Mar 3, 2015
No Hero – Renaissance appears to be a modern take on classic Prince of Persia games and curious demonic storytelling.
No Hero – Renaissance casts the player as an average kid who one day wakes up at the foot of an abyss full of fiendish platforms, spikes and traps and must find his way out of the hellish place. The story seems to try to explain highbrow ideas about survival and whatnot, but some poor translation and strange word choices make it stilted and rather incoherent.
Unlike most platform heroes, this unnamed protagonist steers about as well as a bus. Every action has inertia and jumping is very awkward. Rather than jumping on the spot, the kid must get a run-up first and even then it is hit or miss if he will actually jump or not. Simply moving around is a chore. The movement buttons are a simple set of split left/right buttons that are needlessly hard to tap on and use. A virtual stick would have been infinitely more usable.
No Hero – Renaissance is a frustrating game because of its controls. The game is entirely vertical, so one tiny mistake can see the player plummeting back to the bottom of the level. The simplest actions, such as running away from rolling boulders or jumping over spikes are rendered difficult due to the awful controls. There is just no excuse for this in 2015. Indeed, I could barely get anywhere in the game.
No Hero – Renaissance just isn’t fun. Bereft of humour or interest, there is just no spark to its gameplay. There is nothing to keep the player playing and the game just has no life in it. It lacks that hook that makes it an interesting game.
At least the game features multiple modes. The main mode of the game is History. This is the “story” mode of the game where the player must make their way through increasingly harder levels. Along the way there are books and other items to be found that apparently fill in the blanks and let the player piece together the nature of the world they are in and how they can escape. The other mode is Survival. This one is completely procedurally generated, so it offers a new random challenge each time. This adds a bit of longevity.
Despite No Hero – Renaissance’s glowing app description and old school leanings, it is little more than a deeply flawed game with very poor controls, frustrating gameplay and no fun to be found whatsoever. Best avoided.