Apr 23, 2015
You just might wanna give Noodlecake’s new joint Beatdown! a gander.
It comes to us in familiar beat-em up style: side-scrolling action with baddies piling in, mostly from the right, but quite willing to bend that rule in their quest to demolish our lone protagonist.
Our lone protagonist isn’t your regular psychotic rager pounding on folks for no reason; nah, this cat has backstory that brings to mind Enron-induced meltdowns and other sad situations: after several years of faithful service, our guy is let go. By email, no less.
They’ll get their collective comeuppance. Physically.
The game comes in two modes, and the one we spent the most time in was the leveled gameplay. In this, there are waves of suited thugs to get through, and this is accomplished by using the punch button to the bottom right. Also nestled to the right is a jump button, and the left part of the screen is a generous joystick that controls movement. As to be expected, the basic premise is to hit not avoid being hit in a continuous war of attrition. A lifebar at the top helps the player know how much vitality our protagonist has left; if these is completely depleted, he is felled, and the level is failed. Unfortunate, as subsequent levels are unlocked, this is never good.
There are boss levels to enjoy as well; there are objects to destroy and even weapons to help with close action melees. There are a bunch of different characters to deal with, and some with special powers.
The other mode is a non-scrolling in version that pits our dude against waves of enemies. Not a lot horizontal movement, just a lot of contained action.
Action aside, I am not a big fan of the control options, and wish there were more actions to invoke. Still, for a new game in a well-traveled genre, it is quite enjoyable, especially in small morsels over time.