alike are indistinct, vague shapes on the large 5.7in screen. There is no excuse for this whatsoever. There isn’t even a zoom control. X-com Enemy Unknown, a simular (much older) game managed to be playable even on the smaller S4 and it is even better on the Note 4. The sheer smallness of everything in Shadowrun makes it impossible to see what skills do, let alone coordinate combat in a meaningful manner.

Things don’t improve very much when output to a big screen either. There is still no zoom control and you still need to use your phone to control the game’s tiny, tiny interface.

Shadowrun: Dragonfall looks poor. The game looks a year or two old and the muddy textures, flat colour palette and microscopic size of everything make it a dull looking game to say the least. The game is also extremely laggy. It takes multiple attempts to get taps to register and movement feels very stilted. The sound is very flat. Unexciting gunfire and quiet, subdued spell effects add no atmosphere to the game at all.

Shadowrun: Dragonfall takes a great PC game with a great story, impressive writing, fascinating skill trees and interesting tactical gameplay and ruins it with zero mobile optimization, appalling performance problems and one of the worst interfaces seen in an Android game in recent memory. By all means buy it for PC, but stay far, far away from this unplayable port.