Brave Tribe Review

Brave Tribe Review

Aug 19, 2014

Brave Tribe is another freemuiem citybuilder, but this one tells the story of a small Celtic village completely surrounded by Romans who like their food and a good fight. If this sounds familiar it sure is. The opening cutscene has a lot of homages to a certain heroic little Gaul and there is even a Monty Python reference squeezed in there.

Screenshot_2014-08-14-09-30-11All this personality pretty much disappears when the game begins though. Taking control of a nearly featureless village, the player must build it up into a stronghold capable of supporting stronger warriors and defeating the encroaching Romans. Fighting off the Romans is as simple as tapping on them a few times though at least after the player has waited an hour or two to produce swords. A few basic quests provide direction and additional things to tap on.

Brave Tribe suffers from the typically slower pace of games of this type. BT however is much slower than others because of its food system. Food is required as fuel for any building or object in the game to work. Including farms. Buildings that generate money, such as farms, banquet tables, and such require food to function. This means before anything else the player must plant food in one of the player’s four fields and wait at least 5 minutes for the fastest crop or 2 hours for crops that provide enough for a few buildings at once.

Screenshot_2014-08-14-08-31-31After waiting, the player taps the crops to harvest them (a 5 second process) and then uses the food to create swords or get a building producing resources. This leads to another long wait from 5 minutes to a few hours while the building ticks away. At the end of that the player can finally harvest the small amount of coins or the needed item from that building and the cycle starts anew. This means that players need to generally wait twice for any object. Players should count themselves lucky if they can interact with anything in Brave Tribe more than a few times a day.

Brave Tribe’s tedious “gameplay” isn’t helped by some of the most exasperating ads this reviewer has yet experienced in a mobile app. When the app is started it displays a screen with links to G5’s other games and a “play now” button for Brave Tribe, rather than just starting the app. There is an ad for other games permanently displayed in game and the game nags you to turn on notifications. Lastly, the 5th quest received is to rate the game in the Playstore. In a game that makes the player wait constantly unless they play money. Rarely is a game so overbearing and downright asinine with its marketing. Annoying doesn’t even begin to describe it.

Brave Tribe is redeemed slightly by its graphics. Clear, colorful and cartoonish they mesh well with the game’s harmonious music and basic but fitting sound effects.

Without a doubt Brave Tribe is some of the least fun it’s possible to have on Android. With a boring and annoying building system, incredibly slow progress and absolutely no thinking required Brave Tribe is not worth playing

Baseball General Manager 2014 Review

Baseball General Manager 2014 Review

Aug 18, 2014

Baseball General Manager 2014 is extremely light on actual management. Players expecting something even remotely as complex and fulfilling as Football Manger will be sorely disappointed. BGM plays more like a social game than anything else.

BGM2104’s gameplay is extremely simple. Players play games by simply tapping on play then choose an opponent. The game then randomly determines though pure team value who wins. Player level doesn’t seem to make much difference it is simply about who has the more valuable team. Energy is expended by playing and players can be trained which increases their value slightly, making the team stronger. That is the extent of BGM14’s gameplay.

Screenshot_2014-08-15-07-09-56There are no tactical options. Forget about even the simplest tactical options such as reorganizing your outfielders or pinching hitters. None of that happens because playing games in BGM simply involves tapping the “play” button and then a screen appearing telling the player whenever they won or lost.

There is no gameplay or management whatsoever. Signing new players is ridiculous as well. Players have no attributes. The only thing that matters is their value compared to other players. Higher value players make it easier to win. Signing new players simply involves bidding on a randomly selected group of players and hoping other players don’t outbid you. Any player of management games knows that scouting for and signing promising players is one of the most fun parts of the game, so this is a disappointment.

Screenshot_2014-08-15-04-42-13It is really a wonder that the MLB endorses this game as there isn’t even the barest vestiges of tactics available for matches. It captures none of the flair of baseball. It simply is not a management game at all.

Because this a freemium game, there are plenty of pay to win buffs as well, such as sport drinks that prevent training progress from mysteriously disappearing and just buying additional currency with real money.

Screenshot_2014-08-15-04-42-13Baseball General Manager 2014 is also distinctly unpolished. There is no sound at all, the interface looks cheap like a Facebook game and the message centre headings are inexplicably in Mexican rather than English. Server errors are common. The game as a whole is laggy despite being simple text and pictures. Training sometimes just plain doesn’t work unless you restart the app as it failed to unlock. Baseball General Manager 2014 just feels amateurish.

Baseball General Manager 2014 is not a management game at all and is not worth playing in the slightest. Fans of sport management have one choice on Android and that choice can only be Football Manger 2014. Grab that for a far, far more satisfying sporting experience.

Transport Tycoon Review

Transport Tycoon Review

Aug 18, 2014

Transport Tycoon is a well tweaked blast from the past that allows the player to build a transport empire from the ground up. Is it a wheely good time?

transporttycoon02This version of Transport Tycoon is actually not based on the original TT, but an older game known as Locomotion, also by the legendary Tom Sawyer. The basic idea is still the same though: the player starts in a land full of factories, coal mines and towns must construct a robust transport network to get goods where they need to be and passengers to their destination and make as much money doing it as possible.

To do this the player begins by constructing roads and railways if needed then the stations and depots for their vehicles. Goods can be shifted by a fleet of buses or trucks, but the real money is in a high quality rail network. This can shift massive loads of resources across vast distances quickly.

Screenshot_2014-08-12-23-09-20For example: the player sets up a small rail network to deliver coal and ore from mines to a steel mill. A truck station is built nearby and a fleet of trucks begin transporting the valuable metal to a nearby factory. The factory then creates goods, which are loaded onto a ship and shipped to a distant town on the other side of the map. That town has an airport, shunting passengers to another distant town and back in their passenger jets, raking in the cash. Of course other companies are out there vying for a bigger piece of the cargo pie. TT is all about building infrastructure in such a way that transport using it travels as quickly as possible.

TT has a great control system. A great touch based interface replaces the mouse cursor of yore and building global transport networks is a snap. A solid tutorial eases the player into the game as well.

Transport Tycoon features lots of fun scenarios, which range from making certain amount of profit to reaching a certain company rating. The large number of scenarios helps give the game focus and provide fun challenges.

Transport Tycoon has a few caveats, however. Road vehicles really need rebalancing as they carry little cargo and have a hard time paying for themselves. Trains and aircraft are much more efficient, so there is rarely a need to have a large road based network, which is a bummer for those who would like to try making a trucking company. The game also lacks an easy way to replace aging vehicles, so the player periodically has to trawl though their few dozen vehicles looking for superseded or unreliable older models.

The most major problem however is the rather broken way laying rail and road works. The game is incapable of levelling tertian without player input and even the slightest sideways slope or uneven land forbids anything being built on it. Laying a long stretch of rail to one area of the map to another usually involves fixing 15-20 squares of land at the least in lots of either 1 or 4. This was a major problem in the original game as well. Players of SimCity will be very frustrated.

Still Transport Tycoon retains all the depth and satisfying strategic gameplay the original had and with an active development forum and a driven fanbase the game can only get better.

The Room Review

The Room Review

Aug 15, 2014

Mobile gamers rarely get to experience truly innovating games. Most of the high-quality titles are simply good at copying others. The Room is an incredible exception to that fact, as it’s the most fun and unusual quest I’ve played in several years.

The subject of The Room is a series of intricate and impossibly complex locked cabinets, containing clues about a mysterious discovery the player character needs to uncover. The game quite literally revolves around these lockers. The player needs to move the camera around the locker and try to unlock all of its locks, clasps and seals by a series of actions that might just make a person go crazy. The player needs to find keys, pick combinations, scout the locker for clues – and I’m not being sarcastic when I say that it’s damn easy to get lost around the cabinet. Screenshots don’t do justice to the crazy amount of elements each locker contains, and although there are hints, I got mildly frustrated several times, trying to solve the puzzles, or trying to find what the hell I was supposed to do next. It’s not that frustrating to complete, but it’s quite a challenge.

Another outstanding element in The Room is its design. Each piece of each safe is rich with engravings, details, and has great sound design. I literally cannot believe The Room 4this game is only worth a dollar, because it’s easily one of the best-looking and atmospheric games on the platform. The controls are quite awesome as well. Not only do they make use of the touch-screen, but they actually don’t make me want to strangle myself with an earplug cord! During the game, the player has to slide, rotate, turn, and switch an untold number of plugs and bits, and actually having to perform the actions, instead of just clicking on stuff, gives a great amount of satisfaction.

I’m not sure, but it’s entirely possible that The Room is number one Android quest there is. It’s worth ten times its price, and it even manages to cram a captivating story inside of its locked cabinets, in the form of notes and diaries. I don’t want to imply that it’s perfect from all sides – actually, screw that. The controls take a bit of getting used to, but besides that, The Room is a perfect Android quest.

Bug Heroes 2 Review

Bug Heroes 2 Review

Aug 14, 2014

Bug Heroes 2 is a cool mix of tactical base building tactical shooter and cockroaches. What could go wrong?

Bug Heroes 2 is about bugs at war. Every slug and ant must do their part. The player moves their two bug team around in real time using an invisible virtual stick and attacking is handled automatically.

Screenshot_2014-08-12-16-50-52Depending on which bug is picked the player might blast away at distance or close in for some melee action. During combat grunt bugs like ants with rifles and siege engine grubs are constantly produced on both sides and go about attacking enemies automatically so the battlefield is always full of some matter of six legged carnage or another. The auto produced bugs really give the game a great feel as there is always fighting going on and watching armies of bugs clash is great fun.

Each bug the player controls has several skills that are the difference between winning and losing battles. The great thing is how different each character is. The Moth uses vital healing and buffing magic, while the Honey Bee is a sword and pistol armed officer type that boosts the skills of all grunts around him and has other skills that make his allies much stronger. He himself is weaker than the Cicada, who is a well armoured commando with a shotgun and offensive skills. Any two bugs can be used for the player’s team and strategies change a great deal depending on what they’re using. A large array of purchasable weapons and items, as well as permanent buffs are also available. Bug Heroes 2 has depth in spades.

Screenshot_2014-08-13-18-29-26Moving close to build spots at the player’s base allows construction of many different types of turret for defence, like sniper towers or machine gun towers. Other building types like additional unit production structures to crank out more grunts or shield bubbles to protect the base are also available. The sheer amount of turrets and options available is overwhelming and offers load of strategic depth. Smartly placing turrets, like putting short range cannons in front of sniper towers with a shield over it all to deflect incoming fire is important.
Besides normal battles where the first one to lose or their food or have their store destroyed is the loser the game also features survival type mission where the player must survive an onslaught of evil bugs using just their bugs skills and

Between missions, new skills and buffs can be unlocked with coins gained from gameplay. New heroes also unlock randomly every few levels the player gains. Diamonds can be paid to unlock things early. Diamonds are premium currency, but there is no need to do so as things are unlocked at a good clip. Bug Heroes 2 has no nasty in-app purchases to speak of.

Bug Heroes 2 looks great. A cute but tough looking super-deformed style gives the game a unique look and combat looks great. Each character is full of personality and there is always something to look at. The sound is well done too. Weapons sound nice and beefy and combat sounds good. There is also some god music and a lot of speech which while repetitive is good to listen to.

Bug Heroes 2 is a highly polished, original game with no nasty freemium and tons of fun gameplay. Play it today!


Gemhero Review

Gemhero Review

Aug 12, 2014

GemHero makes a terrible first impression since it forces the player to create a “Winnerconnect” account. Facebook login is also available but forcing the player into creating an account before they even get to see the game is a bit much. Then a very silly story appears featuring a knight being turned into a duck and the king assuming that killing the warlock that did it might free him. This is where the player comes in. After this an ad dialogue appears. This is before gameplay even starts.

Screenshot_2014-08-11-11-10-35After a short tutorial, the player is given a deck that is mostly comprised of angry sheep and sheep riders, which is kind of a letdown.

GenmHero’s gameplay is almost exactly like most other puzzle fighter type games. Like other, better games such as Puzzle Trooper the player matches groups of coloured tiles to get their monsters to attack. Unlike most games like this, though only matching swords causes direct attacks. Most shapes either do nothing or cause skill icons to appear. Tapping skill icons unleashes different elemental attacks, which are all the same. Items can be used during combat. The player starts off with a large stock of items that can heal and revive the party, and additional ones are quite expensive. These items are very important as the player takes damage quickly, especially if they get a bad run of tiles and reviving mid stage if the stage is lost costs a lot of coins.

The only difference between Gemhero and others of its type is the map like part of the game between battles. Each stage is split into several pathways with monsters treasure and heal pads along the way. Taking different routes causes the player to encounter different things and this is a bit more interesting than the boring menu of battles common to other puzzle fighters.

Screenshot_2014-08-11-03-27-12Besides the very basic choices provided by the map system there is nothing different about GemHero at all. Between battles players can upgrade their cards and spend in game currency or premium currency on additional cards to bolster their deck, just like every other puzzle fighting game ever. Monsters can be captured during battle as well, but there is only a very small chance of this happening. Still this is a nice touch.

GemHero looks unimpressive. The monster design is mundane and just not nearly as interesting as other games like Brave Frontier or the aforementioned, much cooler looking Puzzle Trooper. Sprites are very small and barely animate. The only battle animations are clouds of swords flying between the two sides and a few sparkly elemental attack effects as combos are matched and enemies attack. It is hardly completing stuff.

Gemhero isn’t really all that interesting and it plays very similarly to other puzzle fighters. Only the most diehard puzzle fans need apply.

The King of Fighters 98 Review

The King of Fighters 98 Review

Aug 11, 2014

The well-known King of Fighters 98 finally makes it way to Android. KOF98 Android also includes the additional content from the Slugfest version of the original game.

Screenshot_2014-08-10-17-32-15King Of Fighters 98 is a premier fighting game well-loved back in the day. It features a ton of different fighters with vastly different styles and tiers and they each have special moves such as projectiles or just different strikes and super combos, devastating combos or attack that are charged during the fight. Using a team based system the player picks three character and the order they fight in against the AI’s teams.

Bedsides KOF98’s normal single player mode Bluetooth multiplayer is included. This will be a great feature for hardcore fans, but two controllers will be required as beating someone using a controller with on-screen controls isn’t going to happen.

King Of Fighters 98 caters to hardcore fighting fans. As an arcade perfect port, the difficulty is intact and the computer will show no mercy for players without a controller. A good quality controller like a Moga Power Pro is all but required to play properly. Thankfully, there is a training mode with a command key for each character and controllable opponents to hone skills. It’s not as good as the practice mode found in Dead or Alive however, which shows each move onscreen in turn and confirms when the player does it correctly. Intimidating to new players, those who don’t know what QCF is and what Desperation Combos are will feel a bit overwhelmed.

Because this is an SNK game, the last boss in particular is very punishing and a cheap opponent. New players will have to resist throwing their phone across the room when fighting him.

Screenshot_2014-08-10-17-50-10King Of Fighters 98 is perfect in its presentation. All the graphics are original, so Mai Shiranui is just as enticingly jiggly as she always was and the game is silky smooth with very sharp sprites and clear sound with no nasty artifacts or glitches. KOF98’s porting job is very well done.

Additional new features including the Bluetooth multiplayer, a new easy to use SP button for instantly triggering super combos and additional control schemes. The game is short on the longevity side however and a more in depth single player mode or rewards to strive for would have been nice.online multiplayer could have been added as well.

King Of Fighters 98 is a superb port of a beloved game and even passing fans of the King Of Fighters series would have to be insane not to pick it up. Just factor in the cost of a quality Bluetooth controller to the game’s price.


Topia Review

Topia Review

Aug 11, 2014

There aren’t much god games out there – not on pc, consoles or phones. So Topia is very much welcome, promising all kinds of cool stuff. But does it deliver on the promise?

Topia was a game I was very excited for. I love god games where I’m able to create land, water, life and flora. The ability to oversee life itself – and making it grow or die with just one tap on the screen – is an idea that really appealed to me as a gamer. I was thinking of ways to play the same game over and over again. This time without water, that time without threes and another time without land. Or with just docile animals, that really don’t do anything but eating leaves.

topia2

At first sight, Topia promised me this kind of gameplay, with many features to experiment with. But, as one might have guessed, it did not live up to my expectations. Expectations I got after reading the description of the game and after firing the game up for the first time. There are supposed to be a thousand creatures to play with, complete with a natural ecosystem and a food chain. Three straight up lies if I think about it. I did not find any of it in the game.

Well, in some there is. There could be a thousand creatures. By choosing one of the six (!) animals and by tapping on screen, holding your finger on it and dragging it across the screen, there will be hundreds maybe thousands of creatures popping up. But those are all the same – the eat the same thing (sometimes each other), walk around aimlessly after eating everything they wanted to eat and then just drown themselves in the water or just die. Die in vain. And just disappear.

The only ecosystem there is, is the one that when there isn’t any water, the threes and animals die. The only food chain there is, is the one where bigger / faster animals eat the smaller / slower ones. There isn’t any other variation on the formula and there isn’t anything to do after I molded the ground like I wanted and putting threes and animals where I wanted. There are no goals and the game is to narrow to create your own goals. Frankly, there isn’t anything to do over here.

So after all that, I got excited over nothing. Really nothing at all. I wanted to have a god simulation game where I could mold flora and fauna the way I saw fit – instead, I got a narrow game experience which I cannot recommened to anyone.

Master of Craft Review

Master of Craft Review

Aug 8, 2014

Master of Craft looks to be an engaging game that merges key gaming genres in a tidy package.

At its core, it’s all about simulating an economy of crafting. Off the bat, the busy animation of the game easily draws one in, with bright colors and vivid landscapes. If the developer’s goal is to please people that are iffy about the game at the start, it is mostly successful. The rustic vibe combines well with the whimsical representations, and the overall visual feel is that it is playful and serious at the same time.

Our main protagonist is a youngster looking to master the art of creating delightful objects of destruction. As in most crafting games, raw materials are a huge portion of the game, and to excel, one has to guide this apprentice to an enviable career.

The game elements are well-intertwined and mostly logical. It starts off small; out champion has limited resources that can be used to create relatively simplistic weapons that must be sold to pull in some money. As the game progresses, and a bigger war-chest is achieved, better objects can be produced and more money procured. In this, the trade system mimics real world economics. Patience and hard work are related. Further on, interacting with adventurers (characters that can accumulate advanced materials that are used to make more diverse weapons) becomes necessary.mc1

One unique part of the trade scenarios is the ability to set prices. Again, the developer does a decent job of making it feel sensible by allowing players compare and set prices. his affects gameplay in a host of ways. Also, the progression of weapons and the indirect fighting to pick up ingredients is a nice diversion. these can be affected by specials. Ingredients can be mixed and matched, and equipping armies makes a cameo.

If there were a game that induces in-app purchases, it’s this one; at some junctures, monotony makes the included ability of expediting via real cash mighty attractive. Still, for an engaging, logical simulation game, one really can’t go wrong with Master of Craft.

Suits and Swords Review

Suits and Swords Review

Aug 8, 2014

Suits and Swords is much like Blackjack version of the venerable and well received Sword and Poker. While a good ideas does a simpler game like Blackjack have the legs to support an RPG?

Suits and Swords has a rather amusing story. The majority of things and characters in the story are named after card related things. The main character is called Black Jack, he’s a solider or Battle Jack and the villain is an evil disembodied head named Joker. He’s pretty serious.

Screenshot_2014-08-07-23-47-32The coolest thing about Suits and Swords is the off the wall game concept. Just like Sword and Poker, this is one of those games that likely wouldn’t have been made if it wasn’t for the open door policy of the Playstore.

Suits and Swords features an overall map where the player moves between stages and buys new items and spells from the store. Each stage spot on the map is a battle.

Screenshot_2014-08-08-00-09-27Combat, as you might expect is mostly random. Both the player and their opponent draw a hand and the player selects to hit or stay. Magic can also be used to increase or decrease their hand, which feels a lot like cheating. The opponent then reveals their hand and hits or stays. The winner gets to attack and cause damage.

The combat isn’t bad, but it just isn’t as compelling as poker and the AI seems to get good hands almost all the time. Standing on 19 might be a pretty good idea in real Blackjack, but it’s a bad idea in this game. The AI will almost always get 20 or 21, which feels very unfair. The magic element to the game also feels a bit cheap. Magic can be purchased in the store and of course in-app purchases are just waiting to load the player up with magic.

Equipment also plays a role in the game, but it just increases defence or attack and there are no interesting effects like increasing the chance a certain suit will appear or the like. New equipment is unlocked often but it is extremely expensive to buy, pushing the player towards in app purchases.

Suits and Swords doesn’t look that great. Poor quality Flash-like graphics don’t do the game any favours and animations are extremely basic. The sound isn’t particularly great either. The music has no feeling and the sound is very generic. The game also has an obnoxious animated ad on screen between levels.

Suits and Swords is a passable game, but its lacklustre presentation, cheap feeling gameplay and ads aren’t very compelling. It relies too heavily on in app purchases and just doesn’t really have enough depth to hold the player’s interest.


Super Heavy Sword Review

Super Heavy Sword Review

Aug 8, 2014

Super Heavy Sword is a classically styled platformer, which aren’t all that common on the Playstore. Monster Robot Studios have freely admitted that the game is a homage to the astonishingly successful Mario games. Indeed the game feels like a mix of Mario 64 and the original Super Mario Bros. With the big N’s reluctance to bring the overalled plumber to Android, can Super Heavy Sword full the gap?

Screenshot_2014-08-04-09-30-46Super Heavy Sword opens with a scene of Pike, the Hero and Lucinda the princess. A bunch of enemies roll in and amazingly don’t kidnap Lucinda but rather begin destroying to land,. Now it’s down to a lone warrior and his girlfriend to stab them all and restore peace.

Super Heavy Sword is a pretty traditional platformer, literally Mario with a sword. Rather than jumping on turtle backs and throwing fireballs the player uses a sword to chop up goblins and monsters. collecting powerups can make this sword longer and yes, heavier for better enemy slicing. There are gaps to leap over, coins to collect and enemies to kill or avoid. Some direction is added by the medallion system. To proceed to later levels and ultimately finish the game, a series of medallions must be collected.

Screenshot_2014-08-06-09-03-00Just like Mario 64’s Stars, medallions are gained from completing various tasks. Selecting different medallions from the pre-level screen changes the actual level layout however, something that never happened in Mario 64. For example, the medallion for grabbing 7 blue coins adds coins and blocks that were not in the level for earlier medallions. This is a good feature and gives levels plenty of replay value. It makes the game more engaging that basic running and jumping. Between levels there also mini levels, like boss fights (based on the Hammer Brothers) and coin collecting competitions.

Super Heavy Sword is a little rough around the edges however. The game has a rather low framerate and the animation is very basic, particularly for enemies. A major annoyance is that the game restarts whenever it is minimized or the device enters sleep mode which is aggravating since levels are at least a few minutes long and often longer and having to restart if the device times out or a call is received can be frustrating.

The game looks nice though with warm looking pixel graphics with plenty of personalty. It certainly emulates Mario closely, right down to the pre-level screen showing the medallions to be collected and. The sound is also very similar to Mario. Pike even yahoos when he is selected and much of the music and fanfares are very familiar to gamers.

Super Heavy Sword gets challenging fast and it is always an enjoyable game so platformer fans are likely to stick with it for a long time.

Super Heavy Sword is fun stuff and has really cute graphics. It is a nice change from cutesy non swordy platformers and anyone who misses having Mario on their mobile phone should pick it up.


1941 Frozen Front Review

1941 Frozen Front Review

Aug 6, 2014

When looking at the 1941 Frozen Front page on Google Play you may notice a few 5/5 ratings in the game’s description that aren’t actually attributed to anyone. They aren’t real. This sets the tone for Frozen Front, which looks like a strategy game, but actually is anything but.

Screenshot_2014-07-29-07-15-24The coolest thing about 1941 Frozen Front is that it allows the player to play as Germany, instead of the umpteenth game about the Allies in WW2. The game covers the invasion of Russia by the Germans and the player will use tanks, Stormtroopers and halftracks among others to wipe out the Russians.

1941 Frozen Front has all the trappings of a strategy game. The game is turn based and uses a familiar hex system for movement. Combat uses a rock paper scissors system where heavy tanks beat light tanks, which beat infantry. Anti-tank infantry counter tanks to an extent. Forests provide cover from attacks and units run out of ammo and fuel unless they are resupplied regularly.

Screenshot_2014-07-29-06-55-03Other than that though, 1941 Frozen Front is less a strategy game and more a slugfest. There is just little to the game’s combat except rushing in units until they or the enemy are blown up and then doing it again and again until one side wins. The enemy gains reinforcements quite quickly and there is just not enough of a difference between units to use effective tactics. Anti-tank infantry for example still die from a few tank attacks and take multiple shots to destroy even the weakest tanks.

Jarringly, the game includes a freemium resource, gold which is required to do just about anything in game. The player needs gold to buy new units or repair existing units. A small amount of supplies for repairing units is provided for free, but this is never enough to finish a mission easily and every unit that is destroyed must be replaced with gold. Gold trickles in very slowly from supply camps the player can capture, but this is never enough to win the battle.

A huge black mark against the game is its reliance on ads. A huge banner ad dominates the top of the screen at all times during gameplay, making it difficult to enjoy the game. Often during gameplay a pop up obscures a portion of the screen, asking the player to watch a video for gold. This happens every few minutes and cannot be dismissed. It removes any atmosphere the game might have had by reminding the player that it’s a game.

1941 Frozen Front looks pretty good. Tanks and infantry are drawn well and the environments look nice enough. It is difficult to appreciate the graphics with the continual ads blocking the view however.

1941 Frozen Front has a lot of levels and online multiplayer but the game just isn’t any fun to play and its reliance on in app purchases makes it less like playing a game and more like pay to win.

1941 Frozen Front is less STG44 and more Luger and should be avoided.