Dec 8, 2016
Water Slide 3D… a game with water? Why not?
This one is a speedy affair, set in a rambunctious water slide that is full of exhilarating twists and turns.
Visually, it is easy on the eyes, with bright graphics that create the type of fun atmosphere one would expect with a real water slide. The animations are smooth, and the game elements are not that inauthentic looking, so we do get a fun-looking experience rendered in portrait orientation.
The game is a quick study; learning is helped on by an action tutorial that leads one through the basics of play and control. This one uses tilt controls by default, but if one prefers virtual buttons, that option can be toggled in settings. While a run is happening, one might use taps too; for the most part the controls are easy to understand and work well in practice.
The game also helps players get acquainted with the game currency system, which is instrumental to success.
Gameplay? Two broad play modes, each quite intuitive: guide the slider down the windy pipe to the water as quickly — and unscathed — as possible. Of course, there are obstacles that test the player’s reflexes, and these are countered by goodies like coins and power-ups. Through it all, one has to keep control of the swiftly traveling adventurer, and measure the opportunity costs of swerving to get a boost against a run-stopping wall. Just when one figures to do something safe and, say, travel straight through the middle, the game throws the paler for the loop and forces the player to change tack.
Collecting coins is a big part of the gameplay, both because its needed to procure in-game stuff and there are run collection thresholds in some segments of the game. There is a jewel system too; the game has an ad system (plus microtransactions) to help buttress these. There is an achievement system as well.
It comes together remarkably well; it may not be a game with a lot of depth, but it does well as a game one can pick up and play in intervals.